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  1. lostsoulman
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                                       HOW TO INSTALL MODS:

    1. Download mod from nexusmods
    2. Unzip mod
    3. Place mod .pak in mod folder (mine is: C:\Users\Gamer\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
    4. Vid to watch (older video)
    https://www.youtube.com/watch?v=wT9qH6npxTY&t=0
    5. You (currently) need patch3 Mod Fixer or newer version) to be in mods folder (doesn't need to be installed via BG3 Mod Manager)
    6. Use Public profile in mod manager
    7. https://github.com/LaughingLeader/BG3ModManager/releases/
  2. lostsoulman
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    POTENTIAL FUTURE MOD OPTIONS:

    "Telepathic" feat from Tasha's Cauldron if possible! +1 to INT, WIS or CHA and the ability to cast detect thoughts. 
    Squire, and Knight feats from Dragonlance
    Check grim harvest and remarkable athlete
  3. Mods4R
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    What is the command to add the dodge potion to inventory?  Apparently I dropped it somewhere.

    Thanks in advance.
    1. lostsoulman
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      Osi.TemplateAddTo("d63f6518-125c-48b6-8416-3fda90f5df92", GetHostCharacter(), 1, 1)
  4. Klaleara
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    For some reason, this conflicts with non-mod Circle of Stars.   The sub-class doesn't show up if this mod is turned on.  Seems to be fine to disable this mod, pick Stars, than turn it back on.
    1. lostsoulman
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      Hi

      This mod doesnt change class progressions so it cant impact on classes.
      Or does it prevent certain abilities to work?
    2. Klaleara
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      Couldn't give you specifics.  I googled it and a lot of people mentioned the feat mod as the reason the Circle of Stars doesn't show up.  When you're choosing your subclass, it simply...doesn't show up, at all.  Just the CoS that I saw, but I didn't delve deep.  The moment I removed this mod, and specifically this mod, CoS showed up again.
    3. lostsoulman
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      Hi Klaleara

      I did a test and the subclass was present
      See here
    4. DubieDeductions
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      Hey just so you know it might only be there if you are creating a newly leveled character. Respeccing might be the culprit. I was able to get everyone in my party onto the new classes first go around but when I respecced the subclasses were missing
  5. bananass18273
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    Since you don't want to implement racial feats, is it possible to mark them so that we know that some of them require a certain class in tabletop?
    1. lostsoulman
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      Hi 
      I have added racial feats, and they dont require a certain class in tabletop. Unless they changed the rules in 5RDnd

      "Since you don't want to implement racial feats, is it possible to mark them so that we know that some of them require a certain class in tabletop?"
    2. bananass18273
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      Aaaahh my bad, I meant "...require a certain RACE..". So for example, Elven Accuracy requires elf or half -elf. You don't enforce that requirement to make it more fun, so even humans for example can select Elven Accuracy. Is it possible to add a line in the description of such feats, that states that this feat is designed only for X races in tabletop. Another example would be Bountiful Luck which requires Halfling and it's not obvious from the name of the feat, which race it requires. 
    3. lostsoulman
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      Most feat description should state the racial requirement (if there is one).
    4. bananass18273
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      That is true, I'm blind. Is it possible to have a 2nd mod file that enforces these requirements?
    5. lostsoulman
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      Hi

      No, i was never able to stop racial feats to appear for certain races.
  6. anohe2
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    I came back here for nostalgia. I see the screenshots and have memories from a time long gone
    1. lostsoulman
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      Yes, The game certainly changed (for the better) during the development process.
  7. kookiekookiekookie
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    Thank you for the mod, great work, I love it.
    I have a bug to report about Elven Accuracy.
    I have set to always ask, because I've noticed that it doesn't trigger if an attack would already hit (please correct me if I'm wrong about this) and want to critfish.
    However, I've noticed an instance on two separate occasions where the reaction does not trigger: when attacking an enemy that is Prone. For whatever reason, Elven Accuracy does not proc, and so only 2d20s are rolled due to advantage, instead of potentially 3.


