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Euv533

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Euv533

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58 comments

  1. kookiekookiekookie
    kookiekookiekookie
    • member
    • 2 kudos
    I like this mod but I wanted to bring to your attention some things I've noticed.

    Cauteriser condition seems to incorrectly deal 1d4 Fire damage instead of 1d6 Fire damage for the Very Rare variant:

    Here's the damage roll for the on-hit Fire damage to prove it's from the Very Rare, being correctly 1d6 Fire damage:

    This is inconsistent with what is written in the weapon description:

    Ignore the 2 Acid, 1d4 Fire, and 1d4 Psychic. Those are from Caustic Band, being dipped in Fire, and Strange Conduit Ring respectively.
    So either that needs to be fixed (increased from 1d4 to 1d6), removed (in case you meant for there to be only one instance of 1d6 fire damage, but I don't know why you would do so considering the Necrotic version would be vastly superior in comparison then), or amended (change the description text to instead say 1-4 Fire damage).

    The Cauteriser properly triggers after every attack, as written in the weapon description, however this extra damage is separate from the weapon damage, excluding it from Great Weapon Fighting rerolls, and also adding Hexblade's Curse since it is treated as a separate damage instance. If that is intended, then don't worry about it.

    There's also the matter of the Burning condition being applied to creatures. I was wondering if it were possible to include in the Combat Log the save being made for Burning, for curiosity and knowledge's sake? I think it'd be a great quality of life improvement to know when something fails the save or by how much.

    Thanks for your work on this mod, I desperately wanted a Greatsword option other than Everburn blade. I particularly like your solution with the ores.
  2. Anjoss2a
    Anjoss2a
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    • 33 kudos
    Is it possible to put the swords already created in the tutorial chest? :/
  3. jomoroon
    jomoroon
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    any chance you can add shortsword version which has critical virtuoso please?
  4. MattifusP
    MattifusP
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    • 0 kudos
    would like to with that mod but please, make a balanced version with: 
    kill on critical hit" removed because it's just way to much powerfull. 
    "Lethal weapon" as *chance* to remove resistance for 1 turn based on a dex or/and const saving
    1. khyber1201
      khyber1201
      • member
      • 2 kudos
      Could be replaced by brutal critical also. Would be simpler. As of right now, I don't upgrade the swords to legendary and leave them at purples. My crit chance is very high and this would negate my attempts to buff enemy hp to make fights last longer.
    2. g0jira
      g0jira
      • member
      • 0 kudos
      agree with killing when crit hit. its too OP, it would be better to ad 19-20 roll for crit instead, which will still utilize additional attack with crit
  5. Pyromancer91
    Pyromancer91
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    • 0 kudos
    Does anyone have th UUID for the ores? i cant seem to find the ore but i have the sword.......
  6. trmcjunkin
    trmcjunkin
    • member
    • 0 kudos
    Mod is not working no matter what I do. Even when I load only this mod and remove all others that are not pre-requisites, it does not appear in the game. I restarted my computer and made a brand new campaign and still no katana anywhere.
  7. deleted73829908
    deleted73829908
    • account closed
    • 0 kudos
    Love the mod
  8. Tiwaz03
    Tiwaz03
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    • 0 kudos
    Awesome mod, just wondering what is the armour in image 1?
  9. WookieeBadger15
    WookieeBadger15
    • member
    • 0 kudos
    Im not finding any tutorial chest
  10. HazMatt42090
    HazMatt42090
    • member
    • 0 kudos
    Love this mod, weapons are beautiful and the way you upgrade/ multiple choices on damage type. very good