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This page was last updated on 13 October 2023, 11:14AM
- Changelogs
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Version 0.90
- Attempting to resolve "game over after long rest" due to mod conflicts
- Invisible or stealthed minions should now stop being forced to follow at combat start and become controllable.
- Resurrected minions should follow their master immediately after resurrection.
- Remove annoying debug messages.
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Version 0.89
- Resurrected minions no longer follow their owner in camp.
- Remove Command: Force Follow. It's no longer needed.
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Version 0.88
- Now can automatically force resurrected minions to follow by select on their owner or owner's portrait.
- Now can automatically stop resurrected minions from following by selecting them or their portrait.
- Temporarily removed the automatic spell for resurrected minions. Because it may cause AI to completely stuck during the battle.
- Most of SwarmGroup I added are removed. Keeping them functioning in first round of combat is beyond my capabilities.
- Other minor bugs that I don't remember.
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Version 0.87
- New spell minion Command: Force Follow. A stupid alternative solution to those minions does not follow.
- Fixed an issue where Command: Pick Up Weapon could be used on non-items.
- Fixed the issue of minions don't die after long rest and repesc.
- Rewritten the effects given by spell & buff. It should now make the gnoll behave.
- Collecting Dead now cures mushroom infections.
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Version 0.86
- Added new spell that can reduce size and weight to collect corpses.
- Added feats to Death Knight -> Shield Master,Heavy Armour Master, Dazing Smite.
- Teach Death Knight to use Divine Smite and Control Undead.
- Modified some Death Knight's spells.
- Shadow can now turn victims into new Shadow.
- If Shadow not in sunlight it will regain 1d10 hit points everyturn in combat.
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Version 0.85
- Make minions' commands into spell containers to reduce buttons on hotbar.
- Two new minion commands have been added, stay and wake up(follow) and AoE versions.
- Add new minion command can disable or enable weakened idle animations.
- Command: Pick Up Weapon -> Minions must have proficient to equip target weapon now.
- Improved description and added vanilla warning as reminder.
- Try reducing the size of Detailed description on mod page.
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Version 0.84
- Added new skills for resurrected dead: Command: Pick Up Weapon & Command: Disarm.
- Modified the animation of Dismiss Summon for resurrected dead to reduce unnecessary idles.
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Version 0.83
- Added new potion that can learn Rise Dead & No Rest of the Wicked.
- Change Skeleton Guardian's portrait to gold color.
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Version 0.82
- Override AD++'s melee skeleton's Level_5 & 6 into new summon: Skeleton Guardian
- Changed appearance of AD++'s melee skeleton's shield to make it look more rusty.
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Version 0.81
- Fixed an issue caused by missing "(", which meant that level 6 "No Rest of the Wicked" could be cast on living targets.
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Version 0.80
- Name and write descriptions for most summons, skills, spells, and buff.
- Necromancy School can learn Rise Dead at level 2. No Rest for the Wicked at level 5.
- Fix Grim Harvest didn't work under certain conditions.
- Reworked the method for nurses poison their weapons.
- Slightly increased the movement animation and speed of Flesh Golems/Flesh Tyrants to avoid being too slow to keep up with their masters. This change has no effect on movement range in combat.
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Version 0.77
- Update for AD++ Ranged skeletons's new look.
- Death Kinght's smite no long need concentration.
- Mummy's Dreadful Glare now cost bonus action instead actions.
- Nurse's Mind Screech now have prepare animation.
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Version 0.76
- Allow Nurses, DarkJusticiars, Flesh golems, Mummies can rest in short rest.
- Nurses's spell slots are warlock spell slot now. (Can be restore in short rest.)
- Added passive for nurses that can automatically apply poison to weapons. And restores spell slots on critical hits and kills
- Added new AOE skill for DarkJusticiars that can create small darkness cloud surface for 2 turn.
- Changed some spell icons to improve readability.
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Version 0.75
- Automate spell of resurrected creature is AOE spell now.
- Rise Undead's victims now die after long rest and respec.
- Rise Undead's dmg buff from 2d6 to (character level) Ex. level 5 character will get 5 bonus damage.
