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Rukongai

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  1. Rukongai
    Rukongai
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    Hey guys. I'm thinking about starting a new playthrough. From what I understand, you are no longer required to nuke the tieflings to get Minthara. Does that make this mod redundant? Is there functionality that this mod provided, or can provide that would make it worth me updating?

    Let me know your thoughts
  2. Rukongai
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    Read the FAQ in the mod description before asking for help

    This mod is NOT COMPATIBLE with the normal Daughter of Lolth - Minthara

    You cannot recruit Minthara using this mod if you install it AFTER going to Act 2


    The scene right after the Trial at Moonrise, where Minthara is led to the cells is initialized the MOMENT you begin Act 2. If you are in Act 2 and didn't have this mod to make sure it initialized properly at the start of Act 2, that scene will break and Minthara will not be recruitable. There is no way to reverse this or work around it. This mod MUST be installed before you leave Act I if you want your natural recruitment path.

    If you want to test it and REALLY make sure it's working, create a save game to act as a checkpoint. Install CheatEngine with the Zanzer BG3 table. Speedrun through Creche zone straight to Moonrise and verify her trial is working. I'll upload a video. This process takes roughly 10-15 minutes to give you peace of mind.


    Getting Help:
    This mod attempts to accomplish something the game tries very hard to make not possible, and includes editing databases, toggling flags, and a variety of other things that can cause issues. I want to be able to help everyone, but I can't solve issues without information. I have probably close to 100 hours writing these mods and solving problems in the forums. So if you have an issue you need to do the following or I won't be able to assist you.
    Also - I'll be creating an FAQ. If you ask a question that can be answered by reading the FAQ or the description, or this stickied post, I won't reply.

    Make a bug report:

    • Are you on the latest version of mod (If you're not, install it and see it fixes your issue before opening a bug report)
    • What mods you are currently running
    • What version of the game you are running
    • What version of ScriptExtender you are running
    • What you are using for your ModManager
    • What is you mod load order
    • Optionally: A screenshot of the issue or error

    Addtionally:

    • I need you to be prepared to give additional information if requested
    • If you have Discord, if you are willing to message me if I request can tremendously help identifying issues

    Common Issues:

    Returning to Act I with Halsin and Minthara recruited will kill Halsin: Looking at how to block this

    Minthara is just standing there after the trial, doesn't follow the torturers to prison:

    • One of two things happened. Either it was a version of my mod where I had a bug or missed some of the conditions for her
    • It was installed too late. Either way - the only way to get her is to revert to Act I save or use the other mod and summon her with the ring. Apologies for any heartache this causes :(

    Minthara is defeated in Act I - and she doesn't disappear into a poof of smoke: The mods script is NOT running (even if the chest has items)

    • Download this link
    • Right click the downloaded file
    • Go to properties
    • Tick the checkbox that says "Unblock"
    • Extract both files to your game/bin folder (Default Path: C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\bin )
    • Overwrite if it prompts you
    • Make sure you have the latest version of the mod installed. It's probably worth removing it and redownloading just to make sure
    • Launch the game and try again

    If you kill all 3 Goblin Leaders and Halsin's/Zevlor's quest isn't updating

    • Make sure your mod is the latest version. Delete whatever version you have. From your mod manager, from you computer, from your heart
    • Redownload latest version of mod
    • Try again
    • If you're still having issues, follow the directions directly above for redownloading and installing Script Extender

    Minthara INSERT ANY NUMBER OF DIALOG ISSUES:


    • There are no outstanding bugs with her dialog caused by this mod. There are, however - bugs with her dialog in the base game. Wait for Larian to fix.
    • Repeated dialog can also be caused by the Camp Dialog mod. If you're having an issue, temporarily disable it.
  3. jaychez
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    Here is a small step by step to enable logging

    1. Download BG3SE-Updater-with-Console-v3.zip
    https://github.com/Norbyte/bg3se/releases
    2.Extract the following 2 files to your bin folderDWrite.dll
    ScriptExtenderSettings.json
    ScriptExtenderSettings.json should have this entry by default
    {
      "CreateConsole": true
    }

    3.Install this mod Daughter of Lolth - Chosen Path - Logging Enabled using a mod manager (make sure its enabled)
    4. Now when you launch the game you should see an additional console window pop up.
  4. neverhaveinever
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    Just checking in to report that this mod still works for patch 8!

