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Gycicada

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Applejaxc

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25 comments

  1. sonicking9w5w7
    sonicking9w5w7
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    Does this require the original pf2e spells mod, or is this a stand alone mod?
    1. Zlayerzz
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      stand alone
  2. wingsofhegemon
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    hi, i really appreciate this mod, but i have an issue - conductive weapon is not showing up on any spell list for me. i tried playing with the load order but so far no luck. was it removed?
    1. GrayZao69
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      me too
  3. sylothix
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    I ran into an issue using this mod together with The Duo Class where their spell which added cantrips would become empty and unusable with this mod installed. I tested it with the original PF2e Spells mod and it functioned properly with the Duo class so I'm wondering what changed to have caused such an issue?

    It's minor issue of course, given its the compatability between two mods, but any insight would be appreciated.
  4. DanteKannWeinen11
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    Divine Lance not working on my cleric, dunno why. Maybe a load order problem, loaded after 5e spells and Expansion tho. 
    1. Rade2117
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      same, tried different load order but still, some spells outside Divine Lance are not working too, but are detected with Arcane ward
    2. Rade2117
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      so i noticed i didn't have the communityLibrary and compabilityframework updated but still didn't work, only worked when i use VFX_Library_VladsGrimoire (from the original mod) along side with the Shivero VFX library, divine lance and other spells that didn't work now do, hope this helps
  5. dragonlove
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    endorsed,

    how can i get these spells on a custom class ?
  6. dragonlove
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    does this mod include mythic spells as well, from angel, lich , azata , ETC
    1. Applejaxc
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      I don't know what that means, it's just an updated and polished fork of the older PF2e spells mod.
    2. dragonlove
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      Forgive my ignorance, do you know how can i aquire these spells ingame and the ones from 5e as well ? if they are scrolls , anyway to learn them as i am not a wizard ?
  7. BasementCat13
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    Whoa why am i only finding this now! Im sure I asked around for something like this months ago haha.... Applejaxc granting mod wishes as usual :) Thank you thank you thank you <3<3<3<3
  8. Seeker1
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    Query. On a Mac, I can't use Compatibility Framework, because I can't use Script Extender.

    Sans CF (which I see is listed as a requirement), will any classes be able to get the PF2E spells at all? (I tried the older version of this mod many moons ago and it did not add its spells to any spell lists, but you have updated it, so ... )

    If the answer is no ... may I point out certain other mods are now adding spells to class spell lists using the new Patch 7 spell list merge feature which does not require CF? One of those - which I'm using and does this - is Veenab's spells. 

    I'd really like a shot at using these spells again, which is why I'm asking. 
    1. Applejaxc
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      I would have to learn how to do the patch 7 method. The spell lists is a part I did not mess with/do not know how to fix, maybe someone smarter will step in but I'll put it on my long term to do list
    2. Seeker1
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      You could ask Veenab the modder here, they did it for their spells they add to the game. It didn't seem to take him very long.

      Hmmm. Seems to be a guide here. Not a modder but is this useful for you? "Spell list merging" in Patch 7. 
      https://mod.io/g/baldursgate3/r/compatibility-changes-in-patch-7

      BTW, if you were to do this as a Toolkit/mod.io mod, Patch 7 spell merging happens automatically ... just putting that out there. If you have any interest. 

      My impression based on a comment above, and my prior experience with the original PF2E mod, if you don't have CF, it won't add anything to any spell lists. Which, for me, is unfortunate. The spells are in the game but no one can learn them. 

      So here comes one final idea I occasionally put out there - if you do scrolls for these spells, and make them available, I can have various classes learn the spells (and with other mods, even other classes beyond wizards) through scroll scribing. 
    3. Seeker1
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      OK. Let me put this in the form of a question. And it's fine if the answer is no. I just figured I'd ask. You never get anything you want without asking. 

      Would you consider, if you don't otherwise change the mod's current modality for spell acquisition, making these spells available through scrolls that the player either can find at merchants (or as loot) or (better) have in their tutorial chest? Cuz as I've said, with other mods, it's possible to even get classes other than wizards able to learn these spells from scrolls. 

      I will only add I continue to search for spells to add to 7th-9th level spell progression for my ULC characters, and this mod contains some 7th and 8th level spells, even if they are Pathfinder "imports". 
  9. sonicking9w5w7
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    I'm having trouble getting the spells to appear in any of the spell lists. Do I need to make sure to place the mod in a specific load order in relation to other spell mods? Do you happen to know of any other mods that may conflict with this mod?
    1. sonicking9w5w7
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      If anyone else has this issue. The community compatibility framework mod needs to be installed and it needs to be at the end of your mods list for it to work.
  10. capitancow
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    if i have mods like goons passive library that uses pf2e will a load order fix this by putting yours below it or will it cause issues? I always felt p2e spells were overblown strong so this was needed.
    1. Applejaxc
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      I don't think goons passive library uses anything to do with PF2e? My own degreaser/combat extender stuff will work with this in lieu of the full PF2e spells mod
  11. ThancredLux
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    if you ever wanted, you could contact the modders from mod.io that are working on converting bg3 to PF2E ruleset, would be interesting to see what could come of this colaboration.