0 of 0

File information

Last updated

Original upload

Created by

Arkronos

Uploaded by

chronos1172

Virus scan

Safe to use

30 comments

  1. ims21c
    ims21c
    • member
    • 21 kudos
    You are a genius, you fixed this old and annoying bug like this!
    Thanks for uploading such a great mod.

    I traced the in-game Fly spells derived from "Projectile_Fly".
    And with minimal modifications, added the data "SpellActionTypePriority".
    using "NAME"
    data "SpellActionTypePriority" "1 or 2 or 3"

    I am playing on patch 7 hotfix 28.
    So the information about the
    new entry "Projectile_Fly_WrithingTide_Bee"
    is missing.
    1. ims21c
      ims21c
      • member
      • 21 kudos
      new entry "Projectile_Fly"
      type "SpellData"
      data "SpellType" "Projectile"
      using "Projectile_Fly"
      data "SpellActionTypePriority" "1"

          new entry "Projectile_HAV_TakingIsobel_Fly_Marcus"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_HAV_TakingIsobel_Fly_Marcus"
          data "SpellActionTypePriority" "1"

          new entry "Projectile_Fly_Spell"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Fly_Spell"
          data "SpellActionTypePriority" "1"

              new entry "Projectile_LOW_RamazithsTower_Fly"
              type "SpellData"
              data "SpellType" "Projectile"
              using "Projectile_LOW_RamazithsTower_Fly"
              data "SpellActionTypePriority" "1"

              new entry "Projectile_Fly_Dog_Ghost"
              type "SpellData"
              data "SpellType" "Projectile"
              using "Projectile_Fly_Dog_Ghost"
              data "SpellActionTypePriority" "1"

              new entry "Projectile_Jump_Ghoul_Flying"
              type "SpellData"
              data "SpellType" "Projectile"
              using "Projectile_Jump_Ghoul_Flying"
              data "SpellActionTypePriority" "1"

                  new entry "Projectile_END_Jump_Ghoul_Flying"
                  type "SpellData"
                  data "SpellType" "Projectile"
                  using "Projectile_END_Jump_Ghoul_Flying"
                  data "SpellActionTypePriority" "1"

                  new entry "Projectile_MOO_Jump_Ghoul_Flying"
                  type "SpellData"
                  data "SpellType" "Projectile"
                  using "Projectile_MOO_Jump_Ghoul_Flying"
                  data "SpellActionTypePriority" "1"

                  new entry "Projectile_Jump_AnimateDead_Ghoul_Flying"
                  type "SpellData"
                  data "SpellType" "Projectile"
                  using "Projectile_Jump_AnimateDead_Ghoul_Flying"
                  data "SpellActionTypePriority" "1"

              new entry "Projectile_Jump_Cloaker"
              type "SpellData"
              data "SpellType" "Projectile"
              using "Projectile_Jump_Cloaker"
              data "SpellActionTypePriority" "1"

              new entry "Projectile_Jump_GiantEagle"
              type "SpellData"
              data "SpellType" "Projectile"
              using "Projectile_Jump_GiantEagle"
              data "SpellActionTypePriority" "1"

          new entry "Projectile_Jump_Harpy"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Jump_Harpy"
          data "SpellActionTypePriority" "1"

          new entry "Projectile_Jump_Imp"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Jump_Imp"
          data "SpellActionTypePriority" "1"

          new entry "Projectile_Jump_Mephit"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Jump_Mephit"
          data "SpellActionTypePriority" "1"

          new entry "Projectile_Jump_Spectator"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Jump_Spectator"
          data "SpellActionTypePriority" "1"

          new entry "Projectile_Levitate_Mindflayer"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Levitate_Mindflayer"
          data "SpellActionTypePriority" "1"

              new entry "Projectile_Levitate_Mindflayer_Player"
              type "SpellData"
              data "SpellType" "Projectile"
              using "Projectile_Levitate_Mindflayer_Player"
              data "SpellActionTypePriority" "3"

