Baldur's Gate 3

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Jay

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chevisan

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169 comments

  1. chevisan
    chevisan
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    I've pushed my (probably) final update for now, which is very much Beta and untested. But it has a lot to offer so check it out!
    I'd recommend to switch class to a vanilla one before updating the mod, because some stuff changed.

    Also i added new images which show the progression of the class with detailed information about passives / skills.

    Have fun everyone!
  2. vickman
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    Morning all, 

    sorry it’s late, ended up working on till I had to go to work lol, it is done ish, had my wife play test this while I’m at work turns out I seemed to have missed some code on the progressions table being so late lol once I’m home I’ll fix that and role it out. If all works well we will be able to select spells which will open up a whole new world. 

    again sorry for the lateness 
    Vickman 
    1. zty237099686
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      Don't really know why, but I'm so excited lol!!
    2. xeranos
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      Same here. I'm looking forward to it! Thank you for taking care of this mod!
    3. CJCon
      CJCon
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      Very excited! I have lots of ideas and hopes but I'll wait until actual release ^ ^

      Thank you for continuing this mod! Love DBZ and this has been super fun already.
    4. vickman
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      Hell yeah no prob, just sorry it’s taking so long just don’t want to post something broke. There’s a lot of new stuff to with this one like a certain 2 signature charge ups 😎
  3. gahan69
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    i cant seem to get this to work, each time i start a new campaign it puts me into a room with random 10 characters and cant pick or anything... 
  4. vickman
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    1. Nightshade0123
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      Was excited for a whole 5 seconds and the mod was already hidden xD
    2. vickman
      vickman
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      Yeah need to update it I forgot to change out progressions table to the new one. Do it when I get home 
    3. ehthra
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      pretty excited as a dragon ball fan, i have a question though. should i download this one or the newer ancient sayian mod?
  5. vickman
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    Check out the new update. The whole page has been updated, please read the new description, should be much more informative. here is the link again 

    Ancient Saiyan Warrior (formerly Saiyan Class Mod) at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com) 
    1. CALINGA
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      Guess you're gone forever from this website.
  6. vickman
    vickman
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    Part 1 is done doing up my page right now

    link shortly peeps, hope y’all enjoy 
  7. vickman
    vickman
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    Hey Everyone just got a message back from Chevisan, he has givin me permission to go ahead and take this mod over. ill try to push the new update out soon and ill leave a link to the  new one. looking forward to working with ya all :)
    1. shark92715
      shark92715
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      Thank you. That's very nice to hear!
    2. zty237099686
      zty237099686
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      Please make a version that goes up to level 20 if possible, looking forward to play the bug fixed new update!!
    3. vickman
      vickman
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      hell yeah no prob at all. i love dragonballz and excited to realese my version that i maid back in 3.5 converted to 5e for a campaign im running still currently.
      the new update will be going to lvl20  for sure. 
    4. Hyoire
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      i love you
  8. mike2828282
    mike2828282
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    hi everyone! I'm trying to install the mod with BG3 Mod Manager but it seems that it doesn't want it, both the beta and the normal version, while i can easily install every other mod. Anyone know why? Thanks!

    EDIT: Nevermind now it works! The file was a Winrar instead of being a winrar zip? That was my fix. Anyways really nice mod!!
    1. vickman
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      Don’t get to comfy with that one, new update will be out soon just at the play test stage after I finally got it to work right. Again I’ll post the new link soon. Had to grab kids from school bar with me a lil while longer 

      thanks 
      Vickman 
  9. vickman
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    Hey all, 

    so imma have to go back to add a spell format rather then doing selections on level up it’s being picky asf. Really appreciate the patience, i haven’t given up on selecting spells at level up I just hate ppl waiting, will work more on that after this release 

    Vickman 
  10. commanderxjack
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    Should i be putting points in wisdom/int or should i be doing strength
    1. lldios
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      strength focused backed with dex and con for defense, dex based could also work since the class borrows a lot from the monk class but your class features should be weaker from doing so. personally I find that focusing on strength and con while dumping the rest into dex works best
  11. vickman
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    Evening all and morning to some,

    just need to take a break write quick as my eye have started to go cross eye lol. figured id give ya all an update. 
    right know we are at the localization stage of the game then comes the pregressions table that needs filling out (class out line is already done so shouldnt take long) 

    ill have a change log ready to go at release which should be in a few hours if all goes right. im only going to be testing just after character creation see if the new set up works before release. its completley reworked. i do appologize for small testing ahead of time, but ive been up till 5am last 3 days going over coding and recreating, whiling fixing bugs. more testing will be done in the next couple days. 

    next post will be the link 


    thanks 

    VIckman
    1. zty237099686
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      Looking forward to it!!
    2. shark92715
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      Very much looking forward to it!!
  12. vickman
    vickman
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    Hello all, 

    so I’ve taken out kaiokin to make way for another ssj transformation, but before I finalize the transformations would you all want it at 1st level (as barb has rage?) or are y’all good with it gone ? 
    1. GaiusRomulus
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      having it at first level will be great!
    2. vickman
      vickman
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      roger that ill take it will be at first level :)