0 of 0

File information

Last updated

Original upload

Created by

ChizFreak

Uploaded by

chizfreak

Virus scan

Safe to use

Tags for this mod

13 comments

  1. yingluo2010
    yingluo2010
    • member
    • 2 kudos
    Is there a bug in the base game? When not using Tide of Chaos, I repeatedly cast Feather Fall but it never triggers a Wild Magic Surge. Only when using Tide of Chaos does it roll for Wild Magic (no mods).
    1. chizfreak
      chizfreak
      • premium
      • 89 kudos
      Technically you can't know if it's actually rolling in the background, maybe you just got unlucky. I'm not sure if casting a spell via Ritual Casting (so it doesn't expend a spell slot) actually can trigger Wild Magic Surge.

      Either way, this mod doesn't change the behaviour, so it's all base-game behaviour.
  2. Easylor
    Easylor
    • member
    • 0 kudos
    Hello. Does your mod compatable with this one https://www.nexusmods.com/baldursgate3/mods/9603?tab=description (Increasingly Likely Wild Magic Surge). Need it mostly for higher chances chaos happening in fights vs enemy wildmagic casters (wild magic granted em throw combat extender), and your mod for my own sorc.
    1. chizfreak
      chizfreak
      • premium
      • 89 kudos
      Most likely it's not compatible. Both mods change the same thing and it will apply the same to all entities that use that passive.
  3. MikeViolet00
    MikeViolet00
    • member
    • 0 kudos
    Nice but it shouldn't be a reaction, I want to spend the tide and get advantage before. Now I can't choose when to surge, I have to hope I miss to spend the tide and that's bad
    1. chizfreak
      chizfreak
      • premium
      • 89 kudos
      That's the same way it works in the base game. I didn't add or change any reaction. I only made Tides of Chaos restore on Long Rest (instead of Short Rest) and made it so it ALWAYS triggers a Wild Magic Surge (and made Wild Magic Surges restore Tides of Chaos).
    2. LyahChris
      LyahChris
      • supporter
      • 16 kudos
      I think that if you active the toggeable thing it will give you always advantage, isn't that what it is for?
    3. chizfreak
      chizfreak
      • premium
      • 89 kudos
      I think the toggle is only for background rolls where you wouldn't be able to react to them if you fail them.

      Just tested it without this mod on Patch 8 and it literally works the same way as with the mod.

      Maybe they changed the way the passive works in Patch 8? Either way, this mod is NOT changing the behaviour at all.
  4. Motenator
    Motenator
    • supporter
    • 20 kudos
    Really appreicate this. Sorc seems like its nerfed from being fun.
  5. sadday
    sadday
    • member
    • 0 kudos
    No matter what I can't get the reset to happen when Wild Surge procs.
    1. chizfreak
      chizfreak
      • premium
      • 89 kudos
      Thanks for the report. Seems the release of Patch 8 somehow messed with this mod? I'm not sure what happened. But what matters is now I've fixed everything in Update Version v2.0. Please update and try again.
  6. Yubie0
    Yubie0
    • member
    • 0 kudos
    I was searching up wild magic mods for my new playthrough and i noticed this was JUST uploaded, so lucky me! Thanks=
    1. chizfreak
      chizfreak
      • premium
      • 89 kudos
      I also just published my Ring of Feywild Sparks Rework mod which affects the Ring that's intended for Wild Magic Sorcerers and pairs well with this mod so maybe you wanna check it out too.