So…. I was going to open to go to Reddit and ask for a mod. But, may have found the ideal modder right here. Is it possible to universally override the 20 stat cap when choosing feats? This way you wouldn’t be locked out of a feat if your stat was 20
I think this was attempted before, and I don't recall how it went. Basically it would take switching a natural ability increment into a dynamic boost, which sounds simple but I suppose, if said attempt failed (which I'm not sure about), isn't that simple. Keep looking around, surely you can find that mod if it exists, or find someone that will know/remember better than I do.
//--------------------------------------------------------------------------------------------------------------------------------------------------- //Goggles (with Variants) new entry "SOF_Goggles_Eyes" type "Armor" using "SOF_Goggles_Eyes" data "RootTemplate" "a4339fe1-18bc-4bf4-9d31-95992fbd43d8" data "Rarity" "Rare" data "Boosts" "AbilityOverrideMinimum(Intelligence, 20, true);UnlockSpell(Shout_SOF_Goggles_SwitchEtF);UnlockSpell(Shout_SOF_Goggles_SwitchEtN);Ability(Intelligence, +2)"
new entry "SOF_Goggles_Forehead" type "Armor" using "SOF_Goggles_Forehead" data "RootTemplate" "36dca7b5-7f56-4147-913f-7c66f5560f53" data "Rarity" "Rare" data "Boosts" "AbilityOverrideMinimum(Intelligence, 20, true);UnlockSpell(Shout_SOF_Goggles_SwitchFtE);UnlockSpell(Shout_SOF_Goggles_SwitchFtN);Ability(Intelligence, +2)"
new entry "SOF_Goggles_Neck" type "Armor" using "SOF_Goggles_Neck" data "RootTemplate" "cf35353f-b752-4a9e-9e43-e1f39f4a999e" data "Rarity" "Rare" data "Boosts" "AbilityOverrideMinimum(Intelligence, 20, true);UnlockSpell(Shout_SOF_Goggles_SwitchNtE);UnlockSpell(Shout_SOF_Goggles_SwitchNtF);Ability(Intelligence, +2)"
Dam you are fast D: Thanks for all your cool mods btw.
ps: i made some changes to your origins mod too but i have yet to test them. I could send them your way once i do so if you want.
They are mostly around Minthara. I felt that her being centered around tadpoles was not really meshing with the lore. She HATES the little wormies and the absolute.
Interesting and inspiring enough that I've decided to try said mod. Siaell, since you've decided to support it, can the fact that it hasn't been updated be ignored? Your opinion is important to me. Best & CU in a bit.
I am myself not on patch 8 yet (haven't played the game in months tbh), so I can't say for certain, but I am quite hopeful that it still works. Judging by comments and bug reports, it seems to not have been affected by the patch. Not all mods need updates, some from 2023 still work perfectly. It's a nice mod, definetely give it a go :)
Yeah mod still works, u just need to remove modfixer, if ur on patch 7 or 8, most of JWL mods still work today, only ones that not needed r the fix mods like Cerys mod where larian already fix that XD
Edit: It's still good. No problems, but very satisfying experience. I'm very happy with this "discovery". BR
Edit: I'm also coming back to the fun after a while :) and building support... I've been testing, tinkering, but... it always ends with your mods :)) So come back to the fun, because it means new creative ideas (like this mod, for example & JWL).
19 comments
Keep looking around, surely you can find that mod if it exists, or find someone that will know/remember better than I do.
//---------------------------------------------------------------------------------------------------------------------------------------------------
//Goggles (with Variants)
new entry "SOF_Goggles_Eyes"
type "Armor"
using "SOF_Goggles_Eyes"
data "RootTemplate" "a4339fe1-18bc-4bf4-9d31-95992fbd43d8"
data "Rarity" "Rare"
data "Boosts" "AbilityOverrideMinimum(Intelligence, 20, true);UnlockSpell(Shout_SOF_Goggles_SwitchEtF);UnlockSpell(Shout_SOF_Goggles_SwitchEtN);Ability(Intelligence, +2)"
new entry "SOF_Goggles_Forehead"
type "Armor"
using "SOF_Goggles_Forehead"
data "RootTemplate" "36dca7b5-7f56-4147-913f-7c66f5560f53"
data "Rarity" "Rare"
data "Boosts" "AbilityOverrideMinimum(Intelligence, 20, true);UnlockSpell(Shout_SOF_Goggles_SwitchFtE);UnlockSpell(Shout_SOF_Goggles_SwitchFtN);Ability(Intelligence, +2)"
new entry "SOF_Goggles_Neck"
type "Armor"
using "SOF_Goggles_Neck"
data "RootTemplate" "cf35353f-b752-4a9e-9e43-e1f39f4a999e"
data "Rarity" "Rare"
data "Boosts" "AbilityOverrideMinimum(Intelligence, 20, true);UnlockSpell(Shout_SOF_Goggles_SwitchNtE);UnlockSpell(Shout_SOF_Goggles_SwitchNtF);Ability(Intelligence, +2)"
Thanks for all your cool mods btw.
ps: i made some changes to your origins mod too but i have yet to test them. I could send them your way once i do so if you want.
They are mostly around Minthara. I felt that her being centered around tadpoles was not really meshing with the lore. She HATES the little wormies and the absolute.
JWL Discordant Instruments - New Equipment Slot
Not all mods need updates, some from 2023 still work perfectly.
It's a nice mod, definetely give it a go :)
Edit:
It's still good. No problems, but very satisfying experience. I'm very happy with this "discovery". BR
Edit:
I'm also coming back to the fun after a while :) and building support... I've been testing, tinkering, but... it always ends with your mods :)) So come back to the fun, because it means new creative ideas (like this mod, for example & JWL).