Okay I have found a fix that involves unpacking the file. Once you have the file unpacked, go to Harlequin Class > Public > Game > GUI > Harlequin > ClassIcons Take the ClassIcons folder out of the Harlequin folder so it is in the GUI folder instead and delete the empty Harlequin folder. Then you want to go into the ClassIcons folder and rename each file so they're all capitalized, including the files in the hotbar folder. The hotbar file needs to remain all lowercase. Repack your file, replace your mod in your mod manager and, play!
I often think about underestimation of acrobatic tricks of any kind in a gameplay of different games.
In case of BG3 there is an obvious division in two groups of skills: useful skills which used pretty often (perception, insight, stealth etc.) and those whicy highly situative, and, I think, Acrobatics is in the last group.
Isn't it a logical that character could use his/her high level acrobatic skill to avoid enemy's attack more successfully then just using a dextrity? Isn't it a possible that unexpected acrobatic trick in battle could confuse enemies?
Are you considering developing a lesser mod to implement such features in the game?
For example, character's AC could increase by the higher value of Dexterity modifier or Acrobatic skill, which make this skill more usefull.
Or making a Jump action possible to Daze enemies or making enemies Off balance or even Surprised. May be with Saving throw. May be taking into account the length of the jump.
This mod works with patch 7 still, only thing is the assets no longer appear. I have Improved UI installed but it updated to have the main file and assets file combined into one. So I think that possibly why the assets are missing. The class is really great and I love playing as it
The issue is the same as found in Cleric Subclasses mod. In patch 7 the address of icon files is different than path 6 and earlier. There are detailed instructions by a user in the Cleric Subclasses mod page to solve the issue. You just have to unpack the mod, move the icons one directory up, and then repack the mod.
The issue is the same as found in Cleric Subclasses mod. In patch 7 the address of icon files is different than path 6 and earlier. There are detailed instructions by a user in the Cleric Subclasses mod page to solve the issue. You just have to unpack the mod, move the icons one directory up, and then repack the mod.
Just in case anyone is wondering whether to download this, I've tested most if not all of the crashes people have mentioned in the comments below and can't recreate them. I've also done a bunch of generic extensive testing and this mod is working fine with the current version.
My guess is that its a mod conflict for them, but for me it works flawlessly insofar as I've tested it (which is across multiple saves at different levels, kept respeccing Wyll into this and trying a bunch of stuff, sorry Wyll)
I've also made some tweaks to fix a few things, including making the 13ft movement speed add consistently (mod checks if you're wearing armour, tooltip only mentions you can't have a shield) and I've also removed the disguise that the harlequin alias adds because I spent ages on my character and I don't wanna look at a rangen.
Considering reviving this mod with the creators permission, or reposting a tweaked version with full credit to them, if there's appetite for it.
Yes please! This is my favorite class mod and I would love to see it alive again! The disguise was definitely a well intended good idea but the implementation ultimately gets in the way. It would be better if it was a mask in my opinion. Or even just removed.
I have been messing around with this mod for a short while and cant seem to be able to choose a subclass. I downloaded the improved UI and Mod Fixer as well.
194 comments
Harlequin Class > Public > Game > GUI > Harlequin > ClassIcons
Take the ClassIcons folder out of the Harlequin folder so it is in the GUI folder instead and delete the empty Harlequin folder. Then you want to go into the ClassIcons folder and rename each file so they're all capitalized, including the files in the hotbar folder. The hotbar file needs to remain all lowercase. Repack your file, replace your mod in your mod manager and, play!
Thank you for amazing mod!
I often think about underestimation of acrobatic tricks of any kind in a gameplay of different games.
In case of BG3 there is an obvious division in two groups of skills: useful skills which used pretty often (perception, insight, stealth etc.) and those whicy highly situative, and, I think, Acrobatics is in the last group.
Isn't it a logical that character could use his/her high level acrobatic skill to avoid enemy's attack more successfully then just using a dextrity?
Isn't it a possible that unexpected acrobatic trick in battle could confuse enemies?
Are you considering developing a lesser mod to implement such features in the game?
For example, character's AC could increase by the higher value of Dexterity modifier or Acrobatic skill, which make this skill more usefull.
Or making a Jump action possible to Daze enemies or making enemies Off balance or even Surprised.
May be with Saving throw.
May be taking into account the length of the jump.
There are detailed instructions by a user in the Cleric Subclasses mod page to solve the issue. You just have to unpack the mod, move the icons one directory up, and then repack the mod.
Strange because i also have the Shar Classes but this mod works perfectly with subclass icons and spells icons.
This one no.
Works in patch 6 with ImproveUI with Assets tho.
There are detailed instructions by a user in the Cleric Subclasses mod page to
solve the issue. You just have to unpack the mod, move the icons one
directory up, and then repack the mod.
My guess is that its a mod conflict for them, but for me it works flawlessly insofar as I've tested it (which is across multiple saves at different levels, kept respeccing Wyll into this and trying a bunch of stuff, sorry Wyll)
I've also made some tweaks to fix a few things, including making the 13ft movement speed add consistently (mod checks if you're wearing armour, tooltip only mentions you can't have a shield) and I've also removed the disguise that the harlequin alias adds because I spent ages on my character and I don't wanna look at a rangen.
Considering reviving this mod with the creators permission, or reposting a tweaked version with full credit to them, if there's appetite for it.
It doesn't benefit from flat AC bonuses from say Shield of faith or items that just give AC if you have no armour like Bracers of Defense . Help plz
I downloaded Improved UI assets, all compatibility framework, no additional class mods and I tried with them or without them, nothings working.