Allows Aura of Hate to apply to all undead/fiend attacks.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
I used Dapoulp's PnP fixes as a template to understand how modding works. https://www.nexusmods.com/baldursgate3/mods/998
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Simply put, changes Oathbreaker's Aura of Hate to apply to all undead/fiend attacks.
As it is coded right now, Aura of Hate is set to increase an undead/fiend's melee weapon damage by the caster's charisma modifier. The issue is that the vast majority of creatures that would be affected by this(imps, ghouls, flying ghouls, mummies, skeletons) simply do not make weapon attacks. They aren't exactly unarmed attacks either, it's weird. Only the summonable Cambion and weapon-wielding undead you happen to successfully Control(off the top of my head only Death's Shepherds would qualify) actually wield a weapon to deal damage, meaning that 90% of the time, this aura is just a self debuff.
This mod attempts to fix that by changing it from adding CHA-modifier damage of the same type as the weapon used(which breaks on all the undead that don't have weapons) to an extra tick of CHA-modifier necrotic damage. I could make versions for slashing, piercing or blunt damage if you don't like that specific flavor.
As per the new version, you get to pick your favorite damage type from slashing/piercing/bludgeoning/necrotic. The idea is to just pick one and stick with it so it's not too flexible, but also allows you to have synergy with other buffs or items that match your party.
Also altered to only affect ally undead, as recommended by word of god.