would like to with that mod but please, make a balanced version with: kill on critical hit" removed because it's just way to much powerfull. "Lethal weapon" as *chance* to remove resistance for 1 turn based on a dex or/and const saving
Could be replaced by brutal critical also. Would be simpler. As of right now, I don't upgrade the swords to legendary and leave them at purples. My crit chance is very high and this would negate my attempts to buff enemy hp to make fights last longer.
agree with killing when crit hit. its too OP, it would be better to ad 19-20 roll for crit instead, which will still utilize additional attack with crit
Mod is not working no matter what I do. Even when I load only this mod and remove all others that are not pre-requisites, it does not appear in the game. I restarted my computer and made a brand new campaign and still no katana anywhere.
56 comments
kill on critical hit" removed because it's just way to much powerfull.
"Lethal weapon" as *chance* to remove resistance for 1 turn based on a dex or/and const saving