Dynamic Wildheart In the playthrough I made this mod for, I specifically made it compatible with Dynamic Wildheart, and they work great together. For the nexus release, I made Fearl Wildheart generalized to work without Dynamic, but this broke compatbility. I've released a compatibility patch for Dynamic Wildheart so people can enjoy both together, just like I did. Opinion - You get a lot more utility out of the Rage Roar effects I've added if using Dynamic Wildheart, but they're also much cheaper since they no longer spend a Rage charge. Using both mods together dramatically improves the utility of Wildheart Barbarian, making it a much more powerful class even if you don't use the unarmed attacks I've added. If you use them cleverly (everything except Ursine Maul refunds a Bonus Action on kill), you can finish off low-health enemies while also activating a new Rage for whatever tactical need you have (give allies movement, disengage, taunt, frighten, etc.).
Barbarian Quality of Life This one may be compatible, but I'd suggest loading it before Feral Wildheart to not break any of the logic necessary for my mod to work. Most of its changes don't seem to touch the entries I've modified, so many would be compatible, but the changes to the Rage abilities may not work together.
@DemonEyesZero Yup, should be fully compatible with 5e Reckless Attack. The way that mod implements its functionality is completely separate from what I'm doing with Feral Wildheart.
@Mueffel I have a few ideas of how to rework the aspects that are different from what Barbarian Quality of Life does. Still not sure if I'll go through with it, but yeah.
Hey. Thanks for the mod, interesting changes. Have you considered buffing or reworking unrelenting ferocity on bear rage, because currently spending action for 1d8 heal is too weak and never worth it.
That and Inciting Howl from Wolf Heart do need to be changed because they're completely useless, agree. For my playthrough, I just needed the unarmed actions, so I haven't thought about or looked at those yet.
EDIT: Inciting Howl has been updated. Still thinking about what to do with Bear Heal.
Rejoice! I've made Unrelenting Ferocity a Free Action since the once per rage restriction is enough for a small heal like that. I've also made it remove the Frightened condition because that feels thematic, kind of similar to Stillness of Mind from the Monk, but it doesn't remove Charmed and is only once per Rage.
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DC: The DC of offensive Rage effects is based on your Constitution.
what do think of these mods im combination with yours (yours loaded last to overwrite stuff):
In the playthrough I made this mod for, I specifically made it compatible with Dynamic Wildheart, and they work great together. For the nexus release, I made Fearl Wildheart generalized to work without Dynamic, but this broke compatbility. I've released a compatibility patch for Dynamic Wildheart so people can enjoy both together, just like I did.
Opinion - You get a lot more utility out of the Rage Roar effects I've added if using Dynamic Wildheart, but they're also much cheaper since they no longer spend a Rage charge. Using both mods together dramatically improves the utility of Wildheart Barbarian, making it a much more powerful class even if you don't use the unarmed attacks I've added. If you use them cleverly (everything except Ursine Maul refunds a Bonus Action on kill), you can finish off low-health enemies while also activating a new Rage for whatever tactical need you have (give allies movement, disengage, taunt, frighten, etc.).
OneDnD Barbarian - Relentless Rage
OneDnD Barbarian - Instinctive Pounce
These don't seem to touch any of the same entries I've modified, so should work just fine.
Barbarian Quality of Life
This one may be compatible, but I'd suggest loading it before Feral Wildheart to not break any of the logic necessary for my mod to work. Most of its changes don't seem to touch the entries I've modified, so many would be compatible, but the changes to the Rage abilities may not work together.
Yup, should be fully compatible with 5e Reckless Attack. The way that mod implements its functionality is completely separate from what I'm doing with Feral Wildheart.
@Mueffel
I have a few ideas of how to rework the aspects that are different from what Barbarian Quality of Life does. Still not sure if I'll go through with it, but yeah.
For my playthrough, I just needed the unarmed actions, so I haven't thought about or looked at those yet.
EDIT: Inciting Howl has been updated. Still thinking about what to do with Bear Heal.