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0n3x10n

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0n3x10n

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8 comments

  1. charleschoublues
    charleschoublues
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    this somehow disables my MCM, dunno what's preventing it from working
    1. 0n3x10n
      0n3x10n
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      I don't know what cause it to stop working, mine still works I use it for my testing. MCM does stop working on a new game until I save and reload but that's happened since before I made this mod.
  2. WitchThorn22
    WitchThorn22
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    does it work with invocations expanded?
    1. 0n3x10n
      0n3x10n
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      Yes they use the vanilla invocation spell list
  3. Azhadi
    Azhadi
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    Hi! About your problem with fireball has to hit the same target as eldritch blast: add a hidden status when eldritch blast hits the creature. That unlocks a custom fireball, that has the temporary flag, uses bonus action and has as target requirement the applied hidden buff.
    1. 0n3x10n
      0n3x10n
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      its the target requirement I don't know how to pose other wise every thing else is already written as you said
    2. Azhadi
      Azhadi
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      data "TargetConditions" "Enemy() and HasStatus('MyMarker')"

      and for the passive to apply the Status to the enemy (and not yourself)

      data "StatsFunctorContext" "OnAttack"
      data "Conditions" "HasDamageEffectFlag(DamageFlags.Hit) and SpellId('Projectile_EldritchBlast')"
      data "StatsFunctors" "ApplyStatus(MyMarker,100,1)"
    3. 0n3x10n
      0n3x10n
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      I feel kind of dumb for not realizing that. Yeah that would work. Thank you