You only need the "Passive.txt" in "..\Helldusk gloves lightning\Public\GustavDev\Stats\Generated\Data" with obly the changed passive data:
new entry "MAG_Infernal_Metal_Gloves_FireDamage_Passive" type "PassiveData" data "DisplayName" "hd6e187fag627eg42bbgb90eg737260214df3;3" data "Description" "h901a1160gba15g47d9g9427gf970bbcb58ad;6" data "DescriptionParams" "DealDamage(1d6, Lightning);DealDamage(1d6, Necrotic)" data "Boosts" "CharacterWeaponDamage(1d6, Lightning);CharacterUnarmedDamage(1d6, Necrotic)" data "StatsFunctorContext" "OnDamage" data "Conditions" "IsUnarmedAttack()" data "StatsFunctors" "ApplyStatus(BLEEDING, 100, 2,,,,not SavingThrow(Ability.Constitution,15))"
And you should change the path to: "..\Helldusk gloves lightning\Mods\<MOD NAME>" and also the contents of the "meta.lsx" inside this folder ;-).
Dumb question, I want to get into modding. Let's say I want the bracers of defence to do extra unarmed damage or something like that, how would one even start to do it? Did you use Padme's multitool software thing to unpack the files first?
8 comments
You only need the "Passive.txt" in "..\Helldusk gloves lightning\Public\GustavDev\Stats\Generated\Data" with obly the changed passive data:
new entry "MAG_Infernal_Metal_Gloves_FireDamage_Passive"
type "PassiveData"
data "DisplayName" "hd6e187fag627eg42bbgb90eg737260214df3;3"
data "Description" "h901a1160gba15g47d9g9427gf970bbcb58ad;6"
data "DescriptionParams" "DealDamage(1d6, Lightning);DealDamage(1d6, Necrotic)"
data "Boosts" "CharacterWeaponDamage(1d6, Lightning);CharacterUnarmedDamage(1d6, Necrotic)"
data "StatsFunctorContext" "OnDamage"
data "Conditions" "IsUnarmedAttack()"
data "StatsFunctors" "ApplyStatus(BLEEDING, 100, 2,,,,not SavingThrow(Ability.Constitution,15))"
And you should change the path to: "..\Helldusk gloves lightning\Mods\<MOD NAME>"
and also the contents of the "meta.lsx" inside this folder ;-).
Best regards.