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Backburner26

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Backburner26

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75 comments

  1. Backburner26
    Backburner26
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    I just want to say a HUGE thank you to everyone who has downloaded the mod and given me feedback and have helped me out. I learned how to do all this in a couple days and spent a long time trying to get things to work. I wanna tell you all that I greatly appreciate everyone that has downloaded the mod and I hope you all enjoy what I have coming in the future!
  2. Backburner26
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    If any of you are curious about the document I wrote that I'm using to base all this off of, then here:
    https://homebrewery.naturalcrit.com/share/B1XpGJHw9H

    Not everything is a 1 to 1 translation due to how Baldur's gate's existing mechanics work.
  3. sophiekranz1202
    sophiekranz1202
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    Hi, does this mod work for Patch 7 out of curiosity?
    1. Backburner26
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      Yeah i've been using it myself in runs
  4. Limb0
    Limb0
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    hi, my fighter isnt getting feats from my feat mod

    https://www.nexusmods.com/baldursgate3/mods/952
    1. Backburner26
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      then the fault is with the feats and not my mod. unless there's some sort of conflict then place the feats after my mod though there shouldn't be because this mod doesn't add feats.
  5. TheHalfwayHer0
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    I seem to be running into an issue with Combat Medic, where when I try and respec any of my characters into it there are no spells available at
    level three. Additionally, it seems that Second Wind is still just a self-targeting ability only. Is this intended and you need to learn them somewhere? The description page just says you get these things at level three.

    Any response would be greatly appreciated when you have the time.
    1. Backburner26
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      More than likely there's a conflict going on. If any classes or subclasses that change fighter in any way that are not part of the Subclass Comatability mod then that's why. In any case have Combat Medic loaded in last. Also make sure you're using BG3 mod manager if you aren't already.
    2. TheHalfwayHer0
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      You were right, it was as simple as moving this mod to the top of my load order. Thanks!
    3. abj9562
      abj9562
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      I have enjoyed your mod. I am eagerly looking forward to your Medic subclass for a Ranger. Thank You,
  6. firesparq
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    Just wanted to provide some feedback. The Psychopath is insane (pun intended) with getting double proficiency to attacks. It's a huge power spike, and whilst it can be fun, I think for balance sake, it might be worth toning down
  7. Steg
    Steg
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    Very cool mod love having extra fighter subclasses, but can I ask is Fearful strike bugged? After levelling up to it the passive doesn't appear in the spellbook and after killing an enemy there is no prompt.

    I have the latest Improved UI and subclass framework.

    Cheers!
  8. SarielVailo
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    is their any requirement for downloading this mod id be appreciative for an answer.
    1. Backburner26
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      No requirements needed, it is compatible with the community framework.
  9. NellsRelo
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    As a heads up, the latest version of the Subclass Compatibility Framework now has an exposed API - essentially a set of functions that this mod can call on, to automatically import itself into the Framework. Here's a guide on how to use it, if you're interested(we also have a drop-in template). The Framework still supports this mod, but switching to the API will make it easier to control how your mod is being loaded in - if you decide to use the API, let us know :D
  10. tls5669
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    I downloaded the subclass compatibility framework put it in the right order in the MM, and it still isnt working for me
    1. Backburner26
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      Might just be a problem with the subclass compatability framework itself, it crashes on CC whenever I have it installed so I dunno what it would be, for now just leave it out.
    2. NellsRelo
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      Latest version of the Framework resolves this, thankfully :)
  11. FNCHYPE
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    Is psychopath's blunt overkill supposed to not scale with unarmed strikes?
    1. Backburner26
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      what do you mean? It just doubles the prof modifier for melee attacks and the strength bonus for damage for the chosen damage type. It might not physically show it in the icon but it should work in the calc.
    2. FNCHYPE
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      You are correct. I didn't test the actual damage, I only checked the icon lol. Blunt overkill works properly with unarmed attacks, it even works with tavern brawler.
  12. InfinityPegasus
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    Hey , love the mod so far, using it on my fighter shadowheart, but I wanted to ask if a glitch I've been having is universal or possibly from Artificer class (also uses custom star tokens). I have her using the dodge subclass and the shield option works fantastic but I don't believe it takes a token. The UI does not show it going down. Minor thing, just wanted to mention it, keep up the amazing work!
    1. Backburner26
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      Yeah that's just how BG3 does custom class resources that don't have a graphic assigned to them. It does keep track and if you look very closely you can see the small stars do an animation but it is hard to notice. Eventually when I learn how to do graphics for mods I'll get to doing so. For now though I'm working on a race mod and then after I'll be doing some Ranger subclases.
    2. InfinityPegasus
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      thanks for the quick response! good luck with graphics and again awesome job on the mod :))