    I for one, cannot imagine skipping the incredibly climactic and amazing grove defense battle, and it makes no sense why knocking her out there can't let you recruit her. This mod still allows you to do that, and I am so grateful.

    One very very minor issue to note is that, as Durge, there was an issue with her trial cutscene. At the very end when you get the choice on what to do with the goblins, every choice just ends the cutscene and the goblins just stand there, uninteractable. Hardly an issue in the grand scheme of things, but I just wanted to mention it because so far thats my only problem that might be related to this mod.

    Thanks very very much for this mod!
    1. arkayus
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      you don't need this mod anymore to recruit her even as a good guy, there's zero point to having the mod now.
    2. neverhaveinever
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      Like I said, in the vanilla game, knocking her out at the grove battle does NOT let you recruit her, you have to knock her out while she's in the Goblin Camp.

      With this mod, you can still fight her at the grove and recruit her in the same playthrough.
  5. Does this mod still work?
    1. joikakakertilmiddag
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      You don't need it anymore
  6. VanRederik
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    Question: what should I do if for some reason she constantly dies? I take off all the equipment from the character, beat her with my fists and she still turns into a pool of blood (I turned on the stun mode, as a result the goblin lies unconscious and she dies) or is it supposed to be like this?
    1. daftshadow
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      Same thing is happening to me. Minthara disappears into a pool of blood no matter what method I do to try to knock her out. Toggling non-lethal damage does nothing either. Just gonna continue forward with the story and see what happens lol. If she's truly dead, then whatever.
    2. VanRederik
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      Then please write to me whether she will rise from the puddle in the 2nd act or not, okay?
  7. ManOfChungy
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    i killed all the goblins and she's the only one left in that area does she still become available?
  8. catsniffer
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    Do I still need Baldur's Gate 3 Mod Fixer for this to work? From what I understand, it isn't needed/causes problems with Patch 7? Thank you so much!
    1. gyrofalcon
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      Do I still need Baldur's Gate 3 Mod Fixer for this to work? From what I understand, it isn't needed/causes problems with Patch 7? Thank you so much!
      ModFixer isn't needed in Patch 7.
  9. DragonautMk
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    How to uninstall this mod during a playtrought? I keep getting my save unplayable.
    1. gyrofalcon
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      How to uninstall this mod during a playtrought? I keep getting my save unplayable.
      Removing mods mid-game are never wise, unless authors have given detailed instructions of how to do it, and stated that there shouldn't bee any problems doing so. That would be in the pinned posts or in Description page.
  10. Tremere777
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    Rukongai, to answer the question of is it redundant - no, unless you like getting the Enemy of Justice condition. Personally, having the option to avoid that flag being set and the havoc it causes is a solid reason to install. Trying it the Larian way is a near guarantee of the condition, I've tried multiple times, this mod offers much more to achieve Minthara without being morally questionable.
  11. TheVileFrog
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    if you could find a way to debug her so good Minthara works for act 2 and 3 that would be a great way to keep this mod up. Even though we can knock her out and see her again in act 2 unmoded, she is still really buggy in base game. For me, she is in act 2 and I saved her from being erased in the dungeon, she wont talk to me and I cant interact with her.
    1. gyrofalcon
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      if you could find a way to debug her so good Minthara works for act 2 and 3 that would be a great way to keep this mod up. Even though we can knock her out and see her again in act 2 unmoded, she is still really buggy in base game. For me, she is in act 2 and I saved her from being erased in the dungeon, she wont talk to me and I cant interact with her.
      I never had any problem with her in act 2 and 3. Guess I've played passed that part 6 or 8 times now, using this mod every time.
  12. theclash24
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    going thru now...gunna see if this works. I have the ring mod too that doesn't show up...so hopefully this works...
    1. aristoblis
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      Any confirmation of whether or not this mod still works or is even needed any more?
    2. Zatriman
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      Not sure if still needed, but it does still work.
    3. ApolloVibes
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      It's not "needed" since you can take her out with non-lethal attacks and recruit her later, but does provide an alternative way if you want it for roleplay reasons. With this mod she'll escape on her own if you prefer it that way.

