Baldur's Gate 3

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Xonnel Devlin

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XonnelDevlin

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About this mod

Introduces the new and yet unseen class with three unique Subclasses, "Diemnocturnum"

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Translations
  • Portuguese
Diemnocturnum Class(Warning)
This is an alpha version of the mod, there might be some small bugs and issues.
If crashes or bugs occur please let me know, I will do my best to fix them as fast as possible.
In addition to that, please note that since this is in alpha state the abilities may be unbalanced, I would greatly appreciate feedback regarding this case.

For Feedback use either the comment section or the survey link: https://forms.gle/GFyRq9VgKoR2PDDC6

Update regarding the mod's state of development can be found in the Posts section!

Mod Features:
  • The new Main Class Diemnocturnum, a class that is versed in the use of Dark and Light magic, combining them, creating the so called "Twilight Magic". 
  • Three new Subclasses, which have specialization in different fields of the magic, they use.
  • New Mechanic, Chain-spells, with the use of "TwilightOrbs" Players can chain specific spells of the Subclasses to create a powerful combos. TwilightOrbs can be acquired through the use of spells that give the player the effect "Light and Shadow", those spells can be unlocked at level 3, with each of the subclasses getting their first individual combo.
  • Starter Gear: Twilight's Robe, Greatsword and Simple Boots
  • Progression: Playable up to Level 12
  • New Spells and Passives as well as Status Effects: 16 unique Spells, 3 new passives, 6 new status effects

To see the current available skills and spells please take a look at the following article:
Class Progression and Skill Lists

Changelog Alpha 0.0.7.3.0:
  • New Chainspell for Umbra Adeptus; Nothingness (Prevents enemies from moving, gives allies 1d6 necrotic bonus damage on attack)
  • Twilight Robe should theoretically be buyable in the groove now, can be also acquired in the Nautiloid chest

Alternate Version DualitySlots
  • SpellSlots are now replaced with DualitySlots
  • Progression stays the same, except that players don't have two DualitySlots at Level 1 but 1 SpellSlot & 1 DualitySlot

Weapon is still in progress, I honestly don't have any clue regarding the issue that appears...
Changelog Alpha 0.0.7.2.9:
  • Subclass Icons were added now, thanks to Dragonify03 for his amazing work (Be sure to check out his mods)

Update Alpha 0.0.7.3 will be delayed for a few days, as some issues with the implementation of the new weapon need to be fixed!

Planning also to do a roadmap for what's to come in future updates, especially as I am researching about how to achieve custom questlines, stay tuned! 


Changelog Alpha 0.0.7.2.8:
  • Added Feats for Level 8 and 12, as they weren't yet implemented

Changelog Alpha 0.0.7.2.5 Umbra Adeptus Subclass Revamp Chain-Spells:
  • Added 1 new chain spell: Hideous Slaughter (Level 9)
  • Icon Bugfixes for Abyssal Boundary

Changelog Alpha 0.0.7.2 Umbra Adeptus Subclass Revamp Passives:
  • Added 2 new passives, those will be acquired at Level 8 and Level 10 with the Umbra Adeptus Subclass 
  • Added new Icons for the passives
  • Added descriptions for the passives
  • General Bugfixes

With that being said, the revamp for the Umbra Adeptus Subclass might be finished, one might be able to finish the game while playing only with this subclass now. Further content for the Umbra Adeptus will be added once the Subclass Revamp for the Lux Virtuosus and the Aequilibrio Arbitror has concluded.
I look forward to that!


Changelog Alpha 0.0.7.1 Umbra Adeptus Subclass Revamp:
  • Added five new basic spells for Level 2, 4, 6 & 7
  • Added new ActionResource BoundaryOrbs, those will be used when using the Level 4 Spell, the more one has of these the more boundaries can one set
  • Moved Class Icons into a new folder for future integration into ImprovedUI Assets
  • With the Class Icons moved, Party UI won't be bugged anymore

Next Update Alpha 0.0.7.2 includes:
  • 2 new passives for Umbra Adeptus

Had been quite a long time since last update, feel free to ask anything!


Changelog Alpha 0.0.6.8:
  • Added Progression Placeholders up to Level 12, in order to prevent crashing the game by level up

  • Working on whole revamp of the subclasses
  • Patch Alpha 0.0.7 will include: Umbra Adeptus Revamp, possible compatibility with ImprovedUI
  • Began to work on a D&D version of the class

For more Infos you can join the discord server, in which you are able to apply as tester!!!

Changelog Alpha 0.0.6.5:
  • Bugfixes
  • Balancing: Added cooldown to "Night and Day" Buff; "Disturbance of the Realm" now acquired at Level 5
  • New Passive: "Wisdom of Nothingness" acquired at Level 6, boosts your Wisdom Dice Rolls

  • Creation of dedicated Discord Server: Invite Link above!

Changelog Alpha 0.0.6:
  • Progression Level 5 now gives a new Chain-spell which is unique for every subclass
  • Minor Bugfixes
  • Icons for new spells

What will be added with the upcoming Updates:
  • New Weapon, "The Blade of Twilight", it will be available to every subclass and unlocks new Chain-Spells (See WIP in the Images)
  • More Skills and Spells, especially more passives like Auras and so on
  • Bugfixes of course
  • Further Balancing
  • Progression up to Level 12
  • Dedicated Discord Server for suggestions, feedback as well as recommendations for future projects
    and more is yet to come.............


Changelog Alpha 0.0.5:
  • Stuck at level up screen when trying to multiclass with the Diemnocturnum class issue got fixed
  • Changed saving throw of Corrupted Light/Darkness to Wisdom instead of Dexterity
  • Removed saving throw from Suppression through the Holy, Player succeeds now every time adding it to the chain
  • The mod should theoretically be compatible with the Magus mod as well as some other custom class mods now
  • Progression expansion up to level 8, new skills will be added throughout the next updates
  • Passive Skill "Disturbance of the Realms" was added, unlocked at Level 6 and gives extra force damage for every chain-spell (WisdomMultiplier+5)
  • Skill descriptions are more clear now and tell the player what they actually do


Known Issues:
  • Icons won't show in Tooltips
  • No Icons for Subclasses
  • Spells don't belong to a Subtype


Feedback is always appreciated ^^