              new entry "Projectile_END_Levitate_Emperor"
              type "SpellData"
              data "SpellType" "Projectile"
              using "Projectile_END_Levitate_Emperor"
              data "SpellActionTypePriority" "1"
              
          new entry "Projectile_Fly_TempestuousMagic"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Fly_TempestuousMagic"
          data "SpellActionTypePriority" "1"

          new entry "Projectile_Fly_SpiritualWeapon"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Fly_SpiritualWeapon"
          data "SpellActionTypePriority" "1"

          new entry "Projectile_Fly_DragonWings"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Fly_DragonWings"
          data "SpellActionTypePriority" "1"

          new entry "Projectile_Fly_Darkness_Raven"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Fly_Darkness_Raven"
          data "SpellActionTypePriority" "1"

          new entry "Projectile_Fly_Bat"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Fly_Bat"
          data "SpellActionTypePriority" "1"

          new entry "Projectile_Fly_Deva"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Fly_Deva"
          data "SpellActionTypePriority" "1"

          new entry "Projectile_Jump_Vampire_Bats"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_Jump_Vampire_Bats"
          data "SpellActionTypePriority" "1"

          new entry "Projectile_TAD_Levitate"
          type "SpellData"
          data "SpellType" "Projectile"
          using "Projectile_TAD_Levitate"
          data "SpellActionTypePriority" "2"

  2. MariusSeph
    MariusSeph
    • member
    • 17 kudos
    very needed indeed :) However: does it work on patch 7? I am afraid to break my game (AGAIN) because of another patch messing with the mods, so I guess I will get P8 after I will FINALLY finish this run. if that will ever happen. So... I am avoiding P8, which means my BG3 MM says "GustavX is missing".
    Does it matter much? Can I ignore this? Did anyone try to use this at patch 7? 
    1. chronos1172
      chronos1172
      • member
      • 5 kudos
      In theory, it's a very very simple mod and I think it should be working on P7.
  3. callmechul
    callmechul
    • member
    • 0 kudos
    nice mod! thx. :-) 
  4. RaphaelEduardovich
    RaphaelEduardovich
    • member
    • 1 kudos
    Could you add support for Winged Tiefling subrace from Astralities' Tiefling Compendium mod?
    1. chronos1172
      chronos1172
      • member
      • 5 kudos
      I suspected that several people would ask me to add actions from other mods. I don't think I'll take this path, because I'll have to update every time there's a new action from every new mod.
      Instead, I'll try to make it a habit for modders to manage the priority (which my mod does) of jumps/flights.

      I will try to suggest it to the author of the mod you cited ^^
    2. RaphaelEduardovich
      RaphaelEduardovich
      • member
      • 1 kudos
      Understandable, thank you for your work
  5. chizfreak
    chizfreak
    • premium
    • 94 kudos
    Thank you for this! Does this work if I change the shortcut hotkey to something else?
    1. chronos1172
      chronos1172
      • member
      • 5 kudos
      Yes it will :)
  6. MelricMagus
    MelricMagus
    • premium
    • 1 kudos
    OMFG Thank You!! You are a GOLDEN GOD!!!
  7. okamywtf
    okamywtf
    • member
    • 0 kudos
    omfg thank you 
  8. Inuxa
    Inuxa
    • supporter
    • 6 kudos
    Thank you!
    Looking forward to your next works!
  9. iCake
    iCake
    • supporter
    • 23 kudos
    This is definitely an essential mod, and such a quality feature!

    One thing though, could you adjust the logic so it wouldn't prioritize fly actions that cost resources? Writing Tide from the new Ranger Subsclass is one of such flies (maybe the only resource using fly, but I don't know)

    https://bg3.wiki/wiki/Writhing_Tide
    1. chronos1172
      chronos1172
      • member
      • 5 kudos
      It was on my TODO list, and I'm on it ^^

      EDIT : This is done. Thank you very much for your feedback ^^
    2. iCake
      iCake
      • supporter
      • 23 kudos
      Thank you!
  10. swoollacott1
    swoollacott1
    • premium
    • 0 kudos
    This is one of those mods you don't think you need, but then you install it and can never go back.

    Thanks.