I'm reposting the bulk of my reply to that ridiculous thread about why the author of this mod should not be allowed to accept Donation Points, as it's own thread. I'm doing this for a few reasons.
I want the author of this mod to know they did nothing wrong.
Activity in that thread seems to have died down, and I believe the injustice of that thread should be addressed.
I don't want this post to get buried at the bottom of said ridiculous thread that nobody who actually understands the truth of the matter wants to read through.
There are some serious distinctions that need to be understood, such as the difference between what "Sell" and "Donate" mean, as well as what exactly any monetary value involved, in whatever form that takes, is being exchanged for.
Selling something means something, whether it be physical, digital, or otherwise, is exchanged, with the recipient being obligated or required to provide monetary compensation of some sort in return. Donating on the other hand, means something (money, item, information, etc.), is given freely with no obligation or expectation of receiving anything in return.
From here forward I will be using two acronyms regularly, so I will clearly define what each means. DP = Donation Points = Points provided to members by Nexus Mods that can be exchanged for Premium membership or withdrawn for monetary value. UDL = Unique Downloads = The number of unique users have downloaded a file from the mod page.
Here are two links to the Donation Points FAQ explaining why "UDL's" are used as the metric for mod popularity. See the "Why do you use unique downloads as the metric by which you allocate Donation Points?" section. DP FAQ DP FAQ Help Article
Now, what exactly are "DP" being exchanged for? "DP" is provided by Nexus Mods to members based on the number of "UDL's" any given mod has on its main mod page. This is not to say the author is being paid for the software itself. "UDL's" are simply the metric Nexus Mods uses to measure the popularity of a mod, and therefor how much site traffic can be attributed to said mod. Therefor, "DP" is being exchanged for site traffic, not software.
And finally, how does this information apply here. This author is "Donating" their version of the mod, free of charge. The "DP" provided by Nexus is done so to compensate the author for the site traffic that their mod has provided to the site. No monetary value is being exchanged for the mod itself. The author is simply allowing Nexus to reward them for the site traffic their mod is providing. No monetary value that would have been provided to the original creator of BG3SE is being redirected to this mod author. Not only does the original BG3SE author provide no avenue to support them on their GitHub page, even though they legally could and in my opinion should (they made an excellent mod), but even if they did, users who download this version over theirs do so because of the ease-of-use this versions provides by being compatible with Vortex. The author of this mod has given clear credit where it is due to the author of BG3SE. Any donations received by this author are received for the time and work they spent converting said mod to be compatible with Vortex, and donation is not required to be allowed to download the mod. THAT, would be SELLING. THIS, is NOT SELLING.
UPDATE: I have spoken to Norbyte. He does not care for Nexus drama, and our conversation was via private DM, so I won't post his exact reponse. The short answer is he agrees that the authors actions are legal and do not violate any terms of either the license or any terms of service, but he still doesn't approve. In accordance with his wishes, the author has disabled DP. The fact remains that any claims of theft or term violations are entirely false.
False. "DP" are not provided in exchange for the software itself. "DP" are awarded to members for the user traffic their mod page provides.
False. It's true the author get's "DP" for the number of "UDL's" they get, but that is simply a metric used by Nexus Mods to measure site traffic, not the software. Therefor the license has no bearing on this.
False. This is an inflammatory statement with no factual basis. The creator is not receiving any monetary value that would have been provided to the original creator of BG3SE. No theft has occurred. Not only does the original creator of BG3SE not offer any way to donate to them, even though they could, and in my opinion should, but even if they did, anyone who downloads this one over theirs likely does so because of this mods ease of use, which was made possible by the work, however little, this author put in to make it compatible with Vortex.
EDIT/UPDATE: False. See the above UPDATE. Norbyte never said this, and in fact, they stated the opposite. They simply do not approve.
False for reasons already stated.
I don't encourage anyone to "do the same" for obvious reasons, but I agree you should leave it up to the Nexus. The fact that you have done so yet they have not taken down this page is evidence enough as to who is correct on this matter.
Honestly not sure what the point of posting this was. It wasn't a definitive statement from BG3SE's author, it was just them posting the same legal excerpt already posted here, then a statement that the terms apply to the mod here, which is factually true, but still changes nothing.
TLDR - saying the same stuff a different way Still false as the "DP" being provided to the author is provided for site traffic, not the mod itself.
Minor correction for HammerOfDaGods' post: DP is a system where points are used to represent Nexus' donation to authors who provide high-quality/highly-useful files. Unique Downloads are the current metric to measure that but there's a reason Nexus put out that massive global notification to all authors.
