Just some remarks about bugs and alternatives i found.
For Camp sleeping bug : Just selecting Laezel as controlled player (when this bug hapens) will end the camp sleeping well.
For Underdark Trip to Grymforge : Trip by boat without reducing your party. This will result in only 4 members at the end of the trip. Unlink all your members and trip back by boat with only 1 character. This will start the timed quest but not failed it. Link with the leftover and use boat again with them. and tadaaaaa !!!!!!!
This is correct order of commands: osi SetMaxPartySizeOverride(x) Osi.PROC_CheckPartyFull() The command "Osi.PROC_CheckPartyFull() " checks if your party is full, there is no point in invoking it before changing party size but it is necessary after changing party size if your party was at full before changing party size.
This is based on my personal experience. I am not Baldur's Gate 3 Script Extender developer. Apologise in advance if my info will lead to some troubles.
I haven't seen this in any comments, so I'm going to mention it here.
Selecting La'zel doesn't always work to correct the camp sleeping bug. I don't know if anyone else has experienced it, but it actually never works for me. However, one thing that does always work is to turn on group hide. They usually don't actually hide, but it immediately wakes everyone up.
Another solution to the Grymforge bug (tested myself on the latest version of the game as of September 29 2024) for those who also use the mod Teleport Party To You Spell (useful and recommended even without the increased party size cuz companions are bumbling idiots): - Stand a decent distance away from the boat. The Waypoint Underdark - Beach is good enough. - Ungroup everyone. - Manually group with 3 party members you find the most useful for the boat skill check/whose approval you want to get by pushing the duergar into the water etc. - Leave the rest standing at the waypoint and sail. - Once the cutscene and dialogue is over and you're at Grymforge, cast Teleport Party. Everyone is here, safe and sound. You can group up again.
I noticed some people are getting confused on how to install Norbyte's Script Extender with console. Make sure when you install this that you put both the Dwrite.dll and the ScriptExtenderSettings.json in Baldur's Gate 3's \bin folder.
@Morgundul I recommend putting this in your mod description to help those who are confused. Hope this helps \(^-^
Edit: Just an FYI, the link above will download the script extender and console version as of 2023/09/04.
youre a dickhead. I just had to spend half an hour troubleshooting because you refused to do this. the directions were very unclear and for someone whose first time it is downloading mods this was a problem I would never have figured out. thanks for uploading the mods and info but this is key information.
This shouldn't be necessary. Since BG3MM is required, there is an option inside MM to install the latest Script Extender engine automatically with no further user intervention.
Tbh it wasnt that clear, not gonna call u names and s#*! but it wasnt untill i read these comments i saw that the .jsn file aswell and i put it in the gamefolder and i now see its suposed to be in bin aswell. People dont need to start swearing when s#*! go wrong but same time dont make people look like assholes coz they dont get all this first go.
Yeah I am not at all condoning name calling, but basic directions are a must have. Are you new to modding? Because it sounds like you may be. While yes, you shouldn't have to explain basics, remember there are people new to modding, and a simple sentence or two can really help. It is pretty common form on most modding hubs to include directions neccessary for installation. Not all of them do, but its good form and it helps the community.
In the end no matter what I did, I got unrecoverable crash bugs when travelling between Act 1 and 2 maps. Specifically my issues arose trying to travel back to Act 1 from any Act 2 area, and then after completing the Creche I simply hard-crashed at 67% trying to leave camp (and also encountered "A member of your party is not ready to travel" errors). Sad because I prefer having 6 guys like classic BG.
It would go to loading and then crash at 67% when I was trying to go back to the maps e.g. going from the Monastery and trying to get into the Shadowlands instead. I'm replaying without using this script to see if it's anything else I have on.
ETA: When I got to Rosymorn without using this script I was able to travel back to the Goblin Camp, even after the game asked "Are you ready to proceed?" without errors. So I'm not 100% sure it was this script but do be careful if you use a lot of mods and other scripts.
There is a point in Act 2 at which this does becomes impossible (not sure what's the trigger), but for a while at least I believe you actually can still access act 1 locations. (But I think "don't do this" would be reasonable advice.)
I ran into an issue last night where none of the usually-cited fixes dealt with the sleeping bug (selecting Lae'zel, talking to her, selecting any other part member, crouching, etc.) I've no idea if conflicts with other mods I'm running might have played a role.
At any rate, the solution for me was to dismiss my entire party and then sleep alone. FYI.
