Baldur's Gate 3

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Caites

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pavelk

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  1. pavelk
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    NOTES
    significant part of this mod is features from my older mods. new things are the same as for combat log - smaller clean rescale (should give more options comparing to Smaller Map addon), ability to drag the widget and auto-hide (works similar to another auto-hider, but with a 2-3s delay before fadeout starts).

    I've also got a few minimap requests from people with sight issues, so there is also 120% version with bigger text fonts. if that is not enough, try to move minimap to the right lower corner, that should help a bit too.

    CHANGE LOG
    1.01 - forwarded Patch #3 changes to clear map files.
    1.01 - added Transparent Shroud, Grid On version on request.

    1.10 - updated for Patch #4.
    1.11 - updated for patch #5. forwarded new locations system, but for some reason NPC custom icons stopped working in patch #5. will investigate after updating all mods.
    1.15 - restored missing icons and sanity lost after patch #5. added colorblind support for icons (not sure I picked proper colors tho, colorblind people, please, report if colors are wrong for you).

    1.16 - updated for HF #16 (journalmap.xaml).
    1.18 - controllers are fully supported now, including scaled minimap (AH versions have AH KB/M minimap but default pads minimap). for all versions minimap sits tighter in the top right corner and has normalized text for in all versions. 120% low vision version has increased text and bigger red north pointer.
    1.19 - forwarded patch #6 changes.
    1.2 - updated for HF #21 (fixed clipped waypoints texts).
    1.21 - minor rework of journal map, main idea was to make widget more about the map, less about decor and supplementary panels:
    1) "Legend" panel is hidden by default now and will popup when you mouse over it (like in auto-hide versions). plus minor formatting changes, like trimming long localization names and making it more compact.
    2) Waypoints panel occupies less space now and have better visible waypoints name.
    3) In addition to the banner of subregion that show up occasionally, there is one more now - with region name.

    1.22 - fixed (removed) Region banner (shows only the whole list of available regions instead of region for current character, unfortunately). organized waypoints in a way similar to context menu (Region/Subregion indentation/coloring plus an arrow for highlighted waypoint). fixed  teleport unavailability warning position.

    Please, report journal map's bugs and inconsistencies in 1.21.
  2. MultiKoopa
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    Great Mod! But I wonder, is it at all possible to show the coordinates on the actual full map, and not just the minimap?
  3. xtasy8218
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    Hi, Clear map mod doesn't work with hotfix#25 for me. Does anyone experience the same thing?
    1. pavelk
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      HF #25 haven't changed a thing about UI on xaml/textures side. checked out just in case, clear map part of the mod works perfectly fine on up-to-date bg3.
    2. xtasy8218
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      Thanks for confirming. I'm using below mods but I have no idea why it doesn't work for me. Other mods I installed works perfectly fine now but the clear map mod.  :S   Any clue that I can try?




      I also tried "NoGrid" version but still shows grid and not transparent. 
      In game screenshot still shows grid & shroud  :(


    3. pavelk
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      make sure you don't have loose files in Data\Public\...\Theme, DefaultShared.Styles.xaml specifically. loose files mods using the same file will overwrite paked ones, like this one.
    4. xtasy8218
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      [Updated]

      My bad. I found the file and deleted it then it works !!! 
      Huge thanks for your help and your works for the mods. I'm enjoying the game a lot with your mods. :D
  4. Vinish0W
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    Hello, when I try to use this mod some purple squares appear in the game options menu slider. When I remove the mod, everything goes back to normal.

    I'm using the "Clear Map Grid On Transparent Shroud" version.

