ill like to thank the following people for there help in making this mod popular. =Translators= For making this mod accessable to those who speak other languages. fenrules ogugght AlefZero00 BruxoTradutor mnimar
Once ive got this mod in a stable postion im gonna make my 3rd fave subclass. Oath of redemption paladin, bless be the one who refuses to hold the blade.
Currently im in the process of doing a full play through with the celestial warlock, if all works fine ill be updating the mod to 2.0 instead of releasing 1.3 as that will confirm the mod working for a full playthrough.
1.3.0 has been pushed out fully to support the new version of community framework. wasnt want to do an early release but a breaking update came out on the framework end that forced my hand into an earlyer release.
We released some CF legacy patches which also covers this mod as there was a minor error.
Your JSON: Progression UUID pointing to the Warlock Class Description UUID. { "FileVersion": 1, "Progressions": [ { "UUID": "b4225a4b-4bbe-4d97-9e3c-4719dbd1487c", "Subclasses": [ { "UUID": "1d7bb4b2-396d-11ee-be56-0242ac120002", } ] } ] }
Updated JSON: Progression UUIDs pointing to the Level 1 Warlocks UUIDs (to account for multi-classing). { "FileVersion": 1, "Progressions": [ { "UUIDs": ["a7767dc5-e6ab-4e05-96fd-f0424256121c","20015e25-8aa9-41bf-b959-aa587ba0aa27"], "Subclasses": [ { "UUID": "1d7bb4b2-396d-11ee-be56-0242ac120002", "modGuid": "1d7bb32c-396d-11ee-be56-0242ac120002", "Comment": "CF_CelestialFluffyDragon24" } ] } ] } Here's the JSON on our GitHub for when you push out your next update.
Cure Wounds, Guding Bolt Lesser Restoration, Prayer of Healing Aura Of Vitality, Revivfy Guadian of Faith, Wall of Fire Mass Cure Wounds, Greater Restoration
I've been seeing a lot of posts lately saying they can't get this mod working and I was running into the same issue for the longest time as well. However after using "Deploy Mods" the order of the mods is changed to Community Library, Celestial Warlock Pact and Compatibility Framework. I'm not sure if this will resolve everyone's issues but hopefully this helps.
I've had my eye on this mod for MONTHS now, and I always thought I was doing something wrong or that another mod of mine was just getting in the way. I just let it be and hoped an update would come out that would magically fix it but to no avail. I can finally play a character fantasy I've always wanted now!
Yeah I couldnt get the celestial to appear either. Put those three things in the order you suggested together (Community Library, Celestial Warlock, Compatibility Framework) & viola. It appears. Thank you for the pointer!
I love this mod! For this being the first one you ever made, it shows you have some real talent, so keep it up!
I have two QoL suggestions: First, as someone else mentioned already, for whatever reason the Healing Light spell container shows in a random order; mine was 5,4,3,1,2 until I rebuilt my tav, and now it's 3,2,1,4,5. Second, until level 5, the Healing Light pool at the bottom of the screen does not indicate how many have been used or remain; instead, it just shows pink dots equal to the max. For example, in this image I used one die to heal someone but it does not display differently from having both dice available. Once you get your 6th die, though, it switches to a number instead of a graphic and that counts down normally.
Love the mod and love the alt spell list, it was always the weakest part of the subclass in table top. My only issue is that the healing light dice rolls are in no particular order, it goes something like 2,1,5,4,3 and I was wondering if this was something wrong on my end?
321 comments
ill like to thank the following people for there help in making this mod popular.
=Translators=
For making this mod accessable to those who speak other languages.
fenrules
ogugght
AlefZero00
BruxoTradutor
mnimar
=Class Icon=
necromanzee
=The Community Library Team: Community Library
Thanks for all the support on my first ever mod i ever published,
im working out bugs while enjoying my hoilday but im getting things sorted,
Again thanks for the support and comments.
-Fluffy
We released some CF legacy patches which also covers this mod as there was a minor error.
Your JSON: Progression UUID pointing to the Warlock Class Description UUID.
{
"FileVersion": 1,
"Progressions": [
{
"UUID": "b4225a4b-4bbe-4d97-9e3c-4719dbd1487c",
"Subclasses": [
{
"UUID": "1d7bb4b2-396d-11ee-be56-0242ac120002",
}
]
}
]
}
Updated JSON: Progression UUIDs pointing to the Level 1 Warlocks UUIDs (to account for multi-classing).
{
"FileVersion": 1,
"Progressions": [
{
"UUIDs": ["a7767dc5-e6ab-4e05-96fd-f0424256121c","20015e25-8aa9-41bf-b959-aa587ba0aa27"],
"Subclasses": [
{
"UUID": "1d7bb4b2-396d-11ee-be56-0242ac120002",
"modGuid": "1d7bb32c-396d-11ee-be56-0242ac120002",
"Comment": "CF_CelestialFluffyDragon24"
}
]
}
]
}
Here's the JSON on our GitHub for when you push out your next update.
Cure Wounds, Guding Bolt
Lesser Restoration, Prayer of Healing
Aura Of Vitality, Revivfy
Guadian of Faith, Wall of Fire
Mass Cure Wounds, Greater Restoration
If anyone has bugs with alt spell version this might fix those.
Gonna sticky this so users can find if the mod supports it.
I've had my eye on this mod for MONTHS now, and I always thought I was doing something wrong or that another mod of mine was just getting in the way. I just let it be and hoped an update would come out that would magically fix it but to no avail. I can finally play a character fantasy I've always wanted now!
Thank you, again!
Thank you for the pointer!
Currently everything that has ModFixer inside break the game.
Thank you for your work :)
Thank you for your work :)
Edit: Fixed it. You need "Improved UI Mod" as well
I have two QoL suggestions: First, as someone else mentioned already, for whatever reason the Healing Light spell container shows in a random order; mine was 5,4,3,1,2 until I rebuilt my tav, and now it's 3,2,1,4,5. Second, until level 5, the Healing Light pool at the bottom of the screen does not indicate how many have been used or remain; instead, it just shows pink dots equal to the max. For example, in this image I used one die to heal someone but it does not display differently from having both dice available. Once you get your 6th die, though, it switches to a number instead of a graphic and that counts down normally.