Mod articles
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Subclass Information Soul Knife Phantom Assassin Inquisitive Mastermind and Scout
Steady Aim:
Steady Aim is an extra Rogue class feature as an optional rule in Tasha’s Cauldron of Everything. It allows the Rogue to spend a bonus action to give themselves advantage on an attack roll, so long as they stay still.
Implementation: as above
Rogue subclass: SoulKnife
At level 3, you gain a pool of psionic dice called Psionic Energy.
Psi-Bolstered Knack. When your nonpsionic training fails you, your psionic power can
help: if you fail an ability check using a skill or tool with which you
have proficiency, you can roll one Psionic Energy die and add the number
rolled to the check, potentially turning failure into success. You
expend the die only if the roll succeeds.
Implementation: You use 1 Ps... -
Information for Rogue Arcane Trickster and Thief.
Class: Rogue
Blindsense Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
Implementation: you get permanent see invisible.
Slippery Mind By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.
Implementation: per above.
Elusive Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.
Implementation: limited testing, but should be per above.
Stroke of Luck At 20th level, you have an uncanny knack for succeeding when you need to. If your attack m...