File information

Last updated

Original upload

Created by

irisfofs

Uploaded by

irisfofs

Virus scan

Safe to use

About this mod

Adds Dire Wolves as a player race (with 7 fur color options!).

Permissions and credits
Changelogs
For when you're tired of having to play a guy who turns into a wolf when you just wanna play a wolf. It's just not the same.

Uses the same models as the wild shape form.

Wolf Race Features
  • Selectable fur color (white, gray, brown, black, and 3 bonus custom ones of dubious quality)
  • Perception proficiency
  • 12+Dex AC when unarmored
  • Permanent Speak with Animals
  • Pack Tactics (disabled in Wild Shape, toggleable if you consider it too OP)
  • +7 Strength (I recommend starting with only 17 Strength to pretend like this is balanced. I added it so a caster could have stats as though they were wild shaped into a wolf. The dire wolf physical stats are 17 Str, 15 Dex, 15 Con, by the way, if you want to commit to the bit.)
  • Bite, Exposing Bite, and Inspiring Howl actions.
  • Unarmed attack replaced with Bite; with a passive, you can optionally toggle replacing your main hand attack with Bite too.
  • Receive extra attacks from Druid's Wild Strike features as though they were wild shaped.

Caveats
  • Animations in cutscenes and for spells don't really work (what'd you expect?). 
  • I have not tested this very far into Act 1, so I make no guarantees some cutscene won't make the game explode, but it's worked fine so far.
  • I made this to play a druid and haven't tested other classes much. Class features with weapon requirements (like Sneak Attack) may not work as expected.
  • Heterochromia doesn't work.
  • Don't click the "Randomize appearance" button, because it can give you horns, hair, and a tail for some reason and you can't get rid of them.

I recommend saving before freeing Shadowheart. No reason.