- Changed the effects and sounds of Dark Justiciars teleportation skills.
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Version 0.74
- Add automate skill to resurrected creature.
- Norbyte's Baldur's Gate 3 Script Extender is necessary now.
- No Rest of the Wicked (Rise Undead) now will cost Spell slot. / Can upcast. / No longer restrictions on one.
- Updated DarkJusticiar's AI to make them better at using passive effects to gain an advantage.
- Added a new passive for the Ghouls: causing a prone on a critical hit & heal self 3d10.
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Version 0.73
- Fixed broken ghoul AI.
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Version 0.72
- Undo previous ghoul's summon spell adjustments. Adjusted Flesh Golem spells.
- Add new summon Greater Zombie , Dark Justiciars.
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Version 0.71
- Try to indicate skill to swarm AI which attacks it can use.
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Version 0.66
- Update Proud Phalanx's Sentinel attack logic and add range Javelin skill.
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Version 0.65
- Add new summon : Proud Phalanx (skeleton pikeman)
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Version 0.64
- Add new summon : Zealous Healer (Undead Nurse) / Update Flesh Golem's spell to make it more useful.
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Version 0.63
- Update to new AD++ Automation. Fix other bug that I don't remember.
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Version 0.62
- Give our beloved melee skeletons a rusty version weapon and buff their weapon skill. Fix some typo in code.
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Version 0.61
- Victim of Rise Dead is real undead now. Removed noisy DS's aura sound effects.
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Version 0.7
- If Norbyte's Baldur's Gate 3 Script Extender is installed. No Rest of the Wicked (Rise Undead) should work like a normal summon. But it’s not automated yet. / Fix Nurses who cannot take short rest.
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Version 0.6
- Fix the AI of DeathShepherd
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- Author's activity
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October 2023
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13 Oct 2023, 11:14AM | Action by: isamuchu
Changelog added
'Change log added for version 0.90'
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13 Oct 2023, 11:11AM | Action by: isamuchu
File added
'A SubMod of ADPP and Valkrana\'s Spellbook [version 0.90]'
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10 Oct 2023, 10:43PM | Action by: isamuchu
Attribute change
'Description changed.'
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10 Oct 2023, 7:51AM | Action by: isamuchu
Changelog added
'Change log added for version 0.89'
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10 Oct 2023, 7:50AM | Action by: isamuchu
File added
'A SubMod of ADPP and Valkrana\'s Spellbook [version 0.89]'
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09 Oct 2023, 11:09PM | Action by: isamuchu
Attribute change
'File \'A SubMod of ADPP and Valkrana\'s Spellbook\' description changed.'
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09 Oct 2023, 11:03PM | Action by: isamuchu
Attribute change
'Description changed.'
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09 Oct 2023, 11:02PM | Action by: isamuchu
Attribute change
'Description changed.'
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09 Oct 2023, 11:00PM | Action by: isamuchu
Attribute change
'Description changed.'
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09 Oct 2023, 10:58PM | Action by: isamuchu
Attribute change
'Description changed.'
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09 Oct 2023, 10:52PM | Action by: isamuchu
Changelog added
'Change log added for version 0.88'
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09 Oct 2023, 10:40PM | Action by: isamuchu
File added
'A SubMod of ADPP and Valkrana\'s Spellbook [version 0.88]'
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06 Oct 2023, 12:59PM | Action by: isamuchu
Changelog added
'Change log added for version 0.87'
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06 Oct 2023, 12:57PM | Action by: isamuchu
File added
'A SubMod of ADPP and Valkrana\'s Spellbook [version 0.87]'
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01 Oct 2023, 1:56PM | Action by: isamuchu
Attribute change
'Description changed.'
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01 Oct 2023, 1:53PM | Action by: isamuchu
Attribute change
'Description changed.'
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01 Oct 2023, 1:51PM | Action by: isamuchu
Mod image added
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01 Oct 2023, 1:51PM | Action by: isamuchu
Mod image added
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01 Oct 2023, 1:51PM | Action by: isamuchu
Mod image added
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01 Oct 2023, 1:40PM | Action by: isamuchu
Attribute change
'Description changed.'
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