Oh, this is a function/mod I've been waiting from very first launch of bg3. Just this simple thing + tactician difficult = much more interesting game experience. Unfortunatelly, doesn't work in patch7((( Hope I'll see it in official mod manager soon!!!
Oh god the smugness of this comment is off the charts. I see this a lot whenever a mod like this is introduced and it drives me wild, so let me explain.
The appeal of these types of mods isn't that it solves the problem of lack of control, it is rather that it removes the possibility of control completely in one crucial area. This gives a completely different feel to combat; if you know that you have limited options and that every decision has to be carefully considered since there are real stakes (in terms of time) then you will naturally feel more present, more in the moment and the possibility of victory will be all the more meaningful. If you were to have the ability to save but chose to never do it then you would still have that feeling of control, since you would be the one making the decision to make things harder for yourself. With that taken away, you have to roll with every punch and even though the fight might actually turn out the same as the one where you would have been saving every turn, in terms of feeling it is entirely different. It changes the game completely.
Also, it's worth pointing out that every system in Baldur's Gate 3 could be optional. The art of making a game is choosing which hard limits to place on the player; Fromsoft could have chosen to have made their games less punishing for beginners, chess could have had every piece function as a queen. When game designers choose those limitations they are not making mathematically correct decisions, it is an art, they base each decision on how it makes people feel while playing, and often multiple people feel differently and there has to be a compromise. In the world of modding however, there doesn't have to be any compromise. We can place our own limitations, shape the game into something that appeals to us, and if someone decides that the game would feel better to them with a particular limitation then who are you to argue?
And since some of us play with mods like tactician plus(%400 hp), Stronger Bosses, Enemies Enhanced, Lethal AI etc, the game is much harder and it's way more fun to not be able to save the game in combat.
Back in DoS2 times I have implemented a similar feature in BladeMaster mod but via a different approach: I have a added a togglable buff that was giving some small, yet helpful buff to whole party and could only be toggled off when outside of combat. If player loaded save then every character who were "in combat" and had this buff just died =)
This mod fixes what I think the game's biggest flaw. Saving during combat should have never been allowed in the first place. Otherwise all those numbers and hit chances mean nothing if you can just quick save and load. Great mod!
No, there's a difference between creating a third party modification to prevent you from succumbing to your impulses and making the game harder by refusing to engage with certain mechanics. Like for a fraction of the amount of time this mod took to make, my dude could have just pried his f5 key off. This falls pretty firmly under "technocratic solutions for nonexistent problems"
What about all the other games that disable saving in combat? Do you think those devs are incompetent? There must be a reason they disable saving.
If this doesn't apply to you, then you don't even need to criticize the mod. You can simply ignore it because it will never be required for your use. I can't understand the reason people are criticising these mods when they can just ignore it and let it be for the people that want these kind of mods.
This criticism is neither constructive nor useful. Some people are weird.
It's a good mod. Removes the temptation that becomes a habit. And what it does is actually makes you use all your possibilities, aka scrolls and potions, and not hoard them like a dragon sitting on one coin of gold.
Not everyone plays the same way guys. Vanilla game is too easy for my liking. I play with tactician plus %300, 200 camp supplies for long rests, lethal ai, stronger bosses, no difficulty changing, enemies enhanced and some more difficulty mods... Game is extremely challenging that way. I try to keep myself from saving during combat, but when you spend 3 hours in one battle, sometimes frustration piles up. So sometimes I can't help but to quick save/load during combat to get favorable rolls. Which defeats the purpose of attack rolls entirely. With this mod enabled, I use tactician plus %200 instead, but I never save scum now. Sure, I can just disable my mods and finish a fight the easy way. I can resist that though, and I do. But pressing F5 and F8 is just so easy. Maybe you guys play the game as difficult as I do, and also have the willpower to always resist save scumming. I don't. And besides, I don't really like limiting myself by not using something the game offers me as a feature. Now with this mod, that feature is gone.
I don't understand why Larian didn't disable quick save during combat. A very poor choice in my opinion. And this mod fixes it for me. I don't really understand what is so difficult to understand about what I am saying. For some people this may be a nonexistent problem, for me this was the only thing that was missing from my game. So I appreciate this mod a lot. Some people can pry their F5 keys off instead I suppose. Hope they don't figure out they could assign quick saving to a new key though.
Hello bpmercy (and all the others ofc :)) And hello Khiones, congrats for this mod.
I'll not criticize this mod. It's a good thing that it exists. And yes, it should have been a vanilla option. I'll never use it though. Especially in the name of the "not everyone plays the same way" trope I kind of remind having read somewhere recently. I'll just respond here to your "Saving during combat should have never been allowed in the first place" and it's "reprise" in you last response. As it appears everything else revolves around that and I truly disagree on that particular posture of yours.
