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Revan770

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228 comments

  1. Revan770
    Revan770
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    Folks i dunno if anyone still using my mod - but there is mistake in it

    string 456 and 457

    change

    <attribute id="BoneMainSheathed" type="FixedString" value="Dummy_Sheath_Upper_L"/>
    <attribute id="BoneMainUnsheathed" type="FixedString" value="Dummy_L_Hand"/>


    to

    <attribute id="BoneMainSheathed" type="FixedString" value="Dummy_Sheath_Upper_R"/>
    <attribute id="BoneMainUnsheathed" type="FixedString" value="Dummy_R_Hand"/>

    its about WarHammer.
  2. Revan770
    Revan770
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    my dear friends, i am not playing BG3 atm, so i dont think i will somehow upgrade my mod.

    There are plenty comments in that section - which can teach you - how to edit my mod for your own choice.

    I made that comments sticky,
  3. sfsmuse
    sfsmuse
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    If I want shields also visible, which do I download? Are you able to update the shields with your newest changes? :-)

    Edit: Did it myself, it's only two lines of text to add 
    1. nobeliusfox
      nobeliusfox
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      teach us please T_T

      I want shield + longsword
    2. sfsmuse
      sfsmuse
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      Sure thing! 

      Download the newest file / version + the shield version, then open it with a text editor. I used an online resource to compare the two files and see the line numbers more easily. Here is the site if you just want to merge the files and not manually type anything. Below line 348 add this: <attribute id="BoneMainSheathed" type="FixedString" value="Dummy_Sheath_Shield"/> <attribute id="BoneOffHandSheathed" type="FixedString" value="Dummy_Sheath_Shield"/>

      
    3. nobeliusfox
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      thanks! you're a life saver :D
  4. stigmaticTORA
    stigmaticTORA
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    good morning, i realize that the sheathing and attacking animations are all in one.  My question is, is it possible to have scimitars on the hip BUT not touch animations at all.  I realize that means my Drow will reach to his back to sheath/unsheath but i feel like that is a minor issue since you dont see the characters sheath often.  I am just thinking outside the box to get the swords on the hip but keep slashing attack animations.  

    thoughts?
    1. AdamMasher
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      You can do it yourself. Just open the file, find the scimitar entry and change its WeaponType_OneHanded and WeaponType_TwoHanded values from Small1H to Slashing1H.
      I believe it's even possible to have dagger sheath/unsheath animations along with scimitar attack animations, but that'd require editing individual race/class animation sets, much more teduious work
    2. stigmaticTORA
      stigmaticTORA
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      ok i think i can handle that i m having trouble figuring out which string is for scimitar i dont see labels sratch that i found it
  5. Volmaer
    Volmaer
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    Realistically and historically longswords were carried on the hips too
    1. Goonacles
      Goonacles
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      Good thing this game isn't realistic or historical. 
  6. Valsarash
    Valsarash
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    I am unable to uninstall the effects of this mod? How do I go about that?
    1. Kartik100
      Kartik100
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      Were you able to uninstall it?
  7. mspeed95
    mspeed95
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    Would love for this to either include hand crossbows or be compatible with other mods that do so! Thanks for your hard work, this mod is great!
    1. Vaenandi
      Vaenandi
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      open EquipmentTypes.lsx inside your Data folder (C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\Data\Public\Shared\EquipmentTypes) with your notepad

      search for "HandCrossbow" and make the node look like this:

      <node id="EquipmentType">
                          <attribute id="BoneMainSheathed" type="FixedString" value="Dummy_Sheath_Hip_R"/>
                          <attribute id="BoneMainUnsheathed" type="FixedString" value="Dummy_R_Hand"/>
                          <attribute id="BoneOffHandSheathed" type="FixedString" value="Dummy_Sheath_Hip_L"/>
                          <attribute id="BoneOffHandUnsheathed" type="FixedString" value="Dummy_L_Hand"/>
                          <attribute id="Name" type="FixedString" value="HandCrossbow"/>
                          <attribute id="SoundAttackType" type="FixedString" value="Crossbow"/>
                          <attribute id="SoundEquipmentType" type="FixedString" value="Crossbow"/>
                          <attribute id="SourceBoneSheathed" type="FixedString" value="Dummy_Sheath"/>
                          <attribute id="SourceBoneVersatileSheathed" type="FixedString" value="Dummy_Sheath"/>
                          <attribute id="UUID" type="guid" value="87fbc05b-c870-4bc1-95fb-56ea3fcb9e22"/>
                          <attribute id="WeaponType_OneHanded" type="FixedString" value="Crossbow1H"/>
                          <attribute id="WeaponType_TwoHanded" type="FixedString" value="Crossbow1H"/>
                      </node>
       
      (the important thing is the end of these lines in the picture)


      save

      you now have 1hand crossbows on hip
  8. dopameme51
    dopameme51
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    thanks for this mod, the shortsword/rapier on back looked stupid to me (works on patch 7 if anyone was wondering)
  9. themoster6
    themoster6
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    What's the name of reshade? Looks clean 
  10. HayatoJin
    HayatoJin
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    Another mod i wish i saw sooner, this is so good!
  11. naggrom1234
    naggrom1234
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    can you do the hand crossbow on hips?
    1. AskAgainL8r
      AskAgainL8r
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      This would be a frigging godsend for bards lmao
    2. Clievile
      Clievile
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      a mod called "gabett's hand crossbows" has an optional file that does this.
    3. rinbuerer
      rinbuerer
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      I just made this work for hand crossbows. It seems that every weapon type has an entry in the text file, search for "handcrossbow" and make it say:

                         <attribute id="BoneOffHandSheathed" type="FixedString" value="Dummy_Sheath_Hip_R"/>
                         <attribute id="BoneOffHandSheathed" type="FixedString" value="Dummy_Sheath_Hip_L"/>

      turning the Dummy_Sheath bit into the part you want it to sheath at
  12. Junsai
    Junsai
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    I like the idea, would have liked longswords on hip as well, no one ever in history wore longswords on their back, it's impossible to unsheathe your weapon that way, so having this longsword on my back feels entirely immersion breaking.
    1. FunSansMe
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      Wish we had a sheath in the first place
  13. ZzStreetHerozZ
    ZzStreetHerozZ
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    can you make it show both melee and ranged weapon? thanks.
    1. Revan770
      Revan770
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      ranged weapon oh hip?
    2. JefGrizli
      JefGrizli
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      They meant showing both, melee and ranged, loadouts at all times.
    3. ZzStreetHerozZ
      ZzStreetHerozZ
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      i mean melee on hip, ranged on back.
      sorry for my bad english, i am an asian.
    4. Bokstavsbarn
      Bokstavsbarn
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      Small melee on hip, Ranged + Shield on back would be cool (if you can stomach some clipping).
    5. Hurameshi
      Hurameshi
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      Did you find out how to edit it to show both weapons? I`ve been looking for it for a while now.
  14. eckenrode
    eckenrode
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    There's a slight bug in the longsword version. Your right hand longsword will be sheathed on the left hip, so if you have two weapons they'll end up on top of each other. To fix it, change line 235 of EquipmentTypes.lsx from
    <attribute id="BoneVersatileSheathed" type="FixedString" value="Dummy_Sheath_Hip_R"/>
    to
    <attribute id="BoneVersatileSheathed" type="FixedString" value="Dummy_Sheath_Hip_L"/>