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IceQuinn

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IceQuinn

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16 comments

  1. IceQuinn
    IceQuinn
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    Locked
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    UPDATE
    - Updated for Patch 8.
  2. Guesto3o
    Guesto3o
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    If I want my character to learn this spell, do you know what command I'd type into script extender?
  3. Mueffel
    Mueffel
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    Patch 8
    this mod replaces the new spell "Shadow Blade" (lvl2 spellslot) without using any spellmerge mod (like Spell List Combiner)
    i did use Infernal Step on patch 7 already - also without Spell List Combiner - no spell got replaced (or a very useless one i never used)

    would love to see an update for this mod with all the spells integrated with <attribute id="MergedInto" type="guid" value="UUID"/> as @actualsailorcat mentioned, especially so we can use both your mods "Infernal Step" and "Void Step" together :)
  4. neoncontact
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    It's not showing up for me at lvl 2 for these classes...
    I have your necrotic variant installed and that one works. Are they not compatible with each other?
    1. IceQuinn
      IceQuinn
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      Any mods that alter the same spell lists are not going to be compatible with each other - make sure you're using a method such as Spell List Combiner (link in the Description page) and they should work fine. ;)
    2. Mueffel
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      i did download your Void Step and Infernal Step mod but only the one loaded later is showing up
      i am also using the Spell List Combiner Revised mod, as recommended

      any ideas? thanks in advance!
    3. actualsailorcat
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      Using the MergedInto attribute on your spell list nodes can ensure compatibility across mods editing the same spell lists without the need for CF or Spell List Combiner.
    4. Mueffel
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      @actualsailorcat
      i have no idea of coding or how to mod but after unpacking another mod that adds spells (and i know is compatible without the need of Spell List Combiner) i think youre refering to this line:

      <attribute id="MergedInto" type="guid" value="2f43a103-5bf1-4534-b14f-663decc0c525"/>
      (and the number refers to a specific spelllist of a class.. i think? for example Cleric Spells lvl2?)

      and this has to be added beneath every <node id="SpellList"> the Infernal Step mod has in their SpellLists.lsx?
      could be completely wrong though haha, this was just my attempt to understand whats going on

      @IceQuinn
      sadly i cant seem use your "Infernal Step" and "Void Step" mod together, Spell List Combiner doesnt fix the compability for me
      for now ill just stick to one of them :) thanks for the mod!
    5. actualsailorcat
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      That was more for IceQuinn than you, but yeah, pre-existing mods are an easy and accessible reference that're wise to use.
  5. cjcookie
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    Thank you so much for your flavoured spell edits, they're great. requesting some for booming blade when patch 8 drops.
  6. kira9keanu
    kira9keanu
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    This is simply amazing for a pyromancer! Thank you so much <3 I have a question/idea, would you make a bat walk animation for Astarion? :3 Please :)
  7. lorenzobr201
    lorenzobr201
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    please i beg, keep making these, man they look so awesome! i love seeing more flavor options in baldurs gate 3!
    1. IceQuinn
      IceQuinn
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      I'm glad you like them, enjoy! :)
  8. koboldJuno
    koboldJuno
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    I love the custom icon and vfx so much. Thanks for the mods 🧡
    1. IceQuinn
      IceQuinn
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      Enjoy! <3
  9. ImNotASWFanboy
    ImNotASWFanboy
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    I love these Misty Step variants you're making
    1. IceQuinn
      IceQuinn
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      Thanks, I'm happy you like them! :)