Because BG3SE is MIT-licensed, distributing it with DP is allowed by the letter of the law. It's icky but technically legal. That's not to say we haven't preferred non-DP mod pages in the past for MIT-licenses uploads (we have, and that one's another from Norbyte!) but it's not against the law per se.
I'm a little lost on this mod. I have added it the way it says to, and it shows in my BG3 game folders, but it isn't working and the mods I'm wanting to use that need it are showing as missing it. I'm not sure what I've done wrong.
Have you tried launching the game after adding the script extender? I'm pretty sure you need to run the game once first after installing the script extender.
Try this: -Install the script extender as per the instructions on this mod page -Launch the game (maybe load a save file just to be sure). -Then close the game -Reinstall the mods you want to run Activate them and run the game
a general fix I use for the missing saves bug (load button grayed out), and missing mods bug (when they are not missing) I delete and redownload both the lib/div and the script extender every time the problems show up and I can continue playing. Obviously a inconvenience but if you want to play your save do this. it does mess up the load order as well, but if you know how your mods work you know how to change it quickly to solve the conflicts
I'm still using October's version as I saw many comments about crashing. I noticed there are new updates - is it safe to update now? Or hold off a little longer? Thanks!
At my wit's end with this, All of my New playthroughs get corrupted as soon as play time hits 14 hours, i have no idea which mod causes this, I ran vanilla for 15 hours and saved and it loaded with no problems, all of my other modded playthroughs get corrupted if the playtime hits above 14 hours, my recent run i saved it at 13h 59m to make sure and that loads with no problems, then I made a second save in 14h 10m of playtime and it crashes constantly, I've already deleted 5 runs thinking this was a save corruption problem but now it seems consistent as the saves that are not working are always above 14 hours in playtime.
Can anyone please provide insight on what can cause this, any reply would be greatly appreciated
I'm having the exact same issue, my games saves get corrupted around 14.5 hours. I removed Idle Expressions and will see if anything improves.
Update: Seems to have fixed it for me! I managed to pick up my last working save and go from there, so far none of my new saves have been corrupted. Thank you maelts!
I am having the same problem. Was running fine before the update to 5.0 Something broke. Can you put 4.0 back out so we can at least launch the game? Reboots not helping
same with the last update, game just don't launch with the previous versions, game launched but I cannot charge all my saves cause all mods though BG3 mod manager are automatically desactivated when the game launch, so I stuck
Joining the band wagon here. The launcher would load but when I press the button to start the game from the Launcher, it just sat there. Restarted Steam, (did a few other extra things like updated my Graphic drivers), and tried launching it again. This time it loaded but ALL of my 400 Save files are gone.
Going to test a few other things as well. Will update if there is a change.
Update: Launching the game through the Multi-Modder tool and from inside of Vortex results the same thing. I will revert back to the March 28th release to see if that fixes it
Same. I close the Larian Launcher, I close Steam, but in Task Manager bg3.exe is running. I kill it, relaunch, same thing again. nothing is loading after the launcher loads.
UPDATE: I got it working. All of my saves are there. The short of it is I took the March 29 release DLL file and overwrote the March 28 release DLL file in by "bin" folder. Somehow, upgrading to the M.29 from the M.28 made my game not see any of my save files. Reverting back to M.28 broke the game from launching at all. but manually upgrading back M.29 brought it back. So I have no concrete idea of what exactly fixed it because I went so far as repairing the game files via Steam which did not contribute to resolving the issue....or it did. I dunno.
good for you is it s worked, I already load the 28 march file and after the 29 march file, and even the reverse, nothing for work. With the 29 march file (the last, so) game didn't launch; with the 28 march file, game launched but impossible to load saves cause all mods are desactivated automatically and so loading crash, I don't know if my problem about mod automatically desactivated is lead to the script extender or not
Yeah, unfortunately it's the same for me. Game loads up fine but when I try to enter a campaign, it just boots me back to the main menu. Oh well, will have to wait for fix.
Joining! I already asked the same question for Wasd character movement modder(https://www.nexusmods.com/baldursgate3/mods/781?tab=bugs), and he or she suggested me that perhaps the problem is in here.
In my case, I have to remove the WASD mod to launch the the game, or else it refuses to launch. When will this problem fix...? :((
I can't load my save cause it saids my mods are desactivated, but on BG3 Mod manager, alls mods are activated before I launch game, I tried many solutions, nothing work someone can tell me a thing I don't know ?
So it acted up again and I had to resort to going back to the October release which has been consistently working since March 30th. None of my mods broke.
