Act 2&3 are covered. I only ever tested transitioning from one act to the next in the bg3 toolkit. In the toolkit it worked... maybe it doesn't in game 🤔
Edit: I just tested it in game and it works just fine. have you read the harper's map?
Oh I see. I plan to replace the Harper's Map thing with a simple custom spell to toggle the markers, then it will be available. Currently there is no way to get the markers in act 3. sorry
Edit: I've updated the mod you can now activate the markers anywhere with the spells.
Interesting concept but it lacks polishing. Really hope you keep working on this mod, with a simple mcm integration and a few checkboxes this mod can be super cool.
certainly. thanks for the hint with mcm honestly didn't cross my mind. not sure if it's possible but I'll look into it
edit: currently not convinced that introducing a dependency on script extender and bg3mcm for a mod so simple as this is the way to go. I'd prefer to keep the mod in a state where it can potentially run on consoles too 🤔 I still agree that the mod currently lacks polish
There is a mod called Tactician Enhanced which be configured using spells ingame, making so it's compatible with consoles and it doesnt require mcm or script extender to work, you can take a look at other PixelBytes mods at mod.io
I'd prefer that however the next version is still going to be using the Harper's Map and I'll be using the Harper's Notebook to hide the markers. Currently I'm fixing all the markers by hand there's a ton of markers which are in the wrong region or wrong for other reasons.
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In the toolkit it worked... maybe it doesn't in game 🤔
Edit: I just tested it in game and it works just fine. have you read the harper's map?
Edit: I've updated the mod you can now activate the markers anywhere with the spells.
Really hope you keep working on this mod, with a simple mcm integration and a few checkboxes this mod can be super cool.
edit: currently not convinced that introducing a dependency on script extender and bg3mcm for a mod so simple as this is the way to go. I'd prefer to keep the mod in a state where it can potentially run on consoles too 🤔
I still agree that the mod currently lacks polish
Currently I'm fixing all the markers by hand there's a ton of markers which are in the wrong region or wrong for other reasons.