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ZeronVoid

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ZeronVoid

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68 comments

  1. Darkarklord
    Darkarklord
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    do you know the location of the chest i went in the tomb and couldn't find it
  2. cshop0720
    cshop0720
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    Is this is working with sommon tutorial chest mod? I summoned it but there is no armor or weapons.
    1. mrnahgooyen
      mrnahgooyen
      • supporter
      • 11 kudos
      .
  3. SonadorBrother
    SonadorBrother
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    • 1 kudos
    hey there, i love your dyes. Is it maybe possible to get the dyes as a mod on their own?
    1. ZeronVoid
      ZeronVoid
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      • 2 kudos
      sure nxt update i make them seperate. anyone requests for colors ?
      will take a little to get some permutation. 198 dye atm in progress, i put this on halt since my head hurts with 190+ uuids ^^
    2. ZeronVoid
      ZeronVoid
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      • 2 kudos
      https://www.nexusmods.com/baldursgate3/mods/2512
      standalone mod with 108 colors
  4. SoberRedneck
    SoberRedneck
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    • 5 kudos
    I've done everything required and the mod doesn't work.
    1. ZeronVoid
      ZeronVoid
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      just tested with no other mods and with a lot mods. both cases worked.
      dash+disengage -> neclace, or in the tut chest. use loot skill the neck gives you -> armor.
  5. trohed
    trohed
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    you have an error in the Armor_.txt file

    using "ARM_RobeMED_Body1"

    In my opinion, this is how it should be

    using "ARM_MED_Body1"
    1. ZeronVoid
      ZeronVoid
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      • 2 kudos
      thanks, my bad fix this soon, just added a few dyes need to test a little
  6. Surianej
    Surianej
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    this armor is great and I like the new additions besides the tweaked difficulty. Would it be possible to add a version without it?
    1. ZeronVoid
      ZeronVoid
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      yes sure. i am play testing atm.  searching chest medium too.
      plz let me know if you like extra colors,here is example gold black.

      <node id="Vector3Parameters">
      <attribute id="Color" type="bool" value="True" />
      <attribute id="Custom" type="bool" value="False" />
      <attribute id="Enabled" type="bool" value="True" />
      <attribute id="Parameter" type="FixedString" value="Metal_Primary" />
      <attribute id="Value" type="fvec3" value="0.16 0.08 0.0" />
      </node>
      <node id="Vector3Parameters">
      <attribute id="Color" type="bool" value="True" />
      <attribute id="Custom" type="bool" value="False" />
      <attribute id="Enabled" type="bool" value="True" />
      <attribute id="Parameter" type="FixedString" value="Metal_Secondary" />
      <attribute id="Value" type="fvec3" value="0.16 0.08 0.0" />
      </node>
      <node id="Vector3Parameters">
      <attribute id="Color" type="bool" value="True" />
      <attribute id="Custom" type="bool" value="False" />
      <attribute id="Enabled" type="bool" value="True" />
      <attribute id="Parameter" type="FixedString" value="Metal_Tertiary" />
      <attribute id="Value" type="fvec3" value="0.16 0.08 0.0" />
      </node>
    2. Surianej
      Surianej
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      • 2 kudos
      They are great! Thanks for the new version.
  7. Trickerwow
    Trickerwow
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    How do I find the armor? It doesn't appear in the tutorial chest
  8. 8238joy
    8238joy
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    I really like this armour outfit, but i can't find armour's location even i install this mod and play new game.
    i guess that it should be in the tutorial box, but there is no armour in the box only The item named "not Found" armour.

    Ps. Sorry i know, my english skill is Suck.
    1. 8238joy
      8238joy
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      Sry my fault. i know how to summon the bag of item LOL
  9. DeathZxZ
    DeathZxZ
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    Might wanna consider adding a ring or something like that in the tutorial chest that has the spells attached that summons the items instead of using disengage, would prevent some accidental summon every time you have to disengage.

    Thanks for the mod!
    1. ZeronVoid
      ZeronVoid
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      • 2 kudos
      2 skill combo could work like dash+jump=summon lv and dash+disengage = sum all. working on it later.
    2. DeathZxZ
      DeathZxZ
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      I mean like just add a ring to the tutorial chest that has a new spell/skill that you've added, that summons the items? I've seen quite a few mods do similar things, and it keeps the vanilla actions free of stuff like that, so you don't accidentally summon stuff in the middle of combat, plus it's a lot less hacky. The other thing I've seen is adding a new skill to summon them that's granted when you sneak or dash, so the summoning is available but not automatic.

      I've been enjoying the mod! The con debuffs on the weapons is super harsh though, and doesn't seem to ease up as you upgrade the gear. Don't get me wrong, they're really strong, but -12 con absolutely nukes any HP growth as you level.
  10. wrathof
    wrathof
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    The new Version (1.0.3) crashes my game when loading a save. 
    I have removed the items to the best of my knowledge. 
    Removing the mod from BG3MM would also cause the same problem. 
    Would love some help. In the meantime will continue to use the previous version.
    1. ZhXinr
      ZhXinr
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      • 0 kudos
      Have the same problem here.