Well, as you said, "not everyone plays the same way". I don't want this mod and I'm perfectly fine with the vanilla possibility to save and reload when I see fit, how I see fit and why I see fit, and with the fact that Larian - for once - at least gave everyone (as in : not just me, but you too) the choice to use this feature, or not. In what name, should Larian have enforced your particular playstyle onto me ? Because that's exactly what you are demanding here, twice. So let me ask you just this simple question : if you cannot stand that others enforce their way of playing onto you, why would you want your playstyle to be enforced onto everyone else ?
Freedom of playstyle implies tools at your disposal. It relies on the choice to use these tools or not. It's exactly the same as using a sword or a spell, or not using it. The more tools there are, the more freedom can be expressed. There is no freedom without choice. Remove the tool, you remove the choice. And that is exactly what forbiding quicksave and reloads during combat is : removing a tool and killing freedom.
The fact that you cannot - from your own previous admittance - manage your urge to save/reload from time to time, is not a valid reason to enforce any kind of interdiction to save/reload to everyone else. You have this mod tailored for your needs and that's absolutely perfect. I'm happy for you. And then again, great job Khiones. But I'll stand my ground here : nobody forced you to reload but yourself. Henceforth it's not a valid reason to remove this possibility for everyone else, especially not in the name of "freedom of playstyle".
It is perfect as a mod, should be integrated as a vanilla option. And I hope now that you understand better why Larian authorized Quicksaves during combat.
"You have this mod tailored for your needs and that's absolutely perfect. I'm happy for you." This is pretty much what I said, I even said that this is what I think, my opinion, considering there would be people who would disagree, but I still got condescending responses for no good reason.
I know why Larian went with this choice: Appealing casual players, and they are the majority of their paying customers. It's the same thing with pretty much every game out there. And I respect that. I'm in minority here so I get it. Some people may prefer combat to be trivial, but if I like a game and I decide to sink dozens of hours of my life into it, I want a complete experience with challenging combat. No matter what game I choose to play I have to increase difficulty via dozens of mods. Trust me, no game will ever favor my style of gaming and face backlash from casual gamers. And I have no such demand anyway.
If Larian didn't allow saving during combat I don't think casual players would miss it. I don't think there would be any complaining about this. The game is easy enough, even on tactician. Baldur's Gate 1/2 didn't allow combat save, and I don't remember any complaints about that. And BG 3 is turn based, save/load during combat hurts combat mechanics a lot more. I still think it is a very poor design choice. It is like cheating, bypassing the game mechanics via pressing 2 keys, and I think cheating shouldn't be that easy. If you play with a dozen difficulty mods that impulse will be there at times. That's my experience. Maybe you all play the game as difficult as I do and you can understand my situation, contrary to what I think, and you have perfect willpower so that temptation is never there. More power to you then. I guess it could have been better if Larian gave players an option to enable/disable that feature when starting a new game. But they didn't.
Now all I can ask for is to find the mods that suit me. And if I find a mod that I have been looking for for a long time I could maybe write a short appreciation message and voice my opinions while not offending anyone and expect the same courtesy from other people. Which I now realize is a lot to ask for.
Bpmercy, I think Maaskott made his point very clearly, but you seem to be responding to something he didn't say?
There should be a toggle in the game to allow or disallow saving during combat.
If you say there shouldn't be, then you say everyone should be forced to play your way, and so you're just like the people you inveigh against (those who feel there should be no option to disable saving during combat, because they feel everyone must play their way).
47 comments
Just this simple thing + tactician difficult = much more interesting game experience.
Unfortunatelly, doesn't work in patch7(((
Hope I'll see it in official mod manager soon!!!
The appeal of these types of mods isn't that it solves the problem of lack of control, it is rather that it removes the possibility of control completely in one crucial area. This gives a completely different feel to combat; if you know that you have limited options and that every decision has to be carefully considered since there are real stakes (in terms of time) then you will naturally feel more present, more in the moment and the possibility of victory will be all the more meaningful. If you were to have the ability to save but chose to never do it then you would still have that feeling of control, since you would be the one making the decision to make things harder for yourself. With that taken away, you have to roll with every punch and even though the fight might actually turn out the same as the one where you would have been saving every turn, in terms of feeling it is entirely different. It changes the game completely.
Also, it's worth pointing out that every system in Baldur's Gate 3 could be optional. The art of making a game is choosing which hard limits to place on the player; Fromsoft could have chosen to have made their games less punishing for beginners, chess could have had every piece function as a queen. When game designers choose those limitations they are not making mathematically correct decisions, it is an art, they base each decision on how it makes people feel while playing, and often multiple people feel differently and there has to be a compromise. In the world of modding however, there doesn't have to be any compromise. We can place our own limitations, shape the game into something that appeals to us, and if someone decides that the game would feel better to them with a particular limitation then who are you to argue?
