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Kuroibu

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Kuroibu

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51 comments

  1. Kuroibu
    Kuroibu
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    If you were to add a new damage type, which type would you want first?
    1. Tarhz766
      Tarhz766
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      Fire pls, tematic Wyll need's it XD
    2. showasas
      showasas
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      ALL XD, VFX is awesome!!
    3. Kuroibu
      Kuroibu
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      My schedule has been busier than I expected, so adding a damage type is not going to happen for at least a while...
    4. Tarhz766
      Tarhz766
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      Damn, well at least it's just a matter of time. When you finish and drop the update i will downloading XD
  2. young009
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    I'm not exactly sure why but I'm not getting the VFX to work with this mod. I'm not putting it as a bug because I have hundreds of mods in my current collection so I'm guessing there is some weird interaction going on. I just thought I'd ask if anyone else might be experiencing this and what they did to fix it. Thanks. 
    1. Kuroibu
      Kuroibu
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      This mod must be loaded after boomingblade, or any mod that changes the warlock's cantrip list!
    2. young009
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      I put it at the very bottom of my load order to test and I get the same result. The spells are there in game and everything works but the VFX isnt showing.

      Im using the Nolvus collection and just wanted to add this mod to it. I dont see anything that would really modify booming blade other than the 5e Spells but this is loaded after it.

      Guess Im not going to worry about it. The mod works for me. I just dont get the cool vfx is all.
  3. DovahkiinLite
    DovahkiinLite
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    Would you be willing to add scrolls with these cantrips so other classes could learn them? If not, what console command would I use to give them to party members?
    1. Kuroibu
      Kuroibu
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      In the meantime, we will give you a console to add spells to your character.

      Damage type, Thunder
      Osi.AddSpell(Osi.GetHostCharacter(), "Target_BoomingNecrotic_1")

      Damage type, Necrotic
      Osi.AddSpell(Osi.GetHostCharacter(), "Target_BoomingNecrotic_2")

      Damage type,Force
      Osi.AddSpell(Osi.GetHostCharacter(), "Target_BoomingNecrotic_3")
    2. DovahkiinLite
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      Thank you very much. I haven’t had the chance to use the force version yet, but the necrotic spell is very impressive. Thank you for sharing it with the community.
  4. Tarhz766
    Tarhz766
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    Hey, sorry to ask but is possible to make versions of all damage types like fire, cold, etc? Great mod btw <3
    1. Kuroibu
      Kuroibu
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      Thank you for the compliment! It may be a little tougher in terms of workload, as I would have to create effects for each damage type. If we do, it will be a while before we do it, and we probably won't.
    2. Tarhz766
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      I don't think that is 100% necessary the effects in the others types of damage but it would be cool to make it and say that is the power of the patron that allows you to change the type of damage od something like that. Thx for the answer
       
    3. Kuroibu
      Kuroibu
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      I'll try to work on it when I have time between jobs.
      Thanks for your comments too!
  5. Mueffel
    Mueffel
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    hey im a bit confused by the description
    if i only use the "compatible" file and nothing else, both new booming blades got no icon anymore and you cant use them (you only see the tooltip)
    Compatible Rebalance - Cantrips
    [...]
    If you use this file, you do not need the main file.
    load order:
    - Rebalance - Cantrips
    - Cool Warlock Booming Blade (optional file: Compatible Rebalance - Cantrips)

    so i assume you DO NEED the mail file?

    load order needs to look this to work (i just tested it)
    - Rebalance - Cantrips
    - Cool Warlock Booming Blade (main file)

    - Cool Warlock Booming Blade (optional file: Compatible Rebalance - Cantrips)

    1. Kuroibu
      Kuroibu
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      Hello, I was just in trouble.
      Does it work correctly if I place the options after the main file?
    2. Mueffel
      Mueffel
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      yes you need BOTH files though (main file and optional file)
      load order needs to look like this:
      - Rebalance - Cantrips
      - Cool Warlock Booming Blade (main file)