      Also with the new vanilla way, I believe if you knock her out and then long rest without taking out the other leaders first, it'll bug her out somehow. So this would probably prevent that.
    4. gyrofalcon
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      It's not "needed" since you can take her out with non-lethal attacks and recruit her later, but does provide an alternative way if you want it for roleplay reasons. With this mod she'll escape on her own if you prefer it that way.

      Also with the new vanilla way, I believe if you knock her out and then long rest without taking out the other leaders first, it'll bug her out somehow. So this would probably prevent that.
      Correct.
      Much can go wrong in the vanilla "knock-out-fight", and to play 10-40 hours more and find out that #something must have gone wrong, since she isn't at the throne room, could be a huge disappointment. 
  13. Archon2401
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    TL;DR I have thoughts! A variant of this mod that pulls away from the changes that Larian have patched in, favouring instead the enabling of some interactions that are still impossible to have in the base game for a Good Tav playthrough (namely Act 1 romance and Act 2 dialogue changes due to it).

    I'd like to preface this by saying that I've been really thankful for your efforts, Rukongai, in ensuring that Minthara gets to be part of Tav's party regardless of the Act I decision. She's a fun character to have in the group, and – despite not being as fleshed out, in some ways, as most of the other companions – brings a unique experience of more nuanced morality that would be almost entirely absent if not for Tav-made decisions or Astarion's contributions. If it wasn't for these mods and the larger community's attempts to protecc her at any cost ("Sheepthara" comes to mind), Larian probably wouldn't have ever implemented the changes that have made this mod optional rather than essential (imo).

    I haven't played BG3 in a while, but I've tried to keep up with patch notes and the like. It seems that Larian recognised the love that a portion of the community have shown for Mommy Minthy by legitimising the non-lethal KO approach (albeit somewhat buggily, from what I've been reading), but they've put in more or less minimal effort into making it workable, which means the player still missing out on the earliest interactions that give a little extra insight into her motivations beyond her early presentation as being a loyal follower of The Absolute.

    The ways I can think of a mod like this making up for that by bringing functionality still missing from the patched base game are as follows.
    1) Through enabling the Act 1 camp celebration romance (which is locked out when siding with the tieflings), which could be done with the bedroll decision dialogue (e.g. "You spot someone hiding just out of sight of the camp perimeter", etc. – a renamed version of the option to pursue Minthara after siding with the goblins); the interactions with Minthara have a lot of non-victory-specific dialogue that'd need minimal flow tweaking, and (spoiler for anyone who cares)
    Spoiler:  
    Show
    the aftermath attempted backstab scene still makes sense in the context of her trying to eliminate a threat against The Absolute.
    2) For the Moonrise Towers scenes, keep everything as it already is (assuming a run where the Tieflings are saved or abandoned), but include any lines that'd make sense as a product of the Act 1 romance, if pursued, for the (more spoilers)
    Spoiler:  
    Show
    Moonrise Towers Prison torture scene, which mentions her romantic escapade, and in which she reacts differently toward Tav when they enter her mindspace.
    From there onward, I can't think of any other modifications that'd be needed.

    It's not quite the same as what this mod and its sister mod (Daughter of Lolth) have already been providing, and I think it's great that the other mod exists for those who want her in their party ASAP and have that option thanks to that mod, but that's where I'd go if I were looking at a future for this mod (and had anything resembling your programming chops to work on BG3 mods).

    In any case, thanks again for this mod and for all the work you've put into maintaining it! ^-^