As for the game randomly not seeing your deployed Mods, I had to resort to purging the Load Order and redeploying. That got it working for me. It only happened twice since I went back to the Oct. Release but that's it. Protip: definitely export your Load Order to File first before you try purging and re-deploying.
good catch. I only recently got BG3 and started playing. Noticed there were some QOL mods out there; Native Cam Tweaks and WASD, so I pulled those down and they worked and made playing a lot more enjoyable. Then I saw some yt vids about mods that are also good QOL additions and started to explore some on nexus. BG3SE seems to be a pre-req for a lot of mods. Some yt vids say some drama took place about BG3SE, don't rightly understand it. So I decided to give the BG3 Mod Manager a shot, it worked. Added the nexus fix and it worked. A piece at a time to test.
Added the DWrite for BG3SE, game hosed, won't start. I've used Script Extenders for other games so not my first rodeo.
Looked up a lot of yt vids and sites to see what I missed. Seems the answer was in this thread all along.
TLDR: edit: Native Camera Tweaks and WASD mods use Native Mod Loader (from nexus). That's what creates/uses the NativeMods directory. I don't know what DWrite.dll does if not using Native Mod Loader and DWrite.dll is placed in the default BIN directory.
Putting DWrite.dll in the NativeMods dir lets the game start and bottom left corner of main menu shows "Script Extender v15 loaded..." message. The NativeModsLoader.log file also shows "DWrite.dll loaded". So Native Mod Loader supercedes other dll's in the BIN directory, I presume.
Guess the NativeMods loader doesn't share nicely and expects DLL's to be in its directory and not BIN directory. I don't know why or how they set up their DLL loaders but that was the fix. Thanks
So like I said, I reverted back to the Oct. release and everything has been honky dory. Then my Vortex out of blue decided to get me to update my game back to the March 29th release. And it was fine for a week.....until a windows and graphics driver update forced me to reboot. And now it is doing it's BS again. It either freezes the game at 100% of loading a save or it doesn't launch the game at all. It's not consistent with any symptoms. I tried TheRegvlator's suggestion but that made no difference. reinstalling the Native Mod Loader and WASD also did nothing. reverting to the original locations did not work either. Had to resort to removing SE all together and then sticking the standalone DLL file in the bin just to get the game working again.
I am using the March 29th version though and it launched no problems. everything seem so to be loading just fine and working as expected.
UPDATE: After exiting the game and trying to get it to relaunch, it started doing the same thing as before. launching the launcher but NEVER launching the game. So I tried TheRegbvlator's suggestion again and NOW it is launching seamlessly. I'm beginning to think these workarounds we are finding are JUST coincidental. Because it makes no sense that my workarounds sometimes work and another person's workarounds sometimes work. CLEARLY it is the March 29th release that is the problem. because I have had ZERO problems when using the the Oct. Release. I swear if it breaks again, I am just reverting and skipping the march release all together cuz March 28th does the same thing.
UPDATE 2: nvm. All my save files are gone. reverting back to the October release. How has this not been fixed yet?
UPDATE 3: Yup. reverting back to the Oct. release is making everything work normally. all my saves are there and all mods needing SE are functional.
you can download older versions of both this mod and the one on github to fix it, i had the same issue (clicked on the play button in the larian launcher, nothing happened) but i tried getting an older version instead and it worked after that
When ever i put the Dwrite.dll file into the \Baldurs Gate 3\bin or \Baldurs Gate 3\bin\NativeMods folder, I'd get an script extender error the moment I try to launch BG3 saying something along the lines of "hook failed". But when I put that file into the Baldurs Gate 3\bin\mods folder, I can now launch the game. Going to see if the game actually detects the script extender via the BG3 mod manager.
Ok i guess my problem is aswell conected to the script extender update and i need some help pleas. My BG3 cant find its saves anymore after the update and wont load any mods. The script extender is after setting it back recognized but thats where it ends. The save files are where they belong but BG3 sayes there are none, if i ad a new one it´s present but everything else older isn´t. I tried as suggested to move my DWrite.dll but it didnt work out forme. Even to remove every mod didnt work and i also dont have the steam cloud saving active. On my wifes pc it did work the last time so we try not to conect it to the interent for now to prevent the update but im not shure how to fix this now. Usually I´m good at figuaring out this stuff but this time im out of idears.
script updated and now my game won't launch at all sadly - just poking my head in to wonder if there will be a fix for this or if it's a other mods thing?
1535 comments
There are some serious distinctions that need to be understood, such as the difference between what "Sell" and "Donate" mean, as well as what exactly any monetary value involved, in whatever form that takes, is being exchanged for.
Selling something means something, whether it be physical, digital, or otherwise, is exchanged, with the recipient being obligated or required to provide monetary compensation of some sort in return. Donating on the other hand, means something (money, item, information, etc.), is given freely with no obligation or expectation of receiving anything in return.
