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Keefr

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Keefr

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37 comments

  1. lttlmisslst
    lttlmisslst
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    This broke for me with Patch 8, just an FYI
    1. drhamm
      drhamm
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      • 81 kudos
      Yeah, it includes mod fixer, unfortunately, which used to be needed, but with more recent patches can bork your game.
  2. BigJamaal
    BigJamaal
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    • 1 kudos
    Is this compatible with Blood of Lathander Re-Divined??? Both add much needed changes to this underwhelming weapon... I know the vanilla weapon isn't bad, they just shouldn't have included a literal gods weapon if they didn't intend on giving it some OP abilities imo. 
    1. royal2216
      royal2216
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      yep. it says so in the description
  3. GMMyron
    GMMyron
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    • 11 kudos
    For some reason I can't use the combat actions for the morningstar lathander
    1. GMMyron
      GMMyron
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      • 11 kudos
      nvm it was incompatible with "Dual wield weapon skill"
  4. Sutankh
    Sutankh
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    • 0 kudos
    Hey, any chance you could make an optional file that removes the VFX of the radiant light on it? Wanted to use it on a very non holy build lol. 
  5. commenterry
    commenterry
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    • 1 kudos
    Any way you could extend the diameter of the light somewhat? 6m isn't enough to keep everyone in the radius sometimes when just walking around as when  you start walking, sometimes a character will pause before they start to follow. Then the game throws you into turned based mode all the time ugh.
  6. redneck1st
    redneck1st
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    A couple of questions will this work for all party members or just the wielder? Also would you be willing to fix the "Warped Headband of the intellect to 18 so that it is an even number instead of the 17 that it is?
  7. AudeCarlos
    AudeCarlos
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    Didnt work on my game...
    sad
  8. DiscipleDarkfriend
    DiscipleDarkfriend
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    Error
  9. vinirsouza
    vinirsouza
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    • 2 kudos
    Can you also fix it's type from mace to morningstar, please? The game has it wrong.
    1. cloudknight
      cloudknight
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      Based on its design, you are completely correct. :)
    2. greenegg28
      greenegg28
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      I kinda assumed it was an intentional balance choice given how obviously it looked like a morningstar

      morningstars are significantly more powerful than maces, with the only drawback being they're piercing damage which is more commonly resisted.

      but change bloods damage to 1d8, and throw on tenacity/heartstopper and it'd be a monster that never gets unequipped.
    3. Keefr
      Keefr
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      Never realized this until now, added an additional file that changes this, keep in mind this modifies the weapon itself so it likely wont be compatible with other Blood of Lathander mods, looking for a way to make it work.
    4. vinirsouza
      vinirsouza
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      Thank you so much
    5. seraphael
      seraphael
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      The Blood of Lathander's design is definitely a morningstar and not a mace, so liking the change of weapon type. Much superior mechanically as well, so actually using the weapon became more likely. Hoping for a version that implements both changes though.
    6. Keefr
      Keefr
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      Slightly bad wording on my part, both files will work together properly or as two standalone mods, however the optional one will likely conflict with other things from different authors that change the weapon, such as the 'Blood of Lathander Redevined'.
    7. seraphael
      seraphael
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      • 30 kudos
      Gotcha. Really like these small but impactful changes. Thanks!
  10. OrionFrost
    OrionFrost
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    so there's an interesting bug, the effect displays correctly on the person carrying the morningstar but everyone else in the range gets a condition named "blue dragon scale mail"
    1. Keefr
      Keefr
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      Oops, just hearing that I know tells me I forgot to update the localization file before packing everything up, I'll fix that soon.