This mod should be compatible with other mods as long as they don't modify the progression table for 3rd level Rangers.
If you encounter any issues or bugs, please make a bug report rather than a comment so I don't have to move it manually. Also, please make sure you read the Potential Issues/Disclaimers section of the mod description before making a report—thanks! 😊
Is this mod compatible with other mods? Yes. Unless it changes the Ranger progression table for level 3, it should be compatible. If another mod does change the progression table, i.e. it's another Ranger related mod, I recommend using Compatibility Framework, which allows compatibility between subclasses. Any issues related to that mod should be directed to its comments section.
Why doesn't the subclass show up in character creation? You probably either: 1) Didn't install it properly. Take a look at the installation guide at the end of the mod description. or 2) Haven't updated all your mods. Make sure that ImprovedUI and Script Extender in particular are up-to-date. or 3) Have other mods that overwrite it. Please place Community Library at the very top of your load order, and Compatibility Framework at the very bottom. If that doesn't work, try placing this mod further down in the load order. If the problem still persists, disable all other addons except the ones required by this mod, enable your mods one by one, and see which one is causing the issue.
X happens when I do Y, even though it shouldn't. Why? Your other mods are most likely causing a conflict. The first thing you would need to do is to update each and every single one of your other mods to make sure they're not the ones causing the problem. If you've done that and the issue persists, try respeccing out of this subclass before updating it, then respec back. If that doesn't help, disable all mods apart from the required ones and enable your them one by one to see which one is causing problems. Once you've done that and the issue still persists, you are welcome to open a bug report.
My mods are designed to be as non-dependent on other mods as possible, and I'm not responsible for issues appearing when playing with multiple mods. I will not go out of my way to accommodate or implement workarounds to make it compatible with mods other than the ones listed in the Required files section. If the authors of other mods that cause conflicts wish to do so, they may.
Wonderful mod, I downloaded a couple of your ranger subclasses and I am impressed by how well they are integrated. Shame for how the interaction between Frozen Haunt and Hunter's Mark works, but since you are aware of it I am assuming it's some game limitation rather than something a modder can change. I am confused by how Fortifying Soul works instead, since I appear to be able to use it only on one character, regardless of my Wisdom modifier. Am I missing something?
Aside from that congratulations for your mods, you are very good. Are you planning to add the Hollow Warden by any chance?
I've had that happen with other mods marked as safe from Nexus, but they're safe to use (reflected by the Nexus virus scan). I have no idea why Google would do that.
Awesome mod as always! Big fan of anything cold-themed and Monk and Ranger specific, especially if its official content or UA, but I hadn't kept up with the newer 2024-2025 stuff for a few months so I only found out about this subclass through your mod -- thanks for that!
If you're open to the idea, and if no one else has it in the works already, I'd love to see your take on the 2024 Warrior of the Elements Monk whenever you have the time. If not, all good, I'm using the Ascendant Dragon from another mod, which is close enough. :)
Thank you! They added some nice new Ranger subclasses with the two latest UAs, so they seem to be getting some love. I'm generally not a huge fan of what they did with character progression in PHB2024, so unless it was a subclass I was already interested in creating myself, I'm not entirely sold on recreating existing BG3 subclasses to be in line with their 2024 counterparts. We'll see though :)
what does Fortifying Soul use to have targets equal to Wisdom modifier? I'm currently working on a similar effect and all of my workarounds feel subpar
I add a passive (a status should work fine too) that has these entries:
data "BoostContext" "OnActionResourcesChanged;OnCreate" data "Boosts" "IF(ConditionResult(context.Source.Wisdom > 14)):UnlockSpellVariant(SpellId('Target_FortifyingSoul'),ModifyNumberOfTargets(AdditiveBase,1,false));IF(ConditionResult(context.Source.Wisdom > 16)):UnlockSpellVariant(SpellId('Target_FortifyingSoul'),ModifyNumberOfTargets(AdditiveBase,1,false));IF(ConditionResult(context.Source.Wisdom > 18)):UnlockSpellVariant(SpellId('Target_FortifyingSoul'),ModifyNumberOfTargets(AdditiveBase,1,false));IF(ConditionResult(context.Source.Wisdom > 20)):UnlockSpellVariant(SpellId('Target_FortifyingSoul'),ModifyNumberOfTargets(AdditiveBase,1,false));IF(ConditionResult(context.Source.Wisdom > 22)):UnlockSpellVariant(SpellId('Target_FortifyingSoul'),ModifyNumberOfTargets(AdditiveBase,1,false))
That way it stays at one target when your Wisdom Modifier ≤ 1, and adds one target per additional modifier up to six if you somehow manage to reach that high 😊 Seems to be working so far at least.
