About this mod
Makes effects overriding ability scores smarter and more versatile.
- Permissions and credits
- Changelogs
Not anymore!
With this mod, these effects keep their overriding properties, which makes them valueable to invest your stats accordingly, but they now also grant you a flat amount of stats, which comes in handy if you're close to, at, or above the value of their original effect, making them valueable for anyone.
The formula used is it adds half the difference between the effect's value and 15. Here is how it translates, based on the value of the override:
- <17: nothing
- 17~18: +1
- 19~20: +2
- 21~22: +3
- 23~24: +4
- 25~26: +5
- 27~28: +6
- 29~30: +7
So for example, say you consume an elixir of Hill Giant strength with your 20 STR Barbarian, you now get to 23 instead of 21. In the same scenario, an elixir of Cloud Giant strength still provides 27, because 20+6 falls short of meeting that. But say you equip an item granting +2 STR, now it becomes 22+6, and you get 28, more than before.
Gives more agency and interesting ways to build.
For now, this mod covers the base game, and the following mods:
- The Hand of Vecna
- Rarities Of The Realms 5e
- JWL Discordant Instruments
- Beast and Bow - Ranger Equipment
- Wands and Weave - Wizard Equipment
- Goggles (with Variants)
- Band of Intellect Upgrades
If you want more effects added, let me know.
Vanilla affected effects and items:
- Club of Hill Giant Strength
- Gauntlets of Hill Giant Strength
- Elixir of Hill Giant Strength
- Elixir of Cloud Giant Strength
- Amulet of Greater Health
- Gloves of Dexterity
- Handmaiden's Mace
- Warped Headband of Intellect
- Band of Intellect (cut content item, could be uncut by another mod or added by console command or EasyCheat)
Note that the effects may not display this new property or aknowledge it in their description.