You can change the color of the nails using the Unique Tav TATTOO version!
Kartoffels has stated they might make a tutorial on how to do this better, but for now I give an explanation as to how I did it. First off, I'm terrible with explaining things so I apologize ahead of time ♥
I will use the _Elves.lsx and .lsf.lsx as my example.
Open the Modders Multitool.
Drop unique_tav.pak into blue box in Modders Multitool.
The unpacked folder will appear in the Modders Multitool UnpackedMods folder
Locate the .lsx and .lsf.lsx files and open them in your preferred text editor (I don't know if you actually need to edit both or just the .lsx version, but I did both)File path to these files is from the Multitool directory > UnpackedMods > unique_tav > Public > unique_tav > [PAK]_CharacterVisuals
Replace the "0 0 0" to the value under the BodyTattooColor line to the color you want. (e.g. 0.80784 0.03529 0.03529) ─ MAKE SURE THERE ARE NO COMMAS BETWEEN THE VALUES <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="BodyTattooColor" /> <attribute id="Value" type="fvec3" value="0.80784 0.03529 0.03529" /> </node>
CTRL + F and find next for the next BodyTattooColor and replace "0 0 0" value on the rest (the _Elves.lsx and .lsf.lsx had a few to replace).
Once you replaced the values in both the .lsx and .lsf.lsx files, save them where they are.
Drag and drop the main unique_tav back into the Multitool blue box to recompile it into a .pak file.
The new .zip will contain the new unique_tav.pak to which you install like usual.
ENJOY COLORS!
Note: Unique Tav should be LAST on your load order as Kartoffels has suggested in their YouTube Video here.
I might upload versions for colors later, as Kartoffel has stated for permissions, and I quote: "I don't give a single s#*! what you do with this."
Less Wrinkled Expression and Forehead for Face << this mod for some reason broke the nails for astarion. i uninstalled and started a new game and it works. also if ur in the middle of a playthrough trying to gert it to work it wont for some reason it only updates when you start a new game. same thing for the wyll devil form and eye mods
I can not get the black nails for Astarion to work. I have the requested files. The utav ones work, but not Astarion :( The loose files used to work, can we please get them back for companions?
I downloaded the all in one .pak file, but it doesn't seem to be working. Is there a certain order I need to load the .pak file in? Or would it be better to download the files manually instead?
hi would there possible a file for changing Astarion only because I saw file for gale / Wyll and I would love to download a file that only effect Astarion but I understand if its too much to request.
65 comments
First off, I'm terrible with explaining things so I apologize ahead of time ♥
You will need BG3 Modders-Multitool and something like Notepad++. This Online Color Converter will help pick colors. The values you want are found next to sRGB (0-1)
I will use the _Elves.lsx and .lsf.lsx as my example.
File path to these files is from the Multitool directory > UnpackedMods > unique_tav > Public > unique_tav > [PAK]_CharacterVisuals
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="BodyTattooColor" />
<attribute id="Value" type="fvec3" value="0 0 0" />
</nod>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="BodyTattooColor" />
<attribute id="Value" type="fvec3" value="0.80784 0.03529 0.03529" />
</node>
Note: Unique Tav should be LAST on your load order as Kartoffels has suggested in their YouTube Video here.
As of now, Astarion's nails don't work for patch 7. :(
They show up in the new mod manager, but they don't stay checked.
nvm, that's not a new issue.
https://www.nexusmods.com/baldursgate3/mods/4774
https://www.nexusmods.com/baldursgate3/mods/4752
Also, where are those rings on the white haired guy from??