I also think that all potions and consumables should say exactly what they do. I don't wanna have to remember all of this, artifical knowledge gap in gaming is stupid
Yes The descriptions in the alchemy menu (keybind: H) https://i.imgur.com/bOfk32D.png They are ALL nonsense, not related to the game. Instead the tooltips/descriptions should ALWAYS say the following: - Duration - Effect (in-game effect, not lore or nonsense) - Any Chance governing this item - Radius (AOE) The game should be giving us this information in the item tooltip and alchemy description. There are things like "Elixir of bloodlust" that are just nonsense.
2nd example: https://i.imgur.com/Wn9kdVk.png Potion descriptions are lacking duration
3rd example: https://i.imgur.com/YpO68sp.png Gloves of power: "Possibly inflict a -1d4 penalty" - What is the possiblity? I don't know how to check the item's actual effect in-game. But I assume in the code somewhere it would do a random check? If so, then what is the % of this check, this should be clearly communicated to the player.
To summarize: - alchemy descriptions - Potion/consumable/throwable descriptions - Search current item descriptions for the following obfuscations: - Chance - May - Possibly - Can - Could
Hello, a few I've noticed is that Sword Bard's ranged flourish abilities display incorrect damage (they use the melee weapon instead). Lore Bard's cutting word feature also has an incorrect tooltip. Instead of damage as stated in the tooltip, the ability influences saves.
I believe the wikis are just basing it off of the tooltips. People have actually tested it and it appears to give 1d4 to attack rolls from bless, and an additional 1d4 through Mystra's Blessing for a total of +2d4 for spell attack rolls.
16 comments
There are so many things like this that are not explained enough.
Like some weapons have:
"A chance to inflict XXXX"
We are playing a DnD game, anything that says "chance" should be replaced with:
WHAT DICE it is and what it requires!!!!
like it's OBVIOUS, but for some reason a lot of the game is obfuscated.
I don't wanna have to remember all of this,
artifical knowledge gap in gaming is stupid
The descriptions in the alchemy menu (keybind: H)
https://i.imgur.com/bOfk32D.png
They are ALL nonsense, not related to the game.
Instead the tooltips/descriptions should ALWAYS say the following:
- Duration
- Effect (in-game effect, not lore or nonsense)
- Any Chance governing this item
- Radius (AOE)
The game should be giving us this information in the item tooltip and alchemy description.
There are things like "Elixir of bloodlust" that are just nonsense.
2nd example:
https://i.imgur.com/Wn9kdVk.png
Potion descriptions are lacking duration
3rd example:
https://i.imgur.com/YpO68sp.png
Gloves of power:
"Possibly inflict a -1d4 penalty"
- What is the possiblity?
I don't know how to check the item's actual effect in-game.
But I assume in the code somewhere it would do a random check?
If so, then what is the % of this check, this should be clearly communicated to the player.
To summarize:
- alchemy descriptions
- Potion/consumable/throwable descriptions
- Search current item descriptions for the following obfuscations:
- Chance
- May
- Possibly
- Can
- Could
Despite the item in game saying 1d6 Poison Damage it is 1d4 Poison Damage
UUID: 21abc023-343a-4693-b63f-3ba07a231864
Source: https://www.reddit.com/r/BaldursGate3/comments/15kxpgj/mystras_blessing_not_working/