Is this compatible with Blood of Lathander Re-Divined??? Both add much needed changes to this underwhelming weapon... I know the vanilla weapon isn't bad, they just shouldn't have included a literal gods weapon if they didn't intend on giving it some OP abilities imo.
Any way you could extend the diameter of the light somewhat? 6m isn't enough to keep everyone in the radius sometimes when just walking around as when you start walking, sometimes a character will pause before they start to follow. Then the game throws you into turned based mode all the time ugh.
A couple of questions will this work for all party members or just the wielder? Also would you be willing to fix the "Warped Headband of the intellect to 18 so that it is an even number instead of the 17 that it is?
Never realized this until now, added an additional file that changes this, keep in mind this modifies the weapon itself so it likely wont be compatible with other Blood of Lathander mods, looking for a way to make it work.
The Blood of Lathander's design is definitely a morningstar and not a mace, so liking the change of weapon type. Much superior mechanically as well, so actually using the weapon became more likely. Hoping for a version that implements both changes though.
Slightly bad wording on my part, both files will work together properly or as two standalone mods, however the optional one will likely conflict with other things from different authors that change the weapon, such as the 'Blood of Lathander Redevined'.
so there's an interesting bug, the effect displays correctly on the person carrying the morningstar but everyone else in the range gets a condition named "blue dragon scale mail"
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sad
morningstars are significantly more powerful than maces, with the only drawback being they're piercing damage which is more commonly resisted.
but change bloods damage to 1d8, and throw on tenacity/heartstopper and it'd be a monster that never gets unequipped.