However, the Dragonbone + Adamantine Plate in the screenshot didn't have any changes before and after. I think Larian fixed it. lol
The 'Armor texture on the back of the neck under the helmet' of the 'Flaming Fist in Act 3 Bsilisk Gate Barracks' looks broken, like a 128x128 texture. Flaming Fists in other locations look normal. It only happens to characters in this location.
I've been concerned about this since before patch6, but Larian doesn't seem to have any intention of fixing it. I wonder if there's a fix for this part? I'm asking carefully.
Okay, this is an extremely weird request. So the new patch seemed to fix Plate Armor +2 pauldron. Would it be possible to make standalone armors that REMOVE the pauldrons? I think the armor looks great without them.
Sorry it took so long to get back to you but yes - you can remove the Plate Armor pauldrons. If you want to do it yourself, unpack my mod with Multitool or LSLib, go to Public/Shared/RootTemplates/fdb8ce53-51dc-4ccb-9e29-d1d99040e60b.lsf, convert it to an LSX (if it's not already) and then edit that file. The lines have comments for each of the pieces of the armor (chest aka body, skirt, pauldrons aka shoulderpads, pants, and belt) and deleting the corresponding lines (delete the entire <node id="MapValue">...</node> section for that part, not just the <attribute ... />) will remove that part of the armor. So if you wanted to remove the pauldrons for non-strong fem humans (and the others that use the human body, e.g. tiefling, elf, etc.) you'd delete the line with "<!--HUM_F_ARM_Platemail_A_2_Shoulderpads-->". Then convert the file back to LSF and repack the mod.
If you want a standalone armor, so that some have the pauldrons and some don't even though they share the same body type, you'll have to make a new item for that which is a bit more involved, and you'll want to look up a tutorial for that yourself.
After the last update, I have such a problem that all the inventories of all companions and in the chest are empty, although they are not empty at all by weight, how do I find out which mod exactly broke it? If the game does not load without at least one of them!
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Dragonbone + Plate+2 -> fix needed
Half-elf + Plate+2 -> fix needed
However, the Dragonbone + Adamantine Plate in the screenshot didn't have any changes before and after.
I think Larian fixed it. lol
The 'Armor texture on the back of the neck under the helmet' of the 'Flaming Fist in Act 3 Bsilisk Gate Barracks' looks broken, like a 128x128 texture.
Flaming Fists in other locations look normal. It only happens to characters in this location.
I've been concerned about this since before patch6, but Larian doesn't seem to have any intention of fixing it.
I wonder if there's a fix for this part? I'm asking carefully.
Thank you for the mod.
If you want a standalone armor, so that some have the pauldrons and some don't even though they share the same body type, you'll have to make a new item for that which is a bit more involved, and you'll want to look up a tutorial for that yourself.
Edit: For those who still want this fix and the other mod that other fix just use this link. It work fine I don't know why the author hid it.