This mod adds a lot of map markers for loot and vendors. To get the map markers you have to read the harper's map.
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Changelogs
Version 20250427
Went through all markers by hand and adjusted height and fixed them if they needed fixing
Added ability to hide markers by reading Harper's Notebook
Added additional labeling for markers ("Buy", "Kill or Steal", "Quest", "Loot")
Version 20250421
fixed position of Staff of Arcane Blessing
The mod adds 368 map markers across all acts for special items and vendors selling special items.
How to get map markers: - On the beach find and read the Harper's Map (see screenshots for location) - To hide the markers you can read the Harper's Notebook in the same chest OR - Use the new spells provided via the "Toggle Map for Goblins Configuration" passive - The passive is only distributed to the host character not all party members. - After enabling it you have access to an enable & disable spell. - After using the spells you can disable the passive again.
Future considerations: - Add more markers
Compatibility The mod doesn't override any vanilla game files and should therefore have no incompatibilities with other mods.
Known issues: - Since the levels contain a ton of subregions (eg. underdark or goblin castle) map markers for those subregions/interriours appear on the outskirts of the map. This makes the map very unimmersive/ugly/cluttered do not install if this bothers you. - All of the markers are static and ignore any story state (eg. you kill a vendor in act 1 that appears in act 2 the location will still be marked even though there's nothing) - The map seems to get a bit laggy with so many markers... 🥲