First of all, thank you for this great mod.But the health recovery of Gaxx Ring always makes a groaning sound... It sounds a bit uncomfortable. How can I cancel this sound?
I think the main issue is that it's set to restore HP outside of combat. All of the other items that restore HP per turn only do so while in combat, so changing that should fix it.
Wow, these are *gorgeous*, and look very historically-inspired! Can I ask about methods/shaders/etc you used? This is precisely the kind of thing I want to make.
Very nice! I'm just sad that along with the ring, I don't see the return of Kangaxx. BG3 has no optional superboss :-(
Kangaxx is an ideal candidate because he didn't actually die in BG2. We only destroyed his physical form, not his phylactery. So he should be back in about 10 days.
Just out of curiosity, would creating a superboss be something you would be capable of?
I did look into it. The enemy type (demilich) does not exist in the game. But let's say you adapt one of the flying skulls. Still will need to program all the special attacks/actions that it has and tie it into the AI. And after all that, not even sure a 12-level party can take him down (it has Challenge 18). It's Howl action mass kills everything in 30 feet, DC 15 Constitution. Demilich - DnD content
Well, I think Visage skulls will be more than enough for demilich purposes. Flying Skull These skulls can cast spells, so they should have the necessary animations. But if you could swap their model for an astral skull model... Astral Skull Then it would look like a real demilich.
And you think a demilich with 80 HP would be too strong for the players? In a game where it's not a problem to give divine smite DMG for more than a hundred DMG and magic missile hit for a few hundreds DMG? I was actually going to suggest that he should have at least a half dozen lvl 12 undead around him for support
12 comments
How can I cancel this sound?
otherwise, yes, those are actual museum exhibits
I'm just sad that along with the ring, I don't see the return of Kangaxx.
BG3 has no optional superboss :-(
Kangaxx is an ideal candidate because he didn't actually die in BG2.
We only destroyed his physical form, not his phylactery.
So he should be back in about 10 days.
Just out of curiosity, would creating a superboss be something you would be capable of?
Flying Skull
These skulls can cast spells, so they should have the necessary animations.
But if you could swap their model for an astral skull model...
Astral Skull
Then it would look like a real demilich.
And you think a demilich with 80 HP would be too strong for the players?
In a game where it's not a problem to give divine smite DMG for more than a hundred DMG and magic missile hit for a few hundreds DMG? I was actually going to suggest that he should have at least a half dozen lvl 12 undead around him for support