In regards to versatile weapons using their one-hand animation, is that a limitation of how the system handles versatile weapons? If not, would you ever consider making a version that utilized their two-handed animations?
Either way, still a great mod! Thanks for your hard work!
Now about the versatile weapons using their one-handed animations, the way versatile weapons work (and this is just from what I've been able to learn during my experimenting with the modding tools) is that their animations are dependent on the EquipmentType that has been assigned to them. The default EquipmentTypes (there's one for each weapon type, ie: longsword, greatsword, battleaxe, etc.) that bg3 use for versatile weapons are set to use one-handed animations if anything is found in the offhand.
The only way I could think of getting versatile weapons to use their two-handed animations (I am not an expert at this, merely someone with too much time/interest) would be to either make new EquipmentTypes that function similarly to the original ones except they use two-handed animations for everything and add those to a bunch of basic versatile weapons for people to transmog onto actual weapons or to overwrite the original EquipmentTypes and change how all versatile weapons work (which could cause some animation issues since that would mean anyone holding a versatile weapon in one hand and another weapon in their off-hand would likely have overlapping models).
I'd be willing to do it, but for simplicity is there any versatile weapon type in particular you were looking to have use the two-handed animation?
I was mainly going to use it for staff wielders, but found the one handed animation for staves to look a bit silly with the invis shield.
Thanks for looking into it! It sounds like it might be a lot of effort to get it working, so no worries. For now I've just been using Choose Your Stats to give my staff-wielders a 2AC boost. I miss out on any shield enchantments but it serves an OK workaround.
Still using your mod for rapiers though! Thanks again!
I have been using Transmog Enhanced for a long time and it can hide shields with the optional Hide Ring addon, plus versatile weapons will use their proper 2 hand animations, spears and staves are held in a bit too high though but long swords look just fine (minus the small golden circle around the character's fist).
So what does this mod actually do that is different?
My mod mostly does the same thing. I've used the hide ring before and the ring model that shows up on unarmed attackers who have shields and longswords bother me, so I made this. This mod was originally made for personal use, I just uploaded it in case anyone else was also annoyed by it (I know it's a little detail to be annoyed about but I like when things look nice ig). The two-handed animations not working is probably just because I'm not good enough using the modding tools to figure out how to properly make it stop without changing a bunch of other stuff.
I also uploaded a new version of this mod yesterday that makes all shields invisible so that's also something my mod offers.
I think you're missing CanMerge 1 from the TreasureTable.txt. Otherwise, it erases everything from the tutorial chest above it in the load order. Should look like this I think (got this sample from the sample equipment mod https://www.nexusmods.com/baldursgate3/mods/249)new treasuretable "TUT_Chest_Potions" CanMerge 1 new subtable "1,1"
14 comments
In regards to versatile weapons using their one-hand animation, is that a limitation of how the system handles versatile weapons? If not, would you ever consider making a version that utilized their two-handed animations?
Either way, still a great mod! Thanks for your hard work!
Now about the versatile weapons using their one-handed animations, the way versatile weapons work (and this is just from what I've been able to learn during my experimenting with the modding tools) is that their animations are dependent on the EquipmentType that has been assigned to them. The default EquipmentTypes (there's one for each weapon type, ie: longsword, greatsword, battleaxe, etc.) that bg3 use for versatile weapons are set to use one-handed animations if anything is found in the offhand.
The only way I could think of getting versatile weapons to use their two-handed animations (I am not an expert at this, merely someone with too much time/interest) would be to either make new EquipmentTypes that function similarly to the original ones except they use two-handed animations for everything and add those to a bunch of basic versatile weapons for people to transmog onto actual weapons or to overwrite the original EquipmentTypes and change how all versatile weapons work (which could cause some animation issues since that would mean anyone holding a versatile weapon in one hand and another weapon in their off-hand would likely have overlapping models).
I'd be willing to do it, but for simplicity is there any versatile weapon type in particular you were looking to have use the two-handed animation?
Thanks for looking into it! It sounds like it might be a lot of effort to get it
working, so no worries. For now I've just been using Choose Your Stats
to give my staff-wielders a 2AC boost. I miss out on any shield
enchantments but it serves an OK workaround.
Still using your mod for rapiers though! Thanks again!
So what does this mod actually do that is different?
I also uploaded a new version of this mod yesterday that makes all shields invisible so that's also something my mod offers.
You are truly a blessing 10/10 mod would install again.
new treasuretable "TUT_Chest_Potions"
CanMerge 1
new subtable "1,1"