This page was last updated on 19 April 2025, 10:04AM
Changelogs
Version 2.9
Changed all icons to use actual assets - found a way to apply tint to them
Nearly all icons now directly use or at least resemble in-game resources
Controller support for the preview - shows up when you "select" a container by approaching it or moving the circle with free cam
Looted corpses now appear as empty even if there is an unobtainable item inside (the preview and loot counter still consider such items)
Removed separate icons for cloth/light/medium/heavy helmet/gloves/boots variations - some variants were never used and others rarely appear in the game
More weapon variants coverage - for example, shortsword/longsword/greatsword have separate icons now
Version 2.8.3
Hopefully fixed the preview inventory source for all possible cases again (except for one particular case - see sticky in comments)
Added a lock icon for locked containers
Version 2.8.2
Hopefully fixed the preview inventory source for all possible cases and added scroll for >4 items
Container count label adjustments
Version 2.8.1
Changed preview/empty logic to consider bodies as well. Hope no more bugs this time :)
Containers now display the number of items inside on their labels
Version 2.8
Containers use new logic to determine their states - empty containers are marked empty before you look inside. Try also [PLC](https://www.nexusmods.com/baldursgate3/mods/6313)
A new preview widget for containers - shows what's inside on mouse hover
Version 2.7.2
Removed IUI stuff since I did not get a response with a permission to use it. A simple similar solution is added instead
Version 2.7.1
Reposition the IUI spyglass and make it draggable
Version 2.7
Mark Books as Read support
Shamelessly stolen some code from Pavelk's Better Inventory UI (with permission)
Shamelessly stolen all code from Djmr's IUI ShowAllItems (without permission yet - I hope to hear from them soon)
Revamped some triggers and icons
Version 2.6
Support Firearms (https://www.nexusmods.com/baldursgate3/mods/1217)
Version 2.5
Cleanup
Version 2.4.1
Smol fixes for medium armor gloves and handaxes
Version 2.4
Reduced the number of triggers for alchemy and tools (not that it caused any issues, but cleaner and good for performance in general)
Added more icons for different types of equipment
Version 2.3
Swapped gloves' icon to be more in line with the rest of them
Containers now use glyphs instead of text to show full/empty statuses, all fonts should be compatible
Removed the steal border and added a red hand glyph instead (You got it? You got it? Caught RED-HANDED)
Version 2.2
Fixed a stupid typo. Earth alchemy supplies should be displayed as expected
Icons and color for books
Moved rarity triggers higher in priority. Items like Crystaline Lens will be displayed with corresponding rarity colors
Sorry for frequent updates, I swear this should be the last one in a while :3
Version 2.1
Corpses no longer desire to partake in alchemy
Version 2.0
Replaced the default camp supplies icon with a custom one, similarly to other icons (it misbehaved)
Color and icon for alchemy supplies
Icons for full and empty containers. Empty containers are opaque
Version 1.6
Icons for.. uh.. stuff
Version 1.5
Icons for tools and potions
Version 1.4
Added a separate color for common tools (Shovel, Disguise Kit, Thieves' Tools, Trap Disarm Toolkit