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Metall

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Metallumere

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Frenzied Strike from the Berserker Barbarian subclass can now hit with both weapons. That's it. That's the mod.

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Frenzied Strike from the Berserker Barbarian subclass can now hit with both weapons. That's it. That's the mod.

It does this by copying the spell effect code of regular weapon attacks which can proc off hand attacks and effects, and flags frenzied strike as being off-hand-able.
It should for all intents and purposes act as a regular dual wield attack, only costing a bonus action, and still afflicts you with a single stack of frenzied strain.

This still can only be used once per turn, so no fast hands feature to do double frenzied dual wield strikes. That'd be pretty crazy though, right? But I wouldn't, nay... unless? No no, I jest... But perhaps? Hahaha no no of course not.... perchance?? Of course not, a simple jape, no more......... maybe???

This is obviously incompatible with anything else that edits the effects of frenzied strike, but it's a pretty simple fix if you wanted to do something like it yourself:
SpellProperties:GROUND:DealDamage(MainMeleeWeapon, MainMeleeWeaponDamageType);GROUND:ExecuteWeaponFunctors(MainHand);CastOffhand[GROUND:DealDamage(OffhandMeleeWeapon, OffhandMeleeWeaponDamageType);GROUND:ExecuteWeaponFunctors(OffHand)];IF(HasStatus('RAGE_FRENZY',context.Source)):ApplyStatus(SELF,RAGE_FRENZY_BURNOUT,100,1);
And SpellFlags:IsMelee; IsHarmful; CanDualWield