    Maybe this is because the Advantage is conditional to being within 3 m of the target, thus having a different tag? I don't know how modding works, just thought I'd let you know.
    1. lostsoulman
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      Hi

      Can you do a test for me? Set as always on and see if it works.
      Yep, it could be how prone works....but curious if always on will work correctly
    2. kookiekookiekookie
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      Did 2 tests, attacking a prone target (the attack was displaying having advantage, as expected):
      - Elven Accuracy is set to Ask
      Result: No pop-up asking to use it. Attack was done at regular advantage (no reroll).
      - Elven Accuracy is set to Always On
      Result: No pop-up asking to use it (expected). Attack was done at regular advantage (no reroll).

    3. lostsoulman
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      Hi kookiekookiekookie

      Did you try the new version i uploaded?
      I tested it and it worked for prone enemies, but i would appreciate more testing before i add the change to the mod.io version of this mod.

      Thanks
    4. kookiekookiekookie
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      Tested it fully now. Works perfectly, thanks!
  8. Arzack1112
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    I was wondering if you were going to add Drow High Magic?
    1. lostsoulman
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      Hi 
      You learn the Detect Magic spell and can cast it at will, without expending a spell slot. You also learn Levitate and Dispel Magic, each of which you can cast once without expending a spell slot. You regain the ability to cast the spell in this way when you finish a long rest. Charisma is your spellcasting ability for these spells.

      I dont know how to get those spells to work per 5e rules.
  9. callmechul
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    5e Spells, ImpUI (ImprovedUI)
    I wonder if I can do it without this mod. (I'm not using these 2 mods.)
    1. lostsoulman
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      Hi
      Are you asking if this mod works without those mods? You don't need 5e spells.
      I do use impUI mod . But try without it, as larian has added some functionality of that mod into the base game.
    2. Jonorik
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      What would be the clue that the mod isn't working as intended without ImpUI installed? I'm going to test it without.
    3. lostsoulman
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      Only if you cant select options when choosing certain feats.
  10. ezekiel36
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    Does it work for Patch 8? Game wont start.
    1. lostsoulman
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      Hi

      I have been using this mod with patch 8 stress test and now with patch 8 without issues.
      Have you added any other mods recently?
    2. ezekiel36
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      Well that's the thing if I disable this mod game starts normally...
    3. lostsoulman
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      Sorry i cant replicate your issue.
      So nexus version/ or mod.io?
      I guess on PC.
      Have you tried with ONLY this mod active and in your mods folder?
  11. MagisterMimi
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    Heyo, 

    is there a way to add the observer feat to eg. shadowheart via console command?

    By the way awesome mod love ^^
    1. lostsoulman
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      Hi

      Osi.AddPassive(GetHostCharacter(),"Observant_Feat")
    2. MagisterMimi
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      Sorry to bother you, but is this also the correct way, if she is not the player character, but "just" a companion?
    3. lostsoulman
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      If she is controllable in your party, select that character THEN use the code
  12. JaceSpark
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    Is there anyway to get the DragonHide to work with unarmored defense? In my testing it just removes unarmored defense after getting the feat, so there's a loss of bonus AC from the other ability score added to it.
    1. lostsoulman
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      Hi

      My understanding of Dnd rules of dragonhide doesnt work with unarmored defence.

      You could use my Choose Your Stats mod and give yourself an AC boost.
    2. JaceSpark
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      Fair enough, I thought for some reason they would based on how they function independently.
  13. bananass18273
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    Does this still require ImpUI since it's being deprecated as of patch 8 ?
    1. lostsoulman
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      I am testing this mod *with* a version of impUI
      There is a new version of impUI, and i would recommend trying that.
    2. bananass18273
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      I ended up trying it without ImpUI and it worked. I didn't test extensively but I did test somewhat different feats on different classe and the menus / feats work. Only problem was when removing the mod, the feat list contained checkboxes for the removed feats with ERROR message. Idk if that was due to ImpUI missing but since it's not needed anymore like Larian said, it might not be required for this mod as well.
    3. lostsoulman
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      Removing the mod with these feats selected will cause issues, and not recommended.