Manually download files and use the Mod Manager to install mods
Open 'Mod Manager' go to 'File' then 'Import Mod' and find the file that you want (Works with zip files, no need to extract) when imported it will show on 'Inactive Mods' on right side of the manager, then drag the file you want to 'Active Mods' on left side.
Go to 'File' and select 'Save Order' then again click 'File' then 'Export Order to Game' - Now the mods should be active and working
As far as I have seen in multiplayer everyone needs to have the same mods active
It seems like your Public/Pastel - Dice Collection/Game/GUI/metadata.lsxhas invalidly formatted xml in it -- on line 1520 you open a <node id="entries"> <children>Which never gets closed. I think this might make some dice not work correctly.
These dice look/feel great! Your dice and others' are really good. My dice list is too long now, tho, hah. I have to limit them by playthrough/theme at this point, I think, haha.
11 comments
As far as I have seen in multiplayer everyone needs to have the same mods active
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="Pastel - Dice Collection"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="Pastel - Dice Collection"/>
<attribute id="UUID" type="FixedString" value="d2514404-cfeb-47a4-ba8c-61239a15616c"/>
<attribute id="Version64" type="int64" value="36028797018963968"/>
</node>
It seems like your
Public/Pastel - Dice Collection/Game/GUI/metadata.lsx
has invalidly formatted xml in it -- on line 1520 you open a<node id="entries">
Which never gets closed. I think this might make some dice not work correctly.<children>