I want to add in some extra passives/skills to the astral self but only a few levels are listed in the progression. Can you post the uuid/table id for all 20 levels of this subclass?
? Just unpack the mod and open up the progressions file / the table uuid is in there. The subclass does not have progression entries for every level - you would need to make those yourself
So i'm trying to install this mod on a Patch 7 game and BG3MM keeps saying i'm missing GustavX. I'm guessing that's something Patch 8 related? Is it safe to ignore the missing dependency or is this just not usable until I update to Patch 8?
Thanks for the response. I'll see what having BG3MM delete/ignore the dependency does then.
EDIT: After testing this does not seem to work with Patch 7. When attempting to level up to level 3 and choose a subclass the game begins lagging like crazy and won't open the level up menu. Disabling the mod allows me to level up to level 3 without issue. A shame I can't use this until I update to Patch 8 but oh well, that's a problem I created so I can't fault the mod for it. Anyway definitely looking forward to using this once I update!
its a great mod but the subclasses feels so weak :(
if i could make one suggestion? i know its not in the original rules but adding a little extra something like your wisdom mod to the dragon breath attack would make the classes feel more competitive.
Other than that its an awesome well implimented mod :)
I think in comparison, all monk subclasses willl feel weak compared to what larian did with open hand. The way that is implemented in the mechanics of the game is just too powerful. It’s a slippery slope to start home brewing adjustments to things, and not something I’m really comfortable with unless the ability doesn’t translate from TT to bg3
Does Sun Soul's Radiant Sun Bolt feature change its damage type if I download mods that change the martial die scaling. For example there's a mod, Choose Your Martial Arts Dice, that lets me change the progression and size of the die. Will Sun Soul's level 3 feature change along with it or is it hardcoded to follow the vanilla dice?
I know you probably get this stuff a ton, but your content is absolutely awesome man! You are basically single-handedly responsible for me putting in hundreds of extra hrs of gameplay. Having a blast with the added monk subs atm since I loved playing them tabletop
42 comments
Just unpack the mod and open up the progressions file / the table uuid is in there. The subclass does not have progression entries for every level - you would need to make those yourself
EDIT: After testing this does not seem to work with Patch 7. When attempting to level up to level 3 and choose a subclass the game begins lagging like crazy and won't open the level up menu. Disabling the mod allows me to level up to level 3 without issue. A shame I can't use this until I update to Patch 8 but oh well, that's a problem I created so I can't fault the mod for it. Anyway definitely looking forward to using this once I update!
if i could make one suggestion? i know its not in the original rules but adding a little extra something like your wisdom mod to the dragon breath attack would make the classes feel more competitive.
Other than that its an awesome well implimented mod :)
Compatibility patch for Way of Mercy subclass
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still need with combined version ?