thanks! I did it similarly but obviously wrong bc it was additive with all of them lol. so 14 was 2 targets, 16 was 4 targets, 18 was 7 and 20 was 11 lol
16 comments
This mod should be compatible with other mods as long as they don't modify the progression table for 3rd level Rangers.
If you encounter any issues or bugs, please make a bug report rather than a comment so I don't have to move it manually. Also, please make sure you read the Potential Issues/Disclaimers section of the mod description before making a report—thanks! 😊
Is this mod compatible with other mods?
Yes. Unless it changes the Ranger progression table for level 3, it should be compatible. If another mod does change the progression table, i.e. it's another Ranger related mod, I recommend using Compatibility Framework, which allows compatibility between subclasses. Any issues related to that mod should be directed to its comments section.
Why doesn't the subclass show up in character creation?
You probably either:
1) Didn't install it properly. Take a look at the installation guide at the end of the mod description.
or
2) Haven't updated all your mods. Make sure that ImprovedUI and Script Extender in particular are up-to-date.
or
3) Have other mods that overwrite it. Please place Community Library at the very top of your load order, and Compatibility Framework at the very bottom. If that doesn't work, try placing this mod further down in the load order. If the problem still persists, disable all other addons except the ones required by this mod, enable your mods one by one, and see which one is causing the issue.
X happens when I do Y, even though it shouldn't. Why?
Your other mods are most likely causing a conflict. The first thing you would need to do is to update each and every single one of your other mods to make sure they're not the ones causing the problem. If you've done that and the issue persists, try respeccing out of this subclass before updating it, then respec back. If that doesn't help, disable all mods apart from the required ones and enable your them one by one to see which one is causing problems. Once you've done that and the issue still persists, you are welcome to open a bug report.
My mods are designed to be as non-dependent on other mods as possible, and I'm not responsible for issues appearing when playing with multiple mods. I will not go out of my way to accommodate or implement workarounds to make it compatible with mods other than the ones listed in the Required files section. If the authors of other mods that cause conflicts wish to do so, they may.
Aside from that congratulations for your mods, you are very good. Are you planning to add the Hollow Warden by any chance?
If you're open to the idea, and if no one else has it in the works already, I'd love to see your take on the 2024 Warrior of the Elements Monk whenever you have the time. If not, all good, I'm using the Ascendant Dragon from another mod, which is close enough. :)
data "BoostContext" "OnActionResourcesChanged;OnCreate"
data "Boosts" "IF(ConditionResult(context.Source.Wisdom > 14)):UnlockSpellVariant(SpellId('Target_FortifyingSoul'),ModifyNumberOfTargets(AdditiveBase,1,false));IF(ConditionResult(context.Source.Wisdom > 16)):UnlockSpellVariant(SpellId('Target_FortifyingSoul'),ModifyNumberOfTargets(AdditiveBase,1,false));IF(ConditionResult(context.Source.Wisdom > 18)):UnlockSpellVariant(SpellId('Target_FortifyingSoul'),ModifyNumberOfTargets(AdditiveBase,1,false));IF(ConditionResult(context.Source.Wisdom > 20)):UnlockSpellVariant(SpellId('Target_FortifyingSoul'),ModifyNumberOfTargets(AdditiveBase,1,false));IF(ConditionResult(context.Source.Wisdom > 22)):UnlockSpellVariant(SpellId('Target_FortifyingSoul'),ModifyNumberOfTargets(AdditiveBase,1,false))
That way it stays at one target when your Wisdom Modifier ≤ 1, and adds one target per additional modifier up to six if you somehow manage to reach that high 😊 Seems to be working so far at least.