From here forward I will be using two acronyms regularly, so I will clearly define what each means.
DP = Donation Points = Points provided to members by Nexus Mods that can be exchanged for Premium membership or withdrawn for monetary value.
UDL = Unique Downloads = The number of unique users have downloaded a file from the mod page.
Here are two links to the Donation Points FAQ explaining why "UDL's" are used as the metric for mod popularity. See the "Why do you use unique downloads as the metric by which you allocate Donation Points?" section.
DP FAQ
DP FAQ Help Article
Now, what exactly are "DP" being exchanged for? "DP" is provided by Nexus Mods to members based on the number of "UDL's" any given mod has on its main mod page. This is not to say the author is being paid for the software itself. "UDL's" are simply the metric Nexus Mods uses to measure the popularity of a mod, and therefor how much site traffic can be attributed to said mod. Therefor, "DP" is being exchanged for site traffic, not software.
And finally, how does this information apply here. This author is "Donating" their version of the mod, free of charge. The "DP" provided by Nexus is done so to compensate the author for the site traffic that their mod has provided to the site. No monetary value is being exchanged for the mod itself. The author is simply allowing Nexus to reward them for the site traffic their mod is providing. No monetary value that would have been provided to the original creator of BG3SE is being redirected to this mod author. Not only does the original BG3SE author provide no avenue to support them on their GitHub page, even though they legally could and in my opinion should (they made an excellent mod), but even if they did, users who download this version over theirs do so because of the ease-of-use this versions provides by being compatible with Vortex. The author of this mod has given clear credit where it is due to the author of BG3SE. Any donations received by this author are received for the time and work they spent converting said mod to be compatible with Vortex, and donation is not required to be allowed to download the mod. THAT, would be SELLING. THIS, is NOT SELLING.
UPDATE: I have spoken to Norbyte. He does not care for Nexus drama, and our conversation was via private DM, so I won't post his exact reponse. The short answer is he agrees that the authors actions are legal and do not violate any terms of either the license or any terms of service, but he still doesn't approve. In accordance with his wishes, the author has disabled DP. The fact remains that any claims of theft or term violations are entirely false.
False. "DP" are not provided in exchange for the software itself. "DP" are awarded to members for the user traffic their mod page provides.
False. It's true the author get's "DP" for the number of "UDL's" they get, but that is simply a metric used by Nexus Mods to measure site traffic, not the software. Therefor the license has no bearing on this.
False. This is an inflammatory statement with no factual basis. The creator is not receiving any monetary value that would have been provided to the original creator of BG3SE. No theft has occurred. Not only does the original creator of BG3SE not offer any way to donate to them, even though they could, and in my opinion should, but even if they did, anyone who downloads this one over theirs likely does so because of this mods ease of use, which was made possible by the work, however little, this author put in to make it compatible with Vortex.
EDIT/UPDATE: False. See the above UPDATE. Norbyte never said this, and in fact, they stated the opposite. They simply do not approve.
False for reasons already stated.
I don't encourage anyone to "do the same" for obvious reasons, but I agree you should leave it up to the Nexus. The fact that you have done so yet they have not taken down this page is evidence enough as to who is correct on this matter.
Honestly not sure what the point of posting this was. It wasn't a definitive statement from BG3SE's author, it was just them posting the same legal excerpt already posted here, then a statement that the terms apply to the mod here, which is factually true, but still changes nothing.
TLDR - saying the same stuff a different way
Still false as the "DP" being provided to the author is provided for site traffic, not the mod itself.
DP is a system where points are used to represent Nexus' donation to authors who provide high-quality/highly-useful files. Unique Downloads are the current metric to measure that but there's a reason Nexus put out that massive global notification to all authors.
Because BG3SE is MIT-licensed, distributing it with DP is allowed by the letter of the law. It's icky but technically legal.
That's not to say we haven't preferred non-DP mod pages in the past for MIT-licenses uploads (we have, and that one's another from Norbyte!) but it's not against the law per se.
Try this:
-Install the script extender as per the instructions on this mod page
-Launch the game (maybe load a save file just to be sure).
-Then close the game
-Reinstall the mods you want to run
Activate them and run the game
Hope that works!
Thanks!
Can anyone please provide insight on what can cause this, any reply would be greatly appreciated
Update: Seems to have fixed it for me! I managed to pick up my last working save and go from there, so far none of my new saves have been corrupted. Thank you maelts!
