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YansterOne

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yansterone

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12 comments

  1. sassysylvanas
    sassysylvanas
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    hello, thank you so much for this mod! 
    does it work well on patch 8? 
    1. yansterone
      yansterone
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      • 4 kudos
      I'm playing with this on patch 8 and everything seems ok, items are working. But I want to mention that I'm playing with REL, so I'm not sure about items location. If some items are missing please let me know and I'll check.
  2. blakesaays
    blakesaays
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    Hi there, firstly thanks for this mod!

    I have noticed that more often than not with the shard rings that the option to utilize them doesn't actually appear. The character will receive the condition in the combat log after using metamagic, but the button to use the extra attack doesn't show up.

    It does show up sometimes, maybe about 30-40% of the time, but I'm finding it a bit confusing and wondering if it could be bugged or conflicting with another mod perhaps.

    (for reference I'm using the ring with far realm shard)
    anyway, just thought I would ask!
    1. yansterone
      yansterone
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      Make sure you're using the latest version (1.0.1). Spells from shards come to the same place where metamagic is, so if the section is overpopulated and you have some mods which change hotbar (like better hotbar), try to scroll the section.

      If any of that doesn't help, then I don't know what it could be... Just finished the game playing with far realm and air shards and haven't encountered bugs like this. 
    2. blakesaays
      blakesaays
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      thank you for your advice! I do have a mod that adds extra metamagic options so that might have been the case, I will remove it and see if that works! 

      thanks
    3. felivanz
      felivanz
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      out of curiosity, which one was it and did it work?
    4. yansterone
      yansterone
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      • 4 kudos
      The condition to trigger shards is you cast a spell/cantrip with sorcery point cost, that's how I check for metamagic.
  3. Slifer135
    Slifer135
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    • 3 kudos
    Sweet that we got these items now in the mod for the game. If you ever move to weapons I would love to see the Staff of the Archmage, and a few other D&D 5e Staves brought into the game. If your curious as to how to implement spells for them they are available now thanks to the mod maker for Trials of Tav - Reloaded. This modder made Advanced Table Top Spells mod that brings in 7th to 9th level spells and said they are fine with people using there mods as dependencies.
  4. DamarStiehl
    DamarStiehl
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    What slot do the vials equip into? Talisman?
    1. yansterone
      yansterone
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      • 4 kudos
      Yes
  5. nexusattack
    nexusattack
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    >Restore sorcery points per long rest
    But sorcery points already is fully restored by long rest. So.... This passive did nothing at all?
    1. AlphaHydri
      AlphaHydri
      • supporter
      • 5 kudos
      I believe you're misunderstanding the tooltip. The vials give you an ability that you can use once per Long Rest to restore a set number of Sorcery Points.