There's no way to implement something like this for dialogue, is there?
If this doesn't apply to you, then you don't even need to criticize the mod. You can simply ignore it because it will never be required for your use. I can't understand the reason people are criticising these mods when they can just ignore it and let it be for the people that want these kind of mods.
This criticism is neither constructive nor useful. Some people are weird.
Removes the temptation that becomes a habit. And what it does is actually makes you use all your possibilities, aka scrolls and potions, and not hoard them like a dragon sitting on one coin of gold.
I don't understand why Larian didn't disable quick save during combat. A very poor choice in my opinion. And this mod fixes it for me. I don't really understand what is so difficult to understand about what I am saying. For some people this may be a nonexistent problem, for me this was the only thing that was missing from my game. So I appreciate this mod a lot. Some people can pry their F5 keys off instead I suppose. Hope they don't figure out they could assign quick saving to a new key though.
And hello Khiones, congrats for this mod.
I'll not criticize this mod. It's a good thing that it exists. And yes, it should have been a vanilla option. I'll never use it though. Especially in the name of the "not everyone plays the same way" trope I kind of remind having read somewhere recently. I'll just respond here to your "Saving during combat should have never been allowed in the first place" and it's "reprise" in you last response. As it appears everything else revolves around that and I truly disagree on that particular posture of yours.
Well, as you said, "not everyone plays the same way". I don't want this mod and I'm perfectly fine with the vanilla possibility to save and reload when I see fit, how I see fit and why I see fit, and with the fact that Larian - for once - at least gave everyone (as in : not just me, but you too) the choice to use this feature, or not. In what name, should Larian have enforced your particular playstyle onto me ? Because that's exactly what you are demanding here, twice. So let me ask you just this simple question : if you cannot stand that others enforce their way of playing onto you, why would you want your playstyle to be enforced onto everyone else ?
Freedom of playstyle implies tools at your disposal. It relies on the choice to use these tools or not. It's exactly the same as using a sword or a spell, or not using it. The more tools there are, the more freedom can be expressed. There is no freedom without choice. Remove the tool, you remove the choice. And that is exactly what forbiding quicksave and reloads during combat is : removing a tool and killing freedom.
The fact that you cannot - from your own previous admittance - manage your urge to save/reload from time to time, is not a valid reason to enforce any kind of interdiction to save/reload to everyone else. You have this mod tailored for your needs and that's absolutely perfect. I'm happy for you. And then again, great job Khiones. But I'll stand my ground here : nobody forced you to reload but yourself. Henceforth it's not a valid reason to remove this possibility for everyone else, especially not in the name of "freedom of playstyle".
It is perfect as a mod, should be integrated as a vanilla option. And I hope now that you understand better why Larian authorized Quicksaves during combat.
My respects, truly
Thank you
"You have this mod tailored for your needs and that's absolutely perfect. I'm happy for you."
This is pretty much what I said, I even said that this is what I think, my opinion, considering there would be people who would disagree, but I still got condescending responses for no good reason.
I know why Larian went with this choice: Appealing casual players, and they are the majority of their paying customers. It's the same thing with pretty much every game out there. And I respect that. I'm in minority here so I get it. Some people may prefer combat to be trivial, but if I like a game and I decide to sink dozens of hours of my life into it, I want a complete experience with challenging combat. No matter what game I choose to play I have to increase difficulty via dozens of mods. Trust me, no game will ever favor my style of gaming and face backlash from casual gamers. And I have no such demand anyway.
If Larian didn't allow saving during combat I don't think casual players would miss it. I don't think there would be any complaining about this. The game is easy enough, even on tactician. Baldur's Gate 1/2 didn't allow combat save, and I don't remember any complaints about that. And BG 3 is turn based, save/load during combat hurts combat mechanics a lot more. I still think it is a very poor design choice. It is like cheating, bypassing the game mechanics via pressing 2 keys, and I think cheating shouldn't be that easy. If you play with a dozen difficulty mods that impulse will be there at times. That's my experience. Maybe you all play the game as difficult as I do and you can understand my situation, contrary to what I think, and you have perfect willpower so that temptation is never there. More power to you then. I guess it could have been better if Larian gave players an option to enable/disable that feature when starting a new game. But they didn't.
Now all I can ask for is to find the mods that suit me. And if I find a mod that I have been looking for for a long time I could maybe write a short appreciation message and voice my opinions while not offending anyone and expect the same courtesy from other people. Which I now realize is a lot to ask for.
Bpmercy, I think Maaskott made his point very clearly, but you seem to be responding to something he didn't say?
There should be a toggle in the game to allow or disallow saving during combat.
If you say there shouldn't be, then you say everyone should be forced to play your way, and so you're just like the people you inveigh against (those who feel there should be no option to disable saving during combat, because they feel everyone must play their way).