Hello everyone, I understand that the mod has broken slightly and I'm looking for a fix. However for now I have found a temporary fix for the issue. Installing the Saer's Horns mod will add a Horns option to the Dragonborn. There you can choose no horns and the game will then allow you to continue forward. This this as a temporary fix for now until me and Excalibur can find a solution.
Hello, is it possible to remove the constant vfx of Shadow Touched for Shadow Dragonborn? I have mods enabled to remove such effects, but they do not remove the one from this mod.
It actually causes quite a few compat issues. That was the OG patch 7 fix before the current dependency. It causes some of the breath weapons to either function differently or not at all.
This is a bit of a weird question given Im modifying your mod, but all im adding is blindsight and superior darkvision to deep dragonborn in progressions lsx and it wont save and Im trying to understand why? Im using the blindsight mod btw but none of my changes appear in game? And Im not sure what Im doing wrong. Edit: Strange overwrite error fixed
Hello, Love this mod btw. BUT. I am trying to play the purple dragonborn color choice. It shows up with 2 actions for breath weapon. So I get stuck on the !CHOICES PENDING error. It shows as having 2 plasma breath attacks. I think that is what is causing this issue? Shadow coloration also has this issue, but it auto adds a Spells choice for you to pick what breathe. Between the 17ft one or the 33ft one. So I think that is what is breaking the purple color at the moment. You cannot choose between the 17ft or the 33ft choices, so you get stuck on that !CHOICES PEENDING! thing. A pity, cause I made a really cool looking draconic bloodline sorcerer, with a purple blue sea dragon thing doing on.
Any way to fix this so I can pick between the 17ft and 33ft breaths, to continue the game?
its not a bug. purple gets two breath weapons. the choices pending is because you need to go into the customise appearance and choose a set of horns or no horns. the sticky note above this explains that.
Oh, sorry, was a lot of sticky notes, I did not know that one pertained to the purple skin itself. Thanks for thee response. Makes sense, I was wondering why there were 2 choices for horn and no horn options LOL.
Does anyone play as an orange DB at the moment? Does the breath weapon function as intended for you?
Cause I haven't been able to coat someone in the sodium mucus, nor been able to trigger the effect when using the breath weapon on an already wet opponent.
So I would be glad to hear if anyone has the same issue or if I did something wrong.
The effect is similar to acid breath weapon but when I kill someone it burns the foe.
EDIT: Been looking into it for a few hours, sadly no luck yet, i tried pretty much everything, starting with checking if I have all the dependencies, the correct load order, then even tried a different load order, tried other mods listed as dependencies here in the chat, sadly still no luck... It's probably caused by one of the dependencies that influence the BW though, as the orange dragon's breath should not do acidic damage according to the enclosed pictures on the mod.
Hello, after some testing I concur that this may be the solution, I have played with the load order for a bit, and for the time being it seems to function as intended, thank you very much for your time, I sincerely appreciate it!
I really like what you did in the mod, and for that you have my thanks as well.
To add to your previous message, the original one seems to completely and royally destroy half of the game, mostly UI, and is not suitable, but I believe you already know about it. (talking about Fizban's)
I've not had a chance to do anything with the toolkit yet as it felt way to obtrusive to use. However since this mod doesn't have the mod fixer file in it it should hopefully work. As for the mod that it requires though that's the problem. However if they've just ported everything over and not changed any of the UUID's then hopefully this mod should work in patch 7 using this as the new dependency. https://www.nexusmods.com/baldursgate3/mods/12064 Give it a try and see if it works without any issues. I'll eventually get around to working on stuff again when i can figure out the toolkit.
Yes I am sorry I should have responded saying I had tested it myself with the same mod. Icons are obv broken, and there are some minor bugs, such as the pink dragonborn's bubble breath not getting the acid damage from fizban's if I have MCM installed, but nothing game breaking so far, at least on the PHB version
Ohhhhhh so it isn't supposed to be dealing acid damage with the dependency mod? Cuz mine is, at least as long as I don't have MCM installed. If I do have MCM, nothing at all happens to bubble breath, can't use it as an extra attack or use breath charges.
