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Belinn

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Belinn

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146 comments

  1. Belinn
    Belinn
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    This mod is very simple and there should be no need to update it when a new patch or hotfix comes out.
  2. Belinn
    Belinn
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    I've moved everything but the main file to Old Files. If you want easy access to Infernal Fury, I suggest using my Infernal Fury Shout mod, which should be compatible with mods that weren't compatible with the toggleable passive.

    You can still keep using the toggleable passive if you prefer it. That and all the other files will remain available under Old Files.
  3. Blekinfar
    Blekinfar
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    This helped alot with my double barbarian run!  Me & Karlach! Thanks!
  4. RexDynamo
    RexDynamo
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    Does anybody know what Jacket that Karlach is wearing, I like the design.
  5. wankaego
    wankaego
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    does it include the modfixer thingy? so i have to unpack and delete that part myself?
    or didnt you even need that for patch 6 so its not in there?
    1. Belinn
      Belinn
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      This doesn't have modfixer, no. None of my mods do.
  6. Nosdi
    Nosdi
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    Gives immunity but Hellish resistance reads "this entity takes half damage from fire"
    1. Belinn
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      Is she actually taking fire damage?
    2. rasonage
      rasonage
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      Half of zero is ....
    3. Obsidian888
      Obsidian888
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      2 !
  7. ashuisha
    ashuisha
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    I needed this.
    1. Belinn
      Belinn
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      :)
  8. dreams897
    dreams897
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    Is this working with patch 7?
    1. Belinn
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      It should, yup. It's up on mod.io as well, which I'm also going to upload here eventually.
  9. Nysalis
    Nysalis
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    Well Belinn, you  made a mod every person needed but didnt know it (funnily)
    so thanks for your good work 
    1. Belinn
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      Thank you so much <3 So sweet of you to say :)
  10. Chalvrek
    Chalvrek
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    Awesome mod! It makes so much sense that Karlach has at least circumstantial immunity to fire after spending so much time battling in Avernus and having her heart swapped in infernal iron.
    If it's possible, I'd like to please request an optional version that grants the same effects of Fireproof Karlach_Conditional without the toggle-able passive feature - so when she takes a soul coin and gets Infernal Fury she gains fire immunity, but her attacks don't ignore fire resistance / immunity and she is still affected by hellfire and the burning conditions.
    Thanks for all your hard work!
    1. Belinn
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      Still going through cleaning up/updating my other mods, but when I find some time, I'll do this :)

      And thank you! Glad you like the mod :)
    2. Chalvrek
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      Thanks! Looking forward to trying it out! :)
    3. Belinn
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      Hello! :) Sorry this took so long. I only now just got around to testing things a bit.

      It looks like as long as Karlach is immune to fire, then she'd be immune to burning as well. I think she'll do the animation of being burnt, but she won't take any fire damage. The combat log will say that she's immune to fire as opposed to saying she's immune to burning. So it's looking like it behaves the same. I tested with hellfire damage and got the same results.

      So for your request, it'd basically just be a variant of the conditional file without the toggleable passive. I'm considering setting up a separate mod for all the Infernal Fury changes since the files are getting really cluttered. I'll include that option when I get around to setting that mod up.
  11. hiraethmangata
    hiraethmangata
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    The way it always should've been!!!!!!!!!
    1. Belinn
      Belinn
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      <3
  12. Omegacron
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    Anyone know if this is compatible with mods that change Karlach's face?
    1. allmarshall
      allmarshall
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      I believe there will be no conflicts. After all, these cosmetic changes like changing Karlach's face or removing body scars are just files that are thrown into the game folder while the mod is scripts. I think (don't take my comment completely seriously because I don't use that many mods and have little experience) that only mods that add other passives (like Animate Dead ++, for example) end up conflicting a little to the point where you have to merge both mods into one (by merging the script files).
    2. Bluenanaa
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      have you tested if merging the script files makes this work with animate dead++ ?