Maybe it has something to do with the last Update or really another mod. Hadn't this issue till now (for me selecting Lae'zel always works), so I can't really say what's the cause. But will have an eye on it.
I have a question that would pertain to party extension mods in general, but have never seen an answer. Given that there are some difficulties to work around with using the Grymforge boat in Act 1, has anybody determined if there are issues with the Undercity boat in Act 3? In some ways that boat seems more troubling (no camp or going back at all after), but it also doesn't involve the triggering of a timed mission. Certainly somebody out there somewhere has gotten to this point. I'm interested in finding out before I get to that stage.
Change the last number to give as many as you need, and you're set!
Edit: if you want the effect without the clothes, you can use: ApplyStatus(GetHostCharacter(), "LOW_HOH_DEBTOR", -1) It'll apply to the current active character
You can also find additional copies of the quest-flagged clothing items in various wardrobes around the level (presumably for players who don't engage Hope's questline). In theory you should be able to send someone disguised to gather some up (if you're averse to cheat-spawning in general). I haven't counted, but it would stand to reason that there are at least four.
you might want to add in the description that you need to also copy the json settings file into the game folder. I and probably some other people who only copied the .dll file didnt get the console because of it.
The .json.file is part of the ZIP. Again: I wont add any instructions how to install any requirement - you can read about it at the page you get it from.
134 comments
For Camp sleeping bug :
Just selecting Laezel as controlled player (when this bug hapens) will end the camp sleeping well.
For Underdark Trip to Grymforge :
Trip by boat without reducing your party.
This will result in only 4 members at the end of the trip.
Unlink all your members and trip back by boat with only 1 character.
This will start the timed quest but not failed it.
Link with the leftover and use boat again with them.
and tadaaaaa !!!!!!!
osi
SetMaxPartySizeOverride(x)
Osi.PROC_CheckPartyFull()
The command "Osi.PROC_CheckPartyFull() " checks if your party is full, there is no point in invoking it before changing party size but it is necessary after changing party size if your party was at full before changing party size.
This is based on my personal experience. I am not Baldur's Gate 3 Script Extender developer.
Apologise in advance if my info will lead to some troubles.
It's good for an easier install than having to manually enter the console commands.
Selecting La'zel doesn't always work to correct the camp sleeping bug. I don't know if anyone else has experienced it, but it actually never works for me. However, one thing that does always work is to turn on group hide. They usually don't actually hide, but it immediately wakes everyone up.
- Stand a decent distance away from the boat. The Waypoint Underdark - Beach is good enough.
- Ungroup everyone.
- Manually group with 3 party members you find the most useful for the boat skill check/whose approval you want to get by pushing the duergar into the water etc.
- Leave the rest standing at the waypoint and sail.
- Once the cutscene and dialogue is over and you're at Grymforge, cast Teleport Party. Everyone is here, safe and sound. You can group up again.
@Morgundul I recommend putting this in your mod description to help those who are confused. Hope this helps \(^-^
Edit: Just an FYI, the link above will download the script extender and console version as of 2023/09/04.
Most people should be capable to install programs and those who aren't can take a look at the program-page itself.
With required vortex-mods you also don't put an instruction for each mod ;)
If you don't know how to Install something, take a look at the intructions of that one:
Should I also include instructions how to turn on and off your computer?
ETA: When I got to Rosymorn without using this script I was able to travel back to the Goblin Camp, even after the game asked "Are you ready to proceed?" without errors. So I'm not 100% sure it was this script but do be careful if you use a lot of mods and other scripts.
Does this mod work with multiplayer? Am I able to play with more than 4 players?
At any rate, the solution for me was to dismiss my entire party and then sleep alone. FYI.
Hadn't this issue till now (for me selecting Lae'zel always works), so I can't really say what's the cause.
But will have an eye on it.
You can use a command to give yourself more disguises, they have the effect applied when you put them on, as if Hope had cast it herself!
TemplateAddTo("30c5721d-bdc3-4150-8cd1-d99197eb4870", GetHostCharacter(), 1)
Change the last number to give as many as you need, and you're set!
Edit: if you want the effect without the clothes, you can use:
ApplyStatus(GetHostCharacter(), "LOW_HOH_DEBTOR", -1)
It'll apply to the current active character
you might want to add in the description that you need to also copy the json settings file into the game folder. I and probably some other people who only copied the .dll file didnt get the console because of it.
The .json.file is part of the ZIP.
Again: I wont add any instructions how to install any requirement - you can read about it at the page you get it from.