About this mod
Adds Dire Wolves as a player race (with 7 fur color options!).
- Permissions and credits
- Changelogs
Uses the same models as the wild shape form.
Wolf Race Features
- Selectable fur color (white, gray, brown, black, and 3 bonus custom ones of dubious quality)
- Perception proficiency
- 12+Dex AC when unarmored
- Permanent Speak with Animals
- Pack Tactics (disabled in Wild Shape, toggleable if you consider it too OP)
- +7 Strength (I recommend starting with only 17 Strength to pretend like this is balanced. I added it so a caster could have stats as though they were wild shaped into a wolf. The dire wolf physical stats are 17 Str, 15 Dex, 15 Con, by the way, if you want to commit to the bit.)
- Bite, Exposing Bite, and Inspiring Howl actions.
- Unarmed attack replaced with Bite; with a passive, you can optionally toggle replacing your main hand attack with Bite too.
- Receive extra attacks from Druid's Wild Strike features as though they were wild shaped.
Caveats
- Animations in cutscenes and for spells don't really work (what'd you expect?).
- I have not tested this very far into Act 1, so I make no guarantees some cutscene won't make the game explode, but it's worked fine so far.
- I made this to play a druid and haven't tested other classes much. Class features with weapon requirements (like Sneak Attack) may not work as expected.
- Heterochromia doesn't work.
- Don't click the "Randomize appearance" button, because it can give you horns, hair, and a tail for some reason and you can't get rid of them.
I recommend saving before freeing Shadowheart. No reason.