This mod should be compatible with other mods as long as they don't modify the progression table for 3rd level Rogues.
If you encounter any issues or bugs, please make a bug report rather than a comment so I don't have to move it manually. Also, please make sure you read the Potential Issues/Disclaimers section of the mod description before making a report—thanks! 😊
Is this mod compatible with other mods? Yes. Unless it changes the Rogues progression table for level 3, it should be compatible. If another mod does change the progression table, i.e. it's another Rogue related mod, I recommend using Compatibility Framework, which allows compatibility between subclasses. Any issues related to that mod should be directed to its comments section. This mod features innate support for that mod, and requires Script Extender to function.
Why doesn't the subclass show up in character creation? You probably either: 1) Didn't install it properly. Take a look at the installation guide at the end of the mod description. or 2) Haven't updated all your mods. Make sure that ImprovedUI and Script Extender in particular are up-to-date. or 3) Have other mods that overwrite it. Please place Community Library at the very top of your load order, and Compatibility Framework at the very bottom. If that doesn't work, try placing this mod further down in the load order. If the problem still persists, disable all other addons except the ones required by this mod, enable your mods one by one, and see which one is causing the issue.
X happens when I do Y, even though it shouldn't. Why? Your other mods are most likely causing a conflict. The first thing you would need to do is to update each and every single one of your other mods to make sure they're not the ones causing the problem. If you've done that and the issue persists, try respeccing out of this subclass before updating it, then respec back. If that doesn't help, disable all mods apart from the required ones and enable your them one by one to see which one is causing problems. Once you've done that and the issue still persists, you are welcome to open a bug report.
My mods are designed to be as non-dependent on other mods as possible, and I'm not responsible for issues appearing when playing with multiple mods. I will not go out of my way to accommodate or implement workarounds to make it compatible with mods other than the ones listed in the Required files section. If the authors of other mods that cause conflicts wish to do so, they may.
As a POE fan, thank you for bringing it to BG3! Seems I cannot get the roguish charm resource points from the get-go, though. I haven't tested extensively, but this is a new save, and other modded rogue subclasses, including your Misfortune Bringer, seem to be working fine. Just a quick heads up.
new entry "RoguishCharmResource" type "PassiveData" data "DisplayName" "hc3838d96ga61dg62f3g79a3g632477596f73;1" data "Description" "hf7453a2cgb085g178fgd839g5e122d1598d2;1" data "Icon" "Icon_Debonaire_RoguishCharmPassive" data "Properties" "IsHidden" data "Boosts" "IF(ConditionResult(context.Source.Charisma >= 12)):ActionResource(RoguishCharmResource,1,0);IF(ConditionResult(context.Source.Charisma >= 14)):ActionResource(RoguishCharmResource,1,0);IF(ConditionResult(context.Source.Charisma >= 16)):ActionResource(RoguishCharmResource,1,0);IF(ConditionResult(context.Source.Charisma >= 18)):ActionResource(RoguishCharmResource,1,0);IF(ConditionResult(context.Source.Charisma >= 20)):ActionResource(RoguishCharmResource,1,0);"
The passive is checked only once, at level 3 when you select your subclass. It's missing an update condition for it to properly grant and update the Action Resources depending on your current Charisma.
data "BoostContext" "OnActionResourcesChanged;OnCreate"
Not sure if this is a bug or if I'm missing something but how do I get rougish charm charges? I have all the requirements for the mod, but I when I have someone specced into the class I can't use any of the abilities because it says I dont have enough roughish charm charges.
7 comments
This mod should be compatible with other mods as long as they don't modify the progression table for 3rd level Rogues.
If you encounter any issues or bugs, please make a bug report rather than a comment so I don't have to move it manually. Also, please make sure you read the Potential Issues/Disclaimers section of the mod description before making a report—thanks! 😊
Is this mod compatible with other mods?
Yes. Unless it changes the Rogues progression table for level 3, it should be compatible. If another mod does change the progression table, i.e. it's another Rogue related mod, I recommend using Compatibility Framework, which allows compatibility between subclasses. Any issues related to that mod should be directed to its comments section. This mod features innate support for that mod, and requires Script Extender to function.
Why doesn't the subclass show up in character creation?
You probably either:
1) Didn't install it properly. Take a look at the installation guide at the end of the mod description.
or
2) Haven't updated all your mods. Make sure that ImprovedUI and Script Extender in particular are up-to-date.
or
3) Have other mods that overwrite it. Please place Community Library at the very top of your load order, and Compatibility Framework at the very bottom. If that doesn't work, try placing this mod further down in the load order. If the problem still persists, disable all other addons except the ones required by this mod, enable your mods one by one, and see which one is causing the issue.
X happens when I do Y, even though it shouldn't. Why?
Your other mods are most likely causing a conflict. The first thing you would need to do is to update each and every single one of your other mods to make sure they're not the ones causing the problem. If you've done that and the issue persists, try respeccing out of this subclass before updating it, then respec back. If that doesn't help, disable all mods apart from the required ones and enable your them one by one to see which one is causing problems. Once you've done that and the issue still persists, you are welcome to open a bug report.
My mods are designed to be as non-dependent on other mods as possible, and I'm not responsible for issues appearing when playing with multiple mods. I will not go out of my way to accommodate or implement workarounds to make it compatible with mods other than the ones listed in the Required files section. If the authors of other mods that cause conflicts wish to do so, they may.
new entry "RoguishCharmResource"
type "PassiveData"
data "DisplayName" "hc3838d96ga61dg62f3g79a3g632477596f73;1"
data "Description" "hf7453a2cgb085g178fgd839g5e122d1598d2;1"
data "Icon" "Icon_Debonaire_RoguishCharmPassive"
data "Properties" "IsHidden"
data "Boosts" "IF(ConditionResult(context.Source.Charisma >= 12)):ActionResource(RoguishCharmResource,1,0);IF(ConditionResult(context.Source.Charisma >= 14)):ActionResource(RoguishCharmResource,1,0);IF(ConditionResult(context.Source.Charisma >= 16)):ActionResource(RoguishCharmResource,1,0);IF(ConditionResult(context.Source.Charisma >= 18)):ActionResource(RoguishCharmResource,1,0);IF(ConditionResult(context.Source.Charisma >= 20)):ActionResource(RoguishCharmResource,1,0);"
The passive is checked only once, at level 3 when you select your subclass. It's missing an update condition for it to properly grant and update the Action Resources depending on your current Charisma.
data "BoostContext" "OnActionResourcesChanged;OnCreate"