Something broke. Can you put 4.0 back out so we can at least launch the game? Reboots not helping
There is an update on the GitHub page, fixed the issue for me so putting it out here: https://github.com/Norbyte/bg3se/releases
with the previous versions, game launched but I cannot charge all my saves cause all mods though BG3 mod manager are automatically desactivated when the game launch, so I stuck
when there is gonna be the fix ?
Going to test a few other things as well. Will update if there is a change.
Update: Launching the game through the Multi-Modder tool and from inside of Vortex results the same thing. I will revert back to the March 28th release to see if that fixes it
Update 2: now it's not even launching.
UPDATE: I got it working. All of my saves are there. The short of it is I took the March 29 release DLL file and overwrote the March 28 release DLL file in by "bin" folder. Somehow, upgrading to the M.29 from the M.28 made my game not see any of my save files. Reverting back to M.28 broke the game from launching at all. but manually upgrading back M.29 brought it back. So I have no concrete idea of what exactly fixed it because I went so far as repairing the game files via Steam which did not contribute to resolving the issue....or it did. I dunno.
With the 29 march file (the last, so) game didn't launch; with the 28 march file, game launched but impossible to load saves cause all mods are desactivated automatically and so loading crash, I don't know if my problem about mod automatically desactivated is lead to the script extender or not
In my case, I have to remove the WASD mod to launch the the game, or else it refuses to launch. When will this problem fix...? :((
Perhaps for some of you could help a downgrade of the Script Extender? For me it was a solution. For the moment, tho.
Look here: https://www.nexusmods.com/baldursgate3/mods/8381?tab=posts
https://ibb.co/m5F1kPL
I can't load my save cause it saids my mods are desactivated, but on BG3
Mod manager, alls mods are activated before I launch game, I tried many
solutions, nothing work
someone can tell me a thing I don't know ?
As for the game randomly not seeing your deployed Mods, I had to resort to purging the Load Order and redeploying. That got it working for me. It only happened twice since I went back to the Oct. Release but that's it. Protip: definitely export your Load Order to File first before you try purging and re-deploying.
Thanks friend!
Added the DWrite for BG3SE, game hosed, won't start. I've used Script Extenders for other games so not my first rodeo.
Looked up a lot of yt vids and sites to see what I missed. Seems the answer was in this thread all along.
TLDR:
edit: Native Camera Tweaks and WASD mods use Native Mod Loader (from nexus). That's what creates/uses the NativeMods directory. I don't know what DWrite.dll does if not using Native Mod Loader and DWrite.dll is placed in the default BIN directory.
Putting DWrite.dll in the NativeMods dir lets the game start and bottom left corner of main menu shows "Script Extender v15 loaded..." message. The NativeModsLoader.log file also shows "DWrite.dll loaded". So Native Mod Loader supercedes other dll's in the BIN directory, I presume.
Guess the NativeMods loader doesn't share nicely and expects DLL's to be in its directory and not BIN directory. I don't know why or how they set up their DLL loaders but that was the fix. Thanks
You are my hero.
I am using the March 29th version though and it launched no problems. everything seem so to be loading just fine and working as expected.
UPDATE: After exiting the game and trying to get it to relaunch, it started doing the same thing as before. launching the launcher but NEVER launching the game. So I tried TheRegbvlator's suggestion again and NOW it is launching seamlessly. I'm beginning to think these workarounds we are finding are JUST coincidental. Because it makes no sense that my workarounds sometimes work and another person's workarounds sometimes work. CLEARLY it is the March 29th release that is the problem. because I have had ZERO problems when using the the Oct. Release. I swear if it breaks again, I am just reverting and skipping the march release all together cuz March 28th does the same thing.
UPDATE 2: nvm. All my save files are gone. reverting back to the October release. How has this not been fixed yet?
UPDATE 3: Yup. reverting back to the Oct. release is making everything work normally. all my saves are there and all mods needing SE are functional.
TheRegvlator
SE 16 may 3 2024 13:59:30
My BG3 cant find its saves anymore after the update and wont load any mods. The script extender is after setting it back recognized but thats where it ends. The save files are where they belong but BG3 sayes there are none, if i ad a new one it´s present but everything else older isn´t.
I tried as suggested to move my DWrite.dll but it didnt work out forme. Even to remove every mod didnt work and i also dont have the steam cloud saving active. On my wifes pc it did work the last time so we try not to conect it to the interent for now to prevent the update but im not shure how to fix this now. Usually I´m good at figuaring out this stuff but this time im out of idears.
SE v16, built on may 2 2024 00:08:05, No version of Script Extender worked on DX11 only Vulkan
Nere's head quest is also impossible.
Even if I don't remember when it was, it was fine in past updates, but at some point it doesn't work T.T
※ I used a translator. I'm sorry.