Here is the code
INIT
DB_Give_Passive_Gale_Initialized(0);
IF
LevelLoaded(_)
AND
DB_Give_Passive_Gale_Initialized(0)
THEN
TimerLaunch("Give_Passive_Gale_InitDelay", 0);
IF
TimerFinished("Give_Passive_Gale_InitDelay")
THEN
NOT DB_Give_Passive_Gale_Initialized(0);
DB_Give_Passive_Gale_Initialized(1);
IF
DB_Players(_Player)
AND
IsTagged((CHARACTER)_Player, (TAG)GALE_a3907be6-50c2-407e-b159-8c53f9a3418e, 1)
AND
DB_Give_Passive_Gale_Initialized(1)
AND
HasPassive(_Player, "HumanVersatility", 0)
THEN
AddPassive(_Player, "HumanVersatility");
IF
DB_Players(_Player)
AND
IsTagged((CHARACTER)_Player, (TAG)GALE_a3907be6-50c2-407e-b159-8c53f9a3418e, 1)
AND
DB_Give_Passive_Gale_Initialized(1)
AND
HasPassive(_Player, "HumanMilitia", 0)
THEN
AddPassive(_Player, "HumanMilitia");
IF
DB_Players(_Player)
AND
IsTagged((CHARACTER)_Player, (TAG)WYLL_facf82dc-a6e1-4720-a0bd-6efde960dc5f, 1)
AND
DB_Give_Passive_Gale_Initialized(1)
AND
HasPassive(_Player, "HumanVersatility", 0)
THEN
AddPassive(_Player, "HumanVersatility");
IF
DB_Players(_Player)
AND
IsTagged((CHARACTER)_Player, (TAG)WYLL_facf82dc-a6e1-4720-a0bd-6efde960dc5f, 1)
AND
DB_Give_Passive_Gale_Initialized(1)
AND
HasPassive(_Player, "HumanMilitia", 0)
THEN
AddPassive(_Player, "HumanMilitia");
Thanks to WorldWalker42 for releasing the tutorial.