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SwissFred

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20 comments

  1. pluumebluue
    pluumebluue
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    This is merely wishful thinking, but do you think this passive could be linked to an object (such as your chests of collecting stuff) that could be alloted to other charaters' inventories? I can't help but wish I could give this passive (as well as traps begone) to Astarion; his very own "skeleton key" he's always wishing for of sorts? Same for traps begone, my tav is a clumsy swamp witch who i should probably nerf to have -3 to dex checks, feels weird to have her clean the path forward instead of fangsman

    other than that THANK YOU for your mods, helps me save a lot of time on reruns to focus on rp instead <3 
    1. swissfred
      swissfred
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      yes this will be the next versions i do but it takes some time
  2. AzrealKushiel
    AzrealKushiel
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    *not sure which mode did this and I fully blame myself, that being said Volo's cage (Goblin bas act 1) was unlocked and he wouldn't leave even after I talked with his jailer. I used you auto pickpocket to steal the key prior to going down into the Goblin base and I used the auto container/body loot prior to going into the room. The Goblin jailer was first looking for the key so I reverse pickpocket her and then got him released. I only was using loot master mod so it's not this mod.
  3. SOCM
    SOCM
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    Anyone else getting this error message in BG3MM about some "GustavX (Dependency)"?
    I just updated from traps begone to traps Begone V2 and Locks Begone V2

    Spoiler:  
    Show
    1. swissfred
      swissfred
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      Patch #8 uses GustavX and it should automatically be installed with the Mods
    2. SOCM
      SOCM
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      I haven't made the jump to patch 8 yet does that matter? (I'm worried its going to break half my mods and all my saves)
    3. swissfred
      swissfred
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      Did you Install newest Bg3 Mod manager ?
      1.0.12.2 this should fix the problem
    4. SOCM
      SOCM
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      that was it! I don't know why it didn't update on its own. I have it set to "auto-update" in settings. Weird🤷🏻‍♂️

      Thanks swissfred, you're awesome as always!
  4. daftshadow
    daftshadow
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    Not sure if it's just me but the passive skill for this and including Traps Begone V2, aren't showing in the hotbar. I am using Better Hotbar 2 but not sure if it's causing a conflict of some sort? The passive skills are enabled though, just can't toggle it on/off because it's not showing on the hotbar.
    1. swissfred
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      i will look at it and let you know
  5. SOCM
    SOCM
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    can this be turned on and off in game like a passive?
    1. swissfred
      swissfred
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      no this will remain active but i will implement a passive soon
    2. SOCM
      SOCM
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      awesome! amazing work on all your mods, thanks for making these and putting them out for the community! 
    3. SOCM
      SOCM
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      awesome! amazing work on all your mods, thanks for making these and putting them out for the community! 
    4. Blad3Zer0
      Blad3Zer0
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      The passive will be needed, as this aura can have unintended consequences, such as breaking cutscenes and starting fights with otherwise friendly NPCs.

      One example is the goblin scout prisoner in the Druid's grove. Merely walking up to the door in the cutscene causes the two tieflings to become hostile to you.
    5. swissfred
      swissfred
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      yes it will be done very soon as my time allows it
  6. jaderiver
    jaderiver
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    I don't own the game or play it yet, but gotta love mods like this =D 
    Tracking !
    LOve that duplicating chest also after watching video xD
  7. supremo7
    supremo7
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    thanks for all your mods.
  8. JonyTequila
    JonyTequila
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    Can you create a mod that duplicates the tadpoles? Me and some friends are playing together and there aren't that many for us hehe
    1. swissfred
      swissfred
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      there is my mod duplicate chest
      Duplication Chest for Baldur's Gate 3 - mod.io