I've moved everything but the main file to Old Files. If you want easy access to Infernal Fury, I suggest using my Infernal Fury Shout mod, which should be compatible with mods that weren't compatible with the toggleable passive.
You can still keep using the toggleable passive if you prefer it. That and all the other files will remain available under Old Files.
Awesome mod! It makes so much sense that Karlach has at least circumstantial immunity to fire after spending so much time battling in Avernus and having her heart swapped in infernal iron. If it's possible, I'd like to please request an optional version that grants the same effects of Fireproof Karlach_Conditional without the toggle-able passive feature - so when she takes a soul coin and gets Infernal Fury she gains fire immunity, but her attacks don't ignore fire resistance / immunity and she is still affected by hellfire and the burning conditions. Thanks for all your hard work!
Hello! :) Sorry this took so long. I only now just got around to testing things a bit.
It looks like as long as Karlach is immune to fire, then she'd be immune to burning as well. I think she'll do the animation of being burnt, but she won't take any fire damage. The combat log will say that she's immune to fire as opposed to saying she's immune to burning. So it's looking like it behaves the same. I tested with hellfire damage and got the same results.
So for your request, it'd basically just be a variant of the conditional file without the toggleable passive. I'm considering setting up a separate mod for all the Infernal Fury changes since the files are getting really cluttered. I'll include that option when I get around to setting that mod up.
I believe there will be no conflicts. After all, these cosmetic changes like changing Karlach's face or removing body scars are just files that are thrown into the game folder while the mod is scripts. I think (don't take my comment completely seriously because I don't use that many mods and have little experience) that only mods that add other passives (like Animate Dead ++, for example) end up conflicting a little to the point where you have to merge both mods into one (by merging the script files).
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You can still keep using the toggleable passive if you prefer it. That and all the other files will remain available under Old Files.
or didnt you even need that for patch 6 so its not in there?
so thanks for your good work
If it's possible, I'd like to please request an optional version that grants the same effects of Fireproof Karlach_Conditional without the toggle-able passive feature - so when she takes a soul coin and gets Infernal Fury she gains fire immunity, but her attacks don't ignore fire resistance / immunity and she is still affected by hellfire and the burning conditions.
Thanks for all your hard work!
And thank you! Glad you like the mod :)
It looks like as long as Karlach is immune to fire, then she'd be immune to burning as well. I think she'll do the animation of being burnt, but she won't take any fire damage. The combat log will say that she's immune to fire as opposed to saying she's immune to burning. So it's looking like it behaves the same. I tested with hellfire damage and got the same results.
So for your request, it'd basically just be a variant of the conditional file without the toggleable passive. I'm considering setting up a separate mod for all the Infernal Fury changes since the files are getting really cluttered. I'll include that option when I get around to setting that mod up.