Hi, so i recently downloaded this mod and was trying to make a Deep Dragonborn character, but it keeps saying choices pending, as if i forgot to select something. But all my spells are selected and i see no other choices i need to make. I know the shadow dragonborn has you select which style of breath weapon you want. I dont see any choices im over looking on Deep Dragonborn.
Same for the Pink, Yellow, Purple, Shadow dragonborns. I tested both to load this mod both first ( top ) and very last ( bottom ) of the mod list. Choises pending And yes I use the Fizban main mod, short rest and bonus action add-ons + extra attack mod. Also the Dragonborn Unleashed - Combination - Sight and Resilience so you get Darkvision and the draconic resiliance on all dragonborn that is only otherwise gained by Draconic Bloodline. Suspected the latter could mess something up so I removed it, refreshed but still choise pending. Might indeed use the pinned solution
Sorry for double posting! Just booted up the game and LOVE what I see.
But could you please unlock ALL colors for skin pigmentation regarding Draconic Bloodline Sorcerers " Ancestry Pigmentation " ( just in case, you find the option to the below right at Apperance customization, easy to miss ). You get some really cool tattoo like markings but now its very limited. Wanted to have mixed heritage for my orange dragonborn having purple bloodline pigmentation form D.B but found none fitting. Closest was a pruplish red :/
Same for Fizban mod, though that creator have yet to include Gem dragon ancestries for the Sorcerers Draconic Bloodline origin/ sub class
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https://www.nexusmods.com/baldursgate3/mods/12177?tab=description
I'll be updating the dependency for the mod again in the future when i finish my current test run.
https://homebrewery.naturalcrit.com/share/f7yF8-PDUmwj
Not everything is a 1 to 1 translation due to how Baldur's gate's existing mechanics work.
Installing the Saer's Horns mod will add a Horns option to the Dragonborn. There you can choose no horns and the game will then allow you to continue forward. This this as a temporary fix for now until me and Excalibur can find a solution.
Any way to fix this so I can pick between the 17ft and 33ft breaths, to continue the game?
the sticky note above this explains that.
Cause I haven't been able to coat someone in the sodium mucus, nor been able to trigger the effect when using the breath weapon on an already wet opponent.
So I would be glad to hear if anyone has the same issue or if I did something wrong.
The effect is similar to acid breath weapon but when I kill someone it burns the foe.
EDIT: Been looking into it for a few hours, sadly no luck yet, i tried pretty much everything, starting with checking if I have all the dependencies, the correct load order, then even tried a different load order, tried other mods listed as dependencies here in the chat, sadly still no luck... It's probably caused by one of the dependencies that influence the BW though, as the orange dragon's breath should not do acidic damage according to the enclosed pictures on the mod.
https://www.nexusmods.com/baldursgate3/mods/12177?tab=description
I really like what you did in the mod, and for that you have my thanks as well.
To add to your previous message, the original one seems to completely and royally destroy half of the game, mostly UI, and is not suitable, but I believe you already know about it. (talking about Fizban's)
https://www.nexusmods.com/baldursgate3/mods/12064
Give it a try and see if it works without any issues. I'll eventually get around to working on stuff again when i can figure out the toolkit.
The issue with the purp and other ones with the horns still persists so I've added the Saer's horns mod as a dependency for now.
Do you have any clue what could be happening?
Choises pending
And yes I use the Fizban main mod, short rest and bonus action add-ons + extra attack mod. Also the Dragonborn Unleashed - Combination - Sight and Resilience so you get Darkvision and the draconic resiliance on all dragonborn that is only otherwise gained by Draconic Bloodline.
Suspected the latter could mess something up so I removed it, refreshed but still choise pending.
Might indeed use the pinned solution
Just booted up the game and LOVE what I see.
But could you please unlock ALL colors for skin pigmentation regarding Draconic Bloodline Sorcerers " Ancestry Pigmentation " ( just in case, you find the option to the below right at Apperance customization, easy to miss ).
You get some really cool tattoo like markings but now its very limited. Wanted to have mixed heritage for my orange dragonborn having purple bloodline pigmentation form D.B but found none fitting. Closest was a pruplish red :/
Same for Fizban mod, though that creator have yet to include Gem dragon ancestries for the Sorcerers Draconic Bloodline origin/ sub class