      - Cool Warlock Booming Blade (optional file: Compatible Rebalance - Cantrips)


      just change the description of the files
      i think it should look something like this to make it less confusing haha

      MAIN FILE: Cool Warlock Booming Blade (adds 2 new version of booming blade: necrotic + force VFX)
      OPTIONAL FILE 1: Cool Warlock Booming Blade - Compatibility Patch for "Rebalance - Cantrips" [load after main file]
      OPTIONAL FILE 2: Cool Warlock Booming Blade - for Wizard's & Sorcerers (adds the 2 new versions of booming blade to Sorcerer + Wizard Spell lists) [load after main file]

      thanks for the mod! i love the new visuals :) this mod has so much potential as well:
      - replace booming blade completely and consolidate all the different versions in one button (as someone suggested)
      - add different VFX for each damage type (necrotic -> green; force -> red; frost -> blue; etc..)
    3. Kuroibu
      Kuroibu
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      Thank you so much for your help in resolving this issue! It helped me a lot. I think I would have needed a lot of time to solve this problem alone. I will change the description soon.
  6. Rainyerror
    Rainyerror
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    Hey I love this mod but I meet a little problem when I both use this mod and Rebalance - Cantrips at Baldur's Gate 3 Nexus - Mods and community

    The Animation of vanilla type is broken,can we get an compatible patch?
    1. Kuroibu
      Kuroibu
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      I just found out about it and it's a good mod. Not sure if I can do it, but I'll work on it.
    2. Rainyerror
      Rainyerror
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      It doesn't matter. Currently, I can still play the game normally. Thank you very much for your mods. They are very cool!
    3. Rainyerror
      Rainyerror
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      OHHHHH,so quick!
      I love you sir,I believe you will be the greatest modder!
      I will give you a thumbs-up and support you. When my financial situation improves a little, I will sponsor your great work.
      I'm not a native English speaker. If there is anything in my expression that is not precise enough, please let me know.
    4. Rainyerror
      Rainyerror
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      wait a minute,I find another bug,the vanilla one works perfect,but the necro one and the force one goes wrong,the icon lost.
    5. Kuroibu
      Kuroibu
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      Oh, I wonder why. I will check.
    6. Kuroibu
      Kuroibu
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      The main file was also needed when using the option file. I think using both at the same time and placing the option file after the main file would work perfectly.
      I had written the exact opposite in the description section.
      Sorry for the trouble.
  7. tifuxb
    tifuxb
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    Might be a dumb question. but is there a way to make it so that spore druid could get the necrotic version? im 100% dumb when it comes to stuff like this so i have 0 idea
    1. Kuroibu
      Kuroibu
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      Maybe I can do it. I'll try in the near future.
    2. Kuroibu
      Kuroibu
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      I have created an optional file to add this BoomingBlade to the druid's Cantrip.
      It can be used regardless of subclass!
  8. harryhoskins
    harryhoskins
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    Do the necrotic/force versions of booming blade scale with damage past level 12 like the default booming blade? (If using level cap unlock mods)
    1. Kuroibu
      Kuroibu
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      I can't say for sure since I haven't used such a mod, but probably no.
  9. noahilduce
    noahilduce
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    im sure it makes it complicatred, but is there a way to put them in one and choose which type is used? like spirit guardian? that way its not using up multiple cantrip slots.
    1. Kuroibu
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      It's a very good idea, but it will be tough to implement right away due to technical capabilities.
      I would like to implement it in the future when I become more familiar with Toolkit and figure out how to do it!
  10. Dongogo
    Dongogo
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    Does the force one change the visual efects to red? or just the dmg type? Awesome animation by the way
    1. Ultradahn
      Ultradahn
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      It's only green, but it would be cool if the force version changed to red
    2. Kuroibu
      Kuroibu
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      The Force version changes only the damage to Force.
      I thought it would be more Warlock-like to have Force damage with green VFX like Eldritch Blast!
      Unfortunately, no plans for red effects at this time.