sure nxt update i make them seperate. anyone requests for colors ? will take a little to get some permutation. 198 dye atm in progress, i put this on halt since my head hurts with 190+ uuids ^^
just tested with no other mods and with a lot mods. both cases worked. dash+disengage -> neclace, or in the tut chest. use loot skill the neck gives you -> armor.
I really like this armour outfit, but i can't find armour's location even i install this mod and play new game. i guess that it should be in the tutorial box, but there is no armour in the box only The item named "not Found" armour.
Might wanna consider adding a ring or something like that in the tutorial chest that has the spells attached that summons the items instead of using disengage, would prevent some accidental summon every time you have to disengage.
I mean like just add a ring to the tutorial chest that has a new spell/skill that you've added, that summons the items? I've seen quite a few mods do similar things, and it keeps the vanilla actions free of stuff like that, so you don't accidentally summon stuff in the middle of combat, plus it's a lot less hacky. The other thing I've seen is adding a new skill to summon them that's granted when you sneak or dash, so the summoning is available but not automatic.
I've been enjoying the mod! The con debuffs on the weapons is super harsh though, and doesn't seem to ease up as you upgrade the gear. Don't get me wrong, they're really strong, but -12 con absolutely nukes any HP growth as you level.
The new Version (1.0.3) crashes my game when loading a save. I have removed the items to the best of my knowledge. Removing the mod from BG3MM would also cause the same problem. Would love some help. In the meantime will continue to use the previous version.
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will take a little to get some permutation. 198 dye atm in progress, i put this on halt since my head hurts with 190+ uuids ^^
standalone mod with 108 colors
dash+disengage -> neclace, or in the tut chest. use loot skill the neck gives you -> armor.
using "ARM_RobeMED_Body1"
In my opinion, this is how it should be
using "ARM_MED_Body1"
plz let me know if you like extra colors,here is example gold black.
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="True" />
<attribute id="Custom" type="bool" value="False" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Metal_Primary" />
<attribute id="Value" type="fvec3" value="0.16 0.08 0.0" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="True" />
<attribute id="Custom" type="bool" value="False" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Metal_Secondary" />
<attribute id="Value" type="fvec3" value="0.16 0.08 0.0" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="True" />
<attribute id="Custom" type="bool" value="False" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Metal_Tertiary" />
<attribute id="Value" type="fvec3" value="0.16 0.08 0.0" />
</node>
i guess that it should be in the tutorial box, but there is no armour in the box only The item named "not Found" armour.
Ps. Sorry i know, my english skill is Suck.
Thanks for the mod!
I've been enjoying the mod! The con debuffs on the weapons is super harsh though, and doesn't seem to ease up as you upgrade the gear. Don't get me wrong, they're really strong, but -12 con absolutely nukes any HP growth as you level.
I have removed the items to the best of my knowledge.
Removing the mod from BG3MM would also cause the same problem.
Would love some help. In the meantime will continue to use the previous version.