Mizora now has 2 versions where she can remain in human form across all 3 acts, or just at Wyrm's Rock during Gortash's event. Both versions were made so that the player can choose which one suits them best.
Special thanks to the legendary Whatsontheflip for helping a noob scripter out, full credit goes to them for the second version <3
If any of you would like to see me tackle more NPC's for edits, then do let me know! <3
Hi! I love this mod. I do wish to ask though, is there a way to make this compatible with Patch 7? At the very least, I tried loading in my Mod Manager but it couldn't because of an issue with GustavX, something that I've gotten only from some later mods after Patch 8 was officially released.
Hey! I love this mod, but I'm unable to use it on Patch 7 due to the GustavX dependency(Trying to finish my Patch 7 playthrough) could you please make a patch 7 compatible version of this mod? Thanks!
Affects all acts, it replaces OG Mizora with her human form but you can choose when you wish to actually use this mod. I personally like the human form and keep it on at all times.
Good call, someone else also suggested that. Will add it to the list of improvements for this mod as it makes sense for Mizora to have been captured while in human form as she was scouting the shadowlands. Will see if i can update it <3
Great mod! The wording in the new version is a little confusing though with this part: "Note: Mizora will change back upon saving and reloading after Wyll's pact scene or entering the lower city."
Does this mean Mizora will change back to human from after saving and reloading after Wyll's pact scene/entering the lower city? Or does it mean she will change back to cambion form. Not sure, it's just not as clear to me which one this means.
What i meant by that is that Mizora might remain in human form after Wyll's pact scene at camp. This is perfectly normal and she'll revert back into cambion form when you either save and reload, or head to the lower city :D
Wonderful, thanks so much on your work on this and for also adding this slightly more immersion-friendly option when you didn't absolutely need to - mandatory mod going forward for me!
so she will be human in every scene except for the romance or all her scenes with wyll for example breaking the pact, the mind flayer colony or when she transforms him she will also be human?
Works perfectly, did you edit her in the story files? seems to work similar to the Aylin removes her helmet at camp mod but remains in battle and some scenes like thorm, anyway, you did what should have been a fix and also give the option, thanks, now i don't need to use ring of metamorph on her everytime. Again thank you!
Glad you enjoy it! Whatsonflip helped me set up the second version by editing the story files and he's the same mod author who did the Aylin Helmet mod, hence the similarities :P
I want to give everyone the option to pick and choose how they want to play, so that's why i made it a wholly separate version rather than a fix!
Oh I get it, sorry if i was unclear or rude about it, i didn't mean fix as the mod needed it, i meant that this could work exactly as a simple fix that developers could have done at larian in any of the updates, they have the model and tools to do it too, just saying that this actually works like a fix to something small but that really adds a lot of inmersion in the story (Raphael changes to human disguise why not Mizora), this is amazing and i plan to use in the rest of my playthroughs, also thanks for answering as i'm looking to learn a little more to how edit story files for personal use👍
Ah i see what you mean, and i'm aware that you weren't rude so no worries! Small changes like this can go a long way for everyone, i am to provide everyone with more stuff like this in the future too.
Glad to hear that this mod has a permanent stay in your modlist, that makes me very happy to hear! <3
Do you think you can add an optional file so that Mizora is only human in Wyrm's Crossing? I think she would realistically keep her cambion form everywhere else (especially in the first scene and the pact decision).
Agreed. It would make sense for her to be in her natural form any other time, as she is only dealing with the party. But at Wyrm's Crossing, she's just standing there in the open. Now, if she had appeared after Gortash had the place emptied with force, then it could be pardoned. However, amidst all those people, no one reacts to a devil standing there.
I wonder if it would make sense for Mizora to also be in human form in both Wyrm's Crossing and when she's a camp follower too. Then again I can just disable the mod whenever. Thanks for the work!
Might be kind of a hassle but you can easily switch between the 2 versions whenever you wish to revert Mizora back to her human form should you want to keep her around like that for a bit longer, at no risk to your save too :P And you're welcome!
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Special thanks to the legendary Whatsontheflip for helping a noob scripter out, full credit goes to them for the second version <3
If any of you would like to see me tackle more NPC's for edits, then do let me know! <3
Thank you so much!!
Does this mean Mizora will change back to human from after saving and reloading after Wyll's pact scene/entering the lower city? Or does it mean she will change back to cambion form. Not sure, it's just not as clear to me which one this means.
What i meant by that is that Mizora might remain in human form after Wyll's pact scene at camp. This is perfectly normal and she'll revert back into cambion form when you either save and reload, or head to the lower city :D
I want to give everyone the option to pick and choose how they want to play, so that's why i made it a wholly separate version rather than a fix!
Glad to hear that this mod has a permanent stay in your modlist, that makes me very happy to hear! <3
I wonder if it would make sense for Mizora to also be in human form in both Wyrm's Crossing and when she's a camp follower too. Then again I can just disable the mod whenever. Thanks for the work!