Hello guys. I hope you enjoy the mod. If you do please don't forget to Endorse the mod to make it reach more people. This one took a long time but it's finally here.
If you have any feedback about the balance of the mod, please let me know. I care a lot about about keeping the game and mod balanced.
Would you consider a compatibility patch with Oathbreaker Reborn? I think the changes they made to Oathbreaker were really cool but like having this mod for the other changes to base class.
I had an issue similar to the one described by ArtiglioTigrovus, so thought I might post it here to see if it might be related. While I don't have the bug fix mod from mod.io that he mentioned installed, I was also experiencing crashing on startup with the latest version of the mod. In my case upon looking at the SE console it seemed to happen when the Expansion mod started doing whatever it does when loading the main menu.
Uninstalling either this mod or Expansion allowed the game to load in normally. Once I saw Artiglio's post here I tried reverting to 2.5.0 as well and it worked normally with both mods installed. I tried with other versions and any version more recent than 2.5.0 causes the same crash. This is very strange as I believe I had used one of them before without experiencing any crashes like this. I'm not knowledgeable enough to really say what might've caused it but so far this worked for me.
Thanks for the information. I've been trying to understand why some people experience that issue as I don't experience it myself, and I'm also using Expansion along with this mod and everything works fine for me. I would like to ask you some questions that may help narrow this down:
What version of the Expansion mod were you using when experiencing the crashes?
Did you disable Expansion mod's Paladin optional features as instructed?
Is this mod and its optional files loaded BEFORE or AFTER the Expansion mod when you were experiencing crashes?
Hey, thanks for the quick response. And sure, anything I can do to help:
I'm using Expansion's 1.4.1.0 version Yes, Paladin features from Expansion are off. This is loaded after Expansion. I keep Expansion fairly high on my list, after only stuff like CL, other libraries and UI mods.
I was also not experiencing this before as I said, it's very weird. Hope it helps, and thank you for the mod!
Is this divine smite 1x per turn file a solo version that only affects him? Or does it also affect his other unholy smite mod?And is this also compatible with other mods that change paladin mechanics like paladin overhaul?
Obviously this mod is not compatible with any other Paladin Overhauls mod, that just wouldn't make any sense at all. Mods that alter specific paladin mechanics may or may not work depending on their scope, and you should load them after my mods.
The Divine Smite Once-Per-Turn optional file also works with my Unholy Smite mod automatically, but you should follow the example load order shown in the screenshot below (the only mod of mine missing is Visual Paladin Auras, that should be loaded AFTER all these near the end of your load order).
What would be the appropriate load order for Black Guard with the other three oathbreaker smite mods and the complications of necromancy mod series from V's spells all the way to Path of Undeath?
This mod should be loaded after everything else that could affect Paladin, since it's a complete revamp of the Paladin. If you put before other things you run the risk of it being overwritten by other mods.
Blackguard is a completely separate class so there is no reason why it would conflict, but if it uses the base-game Paladin Smites that I modified then it may not work with the One Smite Per Turn file (it should work without that optional file though). I would load it before my mods so it doesn't overwrite them.
Here is an example of the order of my Paladin mods (the only mod of mine missing is Visual Paladin Auras, that should be loaded AFTER all these near the end of your load order): https://imgur.com/a/altZ51K
Just a heads-up, this mod appears to be incompatible with "Item and Spell Bug Fixes" by Rydiak on modio. Looks like that mod also tries to edit smites and will cause the game to crash on startup load.
Just because they both edit the same thing it wouldn't trigger a crash, it would only make it so the mod loaded last takes effect while the other doesn't. Crashes are extremely rare, specially for modern mods like this that are made with official modding tools. That sounds more like you have another mod creating a conflict.
Could you try using the 2.5 version of this mod and let me know if the problem persists?
That was just my guess based on reading what that mod changes on its page, I don't actually know why the game crashes when both are enabled. I just know that removing the other mod from my load order fixed my issues (at least for now). I'm currently using the most updated version of this mod.
Brilliant mod for Paladin obsessed players like me. Love your mods especially Smart Containers! Out of topic but, what's the font mod you use? Its not Dragon Age Origins one I think?
Hi, when I was using the 2024 spell update, I found maybe your mod change Staggering Smite again to the 2014 version. I confirmed this by moving the mod sort. It no longer requires concentration in the phb2024 rules version, and the hit effect is changed to Stun.
The Staggering Smite's status was already correctly modified to reflect the PHB2024 changes (it inflicts both Stunned and Incapacitated from PHB2024, not the Stuned and Incapacitated from BG3; the effects are combined into the Stagger status inflicted by Staggering Smite). If you Inspect Staggering Smite's tooltip you can read the details about this new Stagger status. But I did forget to update the description of Staggering Smite to reflect this so maybe that's why you thought the status wasn't updated. I have modified the text description to reflect this in Update Version 2.5.
You are right that I forgot to remove the Concentration from Staggering Smite. I have fixed this now in Update version 2.5.
Technically, no. I think it should but Larian programmed that feat so it only checks if the ability used is both a Spell and a Melee or Ranged Spell Attack Roll, instead of only checking if the ability used is a Spell. Divine Smite is a Spell now (I flagged it as such), but its attack type is Melee Weapon Attack Roll, so it won't qualify.
Maybe I could make a small addition to the Spell Sniper Feat so it also checks if you are using Divine Smite with this mod so it is affected.
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If you have any feedback about the balance of the mod, please let me know. I care a lot about about keeping the game and mod balanced.
Please 🥺
Uninstalling either this mod or Expansion allowed the game to load in normally. Once I saw Artiglio's post here I tried reverting to 2.5.0 as well and it worked normally with both mods installed. I tried with other versions and any version more recent than 2.5.0 causes the same crash. This is very strange as I believe I had used one of them before without experiencing any crashes like this. I'm not knowledgeable enough to really say what might've caused it but so far this worked for me.
I'm using Expansion's 1.4.1.0 version
Yes, Paladin features from Expansion are off.
This is loaded after Expansion. I keep Expansion fairly high on my list, after only stuff like CL, other libraries and UI mods.
I was also not experiencing this before as I said, it's very weird. Hope it helps, and thank you for the mod!
The Divine Smite Once-Per-Turn optional file also works with my Unholy Smite mod automatically, but you should follow the example load order shown in the screenshot below (the only mod of mine missing is Visual Paladin Auras, that should be loaded AFTER all these near the end of your load order).
Blackguard is a completely separate class so there is no reason why it would conflict, but if it uses the base-game Paladin Smites that I modified then it may not work with the One Smite Per Turn file (it should work without that optional file though). I would load it before my mods so it doesn't overwrite them.
Here is an example of the order of my Paladin mods (the only mod of mine missing is Visual Paladin Auras, that should be loaded AFTER all these near the end of your load order): https://imgur.com/a/altZ51K
Could you try using the 2.5 version of this mod and let me know if the problem persists?
It no longer requires concentration in the phb2024 rules version, and the hit effect is changed to Stun.
Maybe I could make a small addition to the Spell Sniper Feat so it also checks if you are using Divine Smite with this mod so it is affected.