    I simply place the .pak file in the "mods" folder, have the escript extender, mod fixer, native mod loader and use the Mod Manager.
    Am I doing something wrong or is an update to the game or the extender or the mod broken?
  5. killerboi115
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    You thing it's possible to add an option to always show the merchants and access point that you already discover?
  6. estusor
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    Hello:)
    I wonder about the compatibility of this mod with the Immersive Controller UI mod. On its mod page it says that it is only compatible with the Clear Map part of your mod, but on the pinned comment of this comment section you say that the auto-hide versions of better maps leave controller map UI as default, so, if I were to dowload the autohide version and put immersive controller UI after it in the load order, would there still be conflitcs ? Or would I obtain a hidden map (or autohiding) for both ui modes as I intend ?
    Thanks !
    1. pavelk
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      there is no such thing as load order for overrides (and most UI mods are overrides). if you prefer controller UI minimap from Immersive Controller UI, you better stick to its loose version, otherwise this mod will overwrite it with non-hidable version of it.
    2. estusor
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      Nice, that'll allow me to have the best of both worlds : auto-hiding minimap on KM, and hidden one with controller. Thanks for the precise replies :)
  7. tdunks
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    Is the transparent shroud version getting updated as well? there may be some odd incompatibility with highlight everything and hotfix 21 with this mod
    1. pavelk
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      if you have something to report, please, provide a screenshot or least explanation what exactly doesn't work as intended. "there may be some odd incompatibility" says nothing to me and won't help a bit.
  8. raizuto
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    Hmm for whatever reason, due to being in Act 2 & revisiting the Wilderness, it's tacking on Shadow Cursed Lands underneath Wilderness on the Map top right corner over the Waypoints (Note I'm using the Vanilla scale version)
    Spoiler:  
    Show
    1. pavelk
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      thank you. could you make a screen how it looks in vanilla? region's name taken from waypoint category list, so it should be like that (all regions available for TP) in vanilla waypoints list as well.
    2. raizuto
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      Click the spoiler for screenshot I included :)
    3. pavelk
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      I've asked for screen of vanilla journal map for this save (without this mod installed, even "vanilla scale").
    4. raizuto
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      Here you go, here's a vanilla screenshot with your mod uninstalled on this same save
      Spoiler:  
      Show
      (I have betterUI & what not installed too) oh & here's one from Last Light Inn
      Spoiler:  
      Show
    5. pavelk
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      thank you! then there is no way to show current region, only subregion, unfortunately.
    6. raizuto
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      You're welcome <3
    7. raizuto
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      You could make each Region have a nice banner on it on the list mayhaps - like how it is on Vanilla but fancy looking? If it lets you do that anyway
  9. iTsLyonA
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    Possible External Map?

    I have been looking into myself, but no luck as I am not familiar with all this. I wondering if it would be possible to have like an external map say be able to have the full map pulled up on an external monitor for use when playing to see where you're going and without constantly opening the main map you would just have it already up to the side.
    1. pavelk
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      there is mini map for that. if you mean using region textures out of the game, yeah, its possible to get files, but for users some online maps like https://mapgenie.io/baldurs-gate-3/maps would be easier to use.
    2. iTsLyonA
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      I'm meaning as in the full in game map as a full screen on another monitor that tracks you in real time basically just the map on another screen without always having to open it up, just think it would be cool. I use the map on mapgenie have for many games but I would like to be able to have an extend view of my actual map to show what I haven't discovered ..yes its a simple press of the M key or select on controllers, but I am just being lazy lol I know its stupid, just wishful thinking.
    3. Ang3licHunt3r
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      link with  ........ /maps    is broken
      correct link

      https://mapgenie.io/baldurs-gate-3
      Thanks
    4. WakeXT
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      An UI-mod can't instruct the game to draw on a completely different monitor than it's set to.

      Need to use AMD Eyefinity, Nvidia Surround or Intel Extended Desktop Mode so multiple monitors act as one display to show Windows and furthermore the game on them continuously.
      That still doesn't solve the issue that you can't bring up the journal map without hiding the rest of the game.
      It might be possible to stretch the minimap over one screen completely if there are no size limits enforced but you'd need one hell of a custom tailored-UI to your specific screen setup that moves the rest of the elements separately to another display. That's all theory tho, there might be other hiccups or constraints preventing such a config.

      Other than that, the only idea that comes to mind is an external map-program with the ability to read the memory if you want real time updates where characters are etc. Again, could be feasible but the amount of work needed is very likely not worth it given the small audience for such a niche program.
  10. kbubba
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    Thank you Caites for always updating your amazing UI mods every hotfix, even with Larian constantly changing stuff. Your mods should be implemented in-game; hopefully, the devs will take note and give us the options in the game's definitive version. Until then your work is invaluable to long-time game modders like me who love QoL improvements over vanilla function.
    1. pavelk
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      thank you kindly!
  11. RogueDemonKing
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    Any way to pin the map so I can't drag it accidentally? I really don't want to move it and be unable to get it back to default as it triggers OCD lol.
    1. pavelk
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      its is made draggable for people playing on TV/with low vision to be able to temporarily drag it to lower part of the screen. if you dragged it accidently, it will go back to default position with the next save load, game doesn't remember its position. 
    2. vantam
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      Is it possible to make the map non